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ZombVR Update

Update: ZombVR_1_1_3

Hello.
Since there IS a pandemic going on I figured I'd update this game. Sooooo if anyone still plays this or happens to grab it while its permanently on sale here's the latest:

  • Fixed issue where player seems to start in the floor and cant resolve
  • Fixed issue where adjusting the player height seems to launch player into walls at times
  • Fixed issue where Find MP game doesn't do anything
  • - I guess this has been broken for a long time.
  • - Makes me think no one ever got to play with their friends. :(
  • - I wish someone reported that...but leaving scathing reviews seems to be more important lols ːsteammockingː

  • Haven't been able to test the MP since I have no friends though
  • Fixed some general collision issues

Another update....

Just in time for Halloween.

Look for version ZombVR 1.1.2-stm in any menu to ensure you're on the latest.

First Launch may take a bit of time


Added a few more Zombies in the spawn rotation. Tried to add some of the old original EA ones but I didn't have the original skeletons so I couldn't work them in unfortunately.
Added Zombie sounds, Audible stumble footsteps, a few growls and a screech... should help you figure out where they're coming from now that they aren't super ninjas
Heavily optimized all maps... the Manor Sniper Defense mode is now playable without a headache as are the other maps.
Fixed some spawning issues, some blocking issues and other buggy bits

Happy headshots.
-DKG

Just when you thought it was dead....

.....it sorta wiggles a little bit. A new update of ZombVR is live now. Make sure it shows version ZombVR 1.1.1-stm in the top right of any menu in the game.

There won't be an official overhaul for this game anytime soon. But there are other VR projects in the works and they are worlds better in terms of optimization and pretty much every other way. As time goes on, things get better right? Keep in mind... I'm just one man!

However, there was a request earlier this week to change the blood to something easier on the brain. I thought that was fair request so I've added the option to turn the blood into sparks or to disable it completely.

While I was in there I thought I'd take a look at the graphics settings again and see if there was some options that could be manipulated to make the game a little nicer. So there's overall Low - Med - High now. These will auto adjust the detailed parameters. Once set you can adjust manually the detailed ones to suit your rig. Before they weren't updating properly and some were setting things to ultra high when it shouldn't and wasn't needed etc.

Also updated the engine code
(prepare for a larger update).


Not to the absolute latest. As you may or may not know, this game was made before there was an abundance of VR support in the engine. There is nowadays, but upgrading 5ish versions in one go would probably warrant rewriting the game. The only benefit in upping to a newer version from current is that there is a new shader option that significantly improves VR performance. It also downgrades the model quality, in some cases a lot. I've tweaked as much as I could to maintain a balance. But the game runs much much much much smoother now!

Some other minor stuff was done...

ZombVR_1_1_1


List of updates from ZombVR_1_1_1:

  • Added option to change blood to sparks or to disable blood altogether (soundfx unchanged)
  • Fixed issue where firing rapidly would cause some shots to hit previous shots making it look like you shot an invisible wall in the enemy
  • Modified Video and Quality settings for better variation and options. Should help run the game smoother for those that may have been having issues with that
  • Some minor code updates for optimization
  • Slowed down the 'chaser zombies' in the earlier rounds
  • General balancing of enemies
  • Upgraded engine


NOTE: Physical assets are unchanged all visual updates are settings and back-end focused.

NOTE 2: I was only able to test on Oculus as my Vive is having technical difficulties at the moment. Any Vivers out there that have a go, please post in the forum under the update thread any issues you notice - Thanks!


NOTE 3: There is and has always been a secret key combo to unlock all the modifiers :P The key is

ALT L

from the main menu. So if anyone reads this far down... check'em out. The LOW G mode is kinda fun in the subway, lol.

Enjoy

-DKG

Issue with Steam matchmaking.

Found an issue with Steam matchmaking that broke being able to find public matches since the last update. (last few days). Sorry folks. There will be an update out shortly today to resolve this.

If anyone has tried to find a match or created a match and tried to get friends to join, they wouldn't have been able to find the matches listed.

EDIT: Latest update resolves this issue.

Issue with Steam matchmaking.

Found an issue with Steam matchmaking that broke being able to find public matches since the last update. (last few days). Sorry folks. There will be an update out shortly today to resolve this.

If anyone has tried to find a match or created a match and tried to get friends to join, they wouldn't have been able to find the matches listed.

EDIT: Latest update resolves this issue.