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Deisim News

Update EA-1.35

[h3]Bug fixes & Improvements[/h3]
  • Reduce volume of musics and sound effects when a notification sound is played
  • Replaced sword hit and miss sounds
  • Miracles are no longer killing humans when they collide with them
  • Game speed is no longer set to x1 when an UFO is coming and disasters are disabled
  • Fixed a bug starting a random tutorial steps when the player perform various actions and the tutorial is over
  • Text notification duration is now the same even if the player changed the game speed
  • Fixed an animation issue when a human is drying after being thrown

EA-1.34 Pathfinding Update

[h3]What's new?[/h3]
- Improved human AI and better pathfinding
- Allow to play baseball with human and trees
- Allow to throw lighning to UFOs
- Allow to throw a fireball to UFOs
- Humans are no longer able to walk on empty tiles
- Humans are no longer able to travel across mountains
- Added a new miracle to provide Stone since the mountains can no longer play that role
- Humans will do their best to avoid swamps
- Humans are now able to swim in plain water tiles
- Humans are now stuck and call for help when they are in deep water tiles
- European and Asian cities now produce tools with copper
- Nordic cities now produce weapons with iron
- Arabic and African cities now produce jewels with gold
- Crafter buildings are now replaced by factories when a city reach industrial age or superior
- Display a message when a new Deity rank has ben reached and new miracles are unlocked
- Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana
- Replaced or improved many sounds effects
- Teleport distance change with to the scale of the player
- Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option
- Display boxes with names for all traded resources

[h3]Balancing[/h3]
- Send UFO's when they are needed to progress in the game even if disasters are disabled
- Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game.
- Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile
- Cities use ore directly and no longer need to craft ingots
- Unlock more miracle quicker in the start of the game

[h3]Bug fixes
[/h3]
- The disease miracle label is no longer displayed when the disease miracle is not yet unlocked
- Overpopulation display was always 0 instead of the actual overpopulation value
- Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually
- Prevent humans to be stuck in war mode if the player save during a fight

[h3]SteamVR actions mapping[/h3]
- Reworked Oculus Touch controller mapping to align it with the native Quest mapping
- Reworked Vive controller mapping

Update EA-1.33

What's new :

Added a new evil miracle : Disease
Added a sound to inform the player when a miracle combination is impossible
Apply an offset when teleporting the player if he his not in the center of the play area so he doesn't feel like he is not teleported to the right place
Better Tornado
Better Locust
Changed menu size and position to limit situations where it is hidden by the other objects

[h2]Balancing :[/h2]
Futuristic cities now give their surplus resources to their allied cities if this is is their current main need
Increase Oil production rate

[h2]Optimization :[/h2]
Add LOD level for many trees and buildings
Fixed menu performance issues
Fixed city names performance issues

[h2]Bug fixes :[/h2]
Fixed incorrect Miracles costs in the miracle menu

[h2]Localization :[/h2]
Added Danish localization file

Patch note for 1.32.4

Fixed various grab issues
Add LOD and optimized models for pine trees to improve performance on world with huge pine forests
Fixed a big palm tree collider that was destroying a large area when grabbed by mistake by the player
Fixed road height of some factories
Rotation speed is now always the same even if the player changed the game speed
Display human info translations when available
Remove the red silhouette when an heretic is converted to a priest
Added subtle haptic for various interactions
Improve humans outline width
Grabbed objects are not lagging behing the hands anymore

EA-1.32 Future Age Update

What's new :




[h2]Cities improvements[/h2]
○ Cities can now reach future age!
○ Cities are now trying to get their most needed resources in priority
○ Population and overpopulation is now displayed below city names
○ The most needed resource current and needed stocks number are now displayed in the need bubble
○ The name of the needed resource is now displayed on top of the need bubble
○ Cities forges are now melting the ore available in their biome
○ Added an ingot to inform the player about what metal a forge is melting into ingots
○ All cities are now able to build factories

[h2]Audio Improvements[/h2]
○ All terrain audio sounds have been replaced by better sounds effects
○ All existing human sounds have been replaced and a lot of new humans sounds have been added
○ Audio spatialisation has been improved on many audio sources
○ All the placeholder music have been replaced by their OST version
○ Volume controls have been added on the settings menu


[h2]Quality of life improvements[/h2]
○ Allow to change speed in the game menu from x0.5 to x2
○ Heretics are now highligthed and an outline is displayed when they are hidden behind something
○ The global population needed to reach the next deity level is now displayed in the menu
○ The current selected object is now outlined so the player always know what he will grab when he touch multiple objects
○ Outline color is now greend if the object can be grabbed.
○ Outline color is now orange if the object cannot be grabbed but will be destroyed instead.
○ The game now try to find a new touched object when the current one is not touched anymore.
○ Allow the player to set a prefered language in the menu
○ Autoclose the menu if the player is moving far from it so he don't have to press twice to open it again
○ The multi terrain button in the miracle menu is now pressed on touch.
○ The teleporter beam is no longer blocked by objects


[h2]Misc[/h2]
○ Humans dropped by the player are now trying to build a city. If it is too close to other cities to do so they will join the closest city.
○ You can now crash an UFO to create an alien crash site
○ Improve collision with mountains
○ You can now eat humans
○ Updated Unity to 2020.3.0 LTS

[h2]Balancing[/h2]
- The needed resources amounts for all city ages has been reduced
- There is now a sign post in front of mines to inform the player about the resource it contains
- The needed resource is now displayed above factories that are missing one of their primary resources
- All positive miracle area of effects have been increased
- Nordic cities now needs fur before meat
- Non-nordic cities now needs meat before fur
- Arabic forges are no longer producing jewels but melt gold ore into ingots instead
- Arabic factories are now building jewels
- Children are now aging faster than adults

[h2]Bug fixes[/h2]
- Alien invasions should happen less often.
- Pressing the grab button will no longer grab a previously grabbed object.
- Mines will no longer be created in an adjacent tile instead of the tile they were in the first place
- Smore and text is not outlined anymore when you touch or grab something
- Removed duplicate buildings in African cities
- Fixed a bug that was sometimes preventing the player to grab an object
- Children are not homeless anymore but part of their parents city

[h2]Optimizations[/h2]
- Almost all the 3d models of the game have been remade with less triangles
- Almost all the 3d models of the game are now using the same textures and materials
- The game is now using single pass instanced rendering to reduce draw calls
- Various small optimizations

[h2]Localization[/h2]
- Fallback to English when a translation is not available instead of displaying an error message
- Dutch translation has been added