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Satisfactory News

EXPERIMENTAL Update v1.1.1.6

Hi Pioneers!

Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game

If you have never tried the Experimental version before but would like to try it now try the following

From Steam:
  • Right click the game in Library > Properties > Betas > Select Experimental and start downloading
From Epic Games Launcher:
  • Locate “Satisfactory Experimental” in your library and install

As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :)

Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information

Thank you all for your feedback so far and see you again soon
BUG FIXES
  • Fixed performance issues when opening the UI while playing from Epic Games Launcher
TECH ART
  • Fixed visual flickering around Northern Forest during nighttime



Previous Patch Notes Below:

Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon

OPTIMIZATION
  • Refactored Spline Collision
    • This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
  • Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  • Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  • Fixed null pointer crash when logging discrepancy between picked up items on client and server


STEAM DECK
  • Fixed controller support not working with the Server Manager
  • Verified support:
    • First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
    • Steam Deck built-in controls are now always usable and available even when an External Controller is connected

EXPERIMENTAL Update v1.1.1.5

Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon

OPTIMIZATION
  • Refactored Spline Collision
    • This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
  • Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  • Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  • Fixed null pointer crash when logging discrepancy between picked up items on client and server


STEAM DECK
  • Fixed controller support not working with the Server Manager
  • Verified support:
    • First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
    • Steam Deck built-in controls are now always usable and available even when an External Controller is connected


Satisfactory 1.0 Anniversary!



Hi Pioneers!

It's hard to believe it has been a year already since we officially launched 1.0 and left Early Access, the reception has been incredible and we're all extremely grateful that you all love Satisfactory

To celebrate our one-year anniversary we have decorated the HUB so you can enjoy it alongside us, the HUB will stay decorated for 2 weeks from the 10th of September until the 24th of September

And if you get tired of dancing, eating pizza, candy and cake and don't want to wait until the event ends you can always return the HUB back to default by going to Options > Gameplay > Disable Seasonal Events

Our Community Managers have prepared a video with some words from us all, which you can watch below:

[dynamiclink][/dynamiclink]

Thanks community, helps a lot

1.1 Fixes v1.1.1.4

Hi Pioneers!

Hello again everyone, Here’s a patch with another attempt to fix the remaining Dedicated Server desync issues, worth mentioning that Surround sound not working properly since 1.1 Experimental should be addressed as of the previous patch, it was just accidentally not on the Patch Notes so It’s been added to the patch notes today

If there’s anything new that might have been introduced from this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon


DEDICATED SERVER
  • Potential fixes to desync issues by adding a keepalive mechanism to the TCP implementation of Reliable Messaging


BUG FIXES
  • Fixed Surround sound not working properly since 1.1

1.1 Fixes v1.1.1.3

Hi Pioneers!

Hello again everyone, We’re now back from vacation and we have finally wrapped up a few long awaited fixes for some of you

If you’re curious what we’re up to now, make sure you check our latest video
https://youtu.be/HOM0z0AXzD0

If there’s anything new that might have been introduced from this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon

BUG FIXES
  • Fixed disconnections in multiplayer when multiple players interacted with the Boombox


DEDICATED SERVER
  • Potential fixes to desync and high CPU usage issues


LOCALISATION
  • Updated community translated languages with the latest translations