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Deisim News

Hot Fix Update EA-1.24

Fix black screen & crash issues


Due to an issue with the latest unity update (2018.3) I made a new release with an older but more stable version of unity (2018.2.20).

This update should fixes various crashes especially the one causing a black screen when exiting the game.

The graphics quality should also be improved for many of you. I realized that the graphics quality of the game was better on my computer than on new installations of the game and fixed that.
Quality settings will be added in the next patch to allow you to fine tune your experience.

By chance I'm currently working on a bigger update than usual so I have the time to wait for a better version of Unity before the next patch. I will made a devlog post about it this week to show you what progress I have made and what you can expect in the future months.

Let me know if it works better for you or if you have any other issues in the comments below or in the discord server of the game. Il will do my best to fix that asap.

Thank you all for you patience.

2 Years Anniversary & Roadmap

Let's start with a good news :
Deisim has been nominated to the Belgian Games Award 2019 in the best VR category! I can't find the words to express how honored I feel to see Deisim's name in the same list as awesome games like Space Pirate Trainer.

There is not much content this month because I focused on the Oculus launch of Deisim and the remake of all the promo material was needed due to the new human models added by recent updates but I worked with my artist again to make new models for the Empire Age and I already started to include them in the game.




Roadmap


2018 is coming to an end and it is time to think about the future of Deisim. 2 years ago I expected to finish the game in 6 to 12 months. Today I hope to finish it in less than 3 years! Of course a lot of things has ben accomplished but there is still many things to do to achieve the God simulator that I wanted to make.



As you can see the next weeks will be focused on the design of systems that will be implemented in 2019 and then I will try to make a big update every 2 months with big chunks of new content. During the design phase I will also try to communicate more with you all about future plans and the result of my design work.

The game should be feature complete this summer and released in september after almost 3 years of early access. Your help during the beta phase will be critical to ensure that the final release is good enough and the stability of this beta should be really similar of the current game stability.

After the release the game will still be maintained and I will probably continue to add things to it on a regular basis but it will not be my only project anymore.

Industrial Age

The next step is the industrial age. Things are still not completely defined but the idea is to give you the possibility to add some precious and limited resources to the world in existing terrains like coal for example that will alow the humans to do their industrial revolution.



Thank you all for your reading!
I hope you will enjoy the future of Deisim and still be there in 2019 to give your precious feedback and keep me motivated as you did during theses 2 years. I feel really lucky to be suppoted by such an awesome community.

Update EA-1.22 : Christmas!



What's new?

- Added a new miracle : "Ho Ho Ho" only available each year during christmas.
Disclaimer : The result of this miracle may vary depending of your karma. ^^

- Removed the holes in the wooden houses as requested by the community.
- The tutorial has been improved and extended.
- Added a link to the discord server of the game in the main menu.
- Added a link to the manual of the game in the main menu.

Balancing & Tweaking :

- Reduce tornado sound volume.


Bug fixes & optimizations :

- Updated to Unity 2018.2.18.
- Prevent the creation of multiple new towns in the same frame.
- Reduce the memory footprint of the humans looking for resources to gather.
- Reduce the cpu footprint of early european towns.

What's next? :


Expect a Dev log really soon about the roadmap for 2019. There is a small hint about what i'm doing behing the scene for the next big update.

Update EA-1.21 - Childrens are back!



What's new?

- Added 17 child models.
- Added new human animations.
- A colored outline is now drawn around the current touched human.
- Added a better generic model for distant humans.
- Added more information visible to the player when he grab a human

Balancing :

- Reduce trees generation rate


Bug fixes :

- Prevent acacias to be pushed by walking humans.
- Sakura and Savanah miracles are now affecting the moon properly.
- Human model should not briefly change to a cylinder on grab anymore.

Dev Diary #2

I made some progress on the childrens and they will be in the next release of the game. The game now contains 84 differents human models and I plan to add even more models during the developpement. These models are funded by the purchase of early adopters like you so I can't thank you enough for your support. Without you the game would be very different than it is today!



As you can see there is a more modern model on the left of this picture. This is a sneek peek on what is worked on behind the scene. If you have ideas for models that you hope to see in the final game don't hesitate to tell me in the comment below. I would also love to ear what you think about the new models. :)


So many cool things happened to me this week!

I received some gifts from Oculus that will allow me to finally try the game with the consumer version of the touch controllers and also to try to run Deisim on a mobile VR Device.



It is probably a good time to try to improve the experience of Oculus players so if you have ideas of improvements of the controls for you don't hesitate to post a comment about it too.

I also received some news from Valve and i'm glad to announce that they will send me a Knuckles EV3 dev kit. This should allow me to do some work in advance to be able to support them when they are release to the public.



It is all for this week. I hope you enjoyed reading the article. Tell me If you want me to talk about a specific subject in the next one and don't hesitate to join me on Discord. I'm on it daily to interract with the community. :)