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Deisim News

Update EA 1.19 - Divine Favor



I'm back from my vacations and happy to bring to you this new version of Deisim with a huge rework of the animations and more depth to the humans!

Changes

- The cities will now remember if you have been kind or rude with them.
- Humans animations are now dynamically modified to reflect their happiness.
- Reworked human animations.
- Humans are now praying during their free time.

Don't hesitate to put in the comment what you want in the game for the next patch :)

Update EA-1.18 : Better Humans!



New models for Humans (Tribal, Romans, Medieval, Egyptian, Asian and Vikings)
- New models for Priest and Heretics.
- The Karma is no longer affecting the radius of miracles. This was disturbing for many players.
- New Music System that should fix the bug of sound stopping when the world become too large.
- Balance mana gain to avoid mana to be gained or drop too quickly
- Fixed a bug preventing the player to grab miracles on some circumstances
- Fix Tornado mana cost
- Fix Human Info displayer should now face the player properly

And as usual various small optimizations.

Update EA-1.17 : Asian Culture, Sandbox Mode and Tornadoes



- New Asian Culture available for supreme deity
- New Sandbox mode available in the options (toggle to disable mana pool and unlock all miracles)
- New Brush Size Selector (toggle the new button in the spell menu to thow terrains with a radius of 1 around the touched empty terrain)
- New Tornado Miracle!

Bug fix :
- Fixed the bug that was preventing the player to grab trees and houses for the first time.
- Misc optimizations.
- Migration to Unity 2018.1

Update EA-1.16 : Trade and Pyramids

Cities can now trade resources between them.
Desert Cities can now build pyramids.




Other changes :

- Increased the forest density to make them more believable.
- Updated Unity to 2017.2.2 : It should fix the issue of controller disapearing for WindowsMR users.
- Improved tree foliage color.
- Trees no longer collide between each other.
- Added decorative ground layers.
- Misc optimizations.

EA-1.16.1 :
- Fixed a small issue preventing raids to happen.

Anniversary Update EA-1.15

TL;DR : Anniversary, Better cities expansion, Async loading...


What's new in EA-1.15? :

- The game no longer freeze during the loading of a saved world. Instead you see the world slowly building around you.
- Increased the radius of expansion of the cities. That should bring more diversity to the cities depending of the surrounding terrains.
- The tutorial has been modified to inform the player that humans are building on grasslands.
- The hands position have been tweaked and should now be more accurate to the players hands.
- Bug fix : The moon now absorb all miracles.
- A lot of work has been done on the humans to improve performance of large worlds and prepare the game for future optimizations.
- When you launch the game you are now able to select a launch option to force the use of SteamVR mode. This is useful if you are playing with a rift but want to benefit from the steamVR overlay. Take note that the hand position is less accurate in this mode and there is also a small overhead in terms of performance.
- Update to Unity 2017.2.1
And as usual various small optimizations.

EA-1.15.1 :


- Fixed a bug preventing to load some saved games.

EA-1.15.2 :


- Check OculusSDK compatibility before SteamVR compatibility.
- Miracles are now inactive until they are grabbed by the player.
- Humans moved by the god far from their home will find or create a new one

EA-1.15.3 :


- Fixed a bug preventing to save the game for some players

Anniversary - What's next?

1 year ago i pushed the button and released Deisim in early access. A lot of work has been done on the game since that day but there is still a long way to go. I tried to give to the players a way to drive the developpement of the game and I'm sure Deisim is now a better experience because of that.

The goal is to release the 1.0 of the game somewhere in May 2018. It will not necessarily be the end of the projet but it will be the right time to judge if the project have a future in it's current form and can be expanded or if it would be better to take a better start in a second game. In any case I will continue to bugfix the game in the long run of course as I always did.

What I want to be in the game before 1.0 :
- Modern Age
- New resources (Oil, Science)
- Tutorial to teach basic commands to new players


What could be done depending of the players will and the time I have :
- More Miracles
- More Disasters events
- Quests (Humans pray for something and you can give them in some way)
- More human reactions to player actions
- Creator Mode (Game mode focused on the world creation - details to be discussed)
- Ability to give name to the cities.
- Trade system (allow city to grow based on trade so the player is not forced to put all resources near a city to make it expand)

What could be done after 1.0 if the game is a success and allow me to do some investment in art :
- Change human clothes based on their civilisation/age
- A creature to train like in B&W
- Better Audio

Thanks to all of you that purchased Deisim and helped me to make it better. I will do my best to bring you the best VR god simulator that I can.