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Satisfactory News

After five years in early access, Satisfactory will finally launch into 1.0 later this year

Can you believe it’s been almost half a decade since Satisfactory unleashed its gloriously pleasing factory-building hijinks into early access? And that, five years on, it’s still yet to hit 1.0? Well, you best believe it, as devs Coffee Stain Studios have confirmed that Satisfactory will finally reach the end of the early access conveyer belt sometime in 2024.


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Update 8 Fixes v0.8.3.3

Hi Pioneers!

Hello again everyone, here’s one more patch before we all go on vacation for the holiday season

If there’s any unexpected issues as a result of this patch or any issues that we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great time, Thank you for enjoying our game



BUG FIXES
  • Fixed crash related to GPU Scene validate


UI
  • Fixed the shadow on the Reset Fuse lever being offset


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Installed Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

The Satisfactory Ficsmas update is here with free gifts galore

Satisfactory Ficsmas has begun. The temperature is plummeting, the first flakes of snow have fallen past my window, Mariah Carey has unleashed her power on shopping centers across the globe, and a big seasonal event is now underway in one of Steam's best open-world base building games. It's truly the holiday season, and the maker of Goat Simulator and publisher of Valheim and Deep Rock Galactic has returned to its magnum opus once more to spread festive cheer and free gifts across the land.


Read the rest of the story...


RELATED LINKS:

Satisfactory gets massive new update, and an even bigger Steam sale

Satisfactory update 6 includes a boombox with a bee-melting bass boost

Satisfactory enters a "new phase of production" toward 1.0

Update 8 Fixes v0.8.3.2

Hi Pioneers!

Hello again everyone, Today we are moving over the previous patch released on Experimental as well as introducing two new changes, Aside from some very long requested QOL like the Invert look option also working for Vehicles and Trains, now you can also remove offline players out of vehicles by entering them yourself, as well as fixing another top mentioned issue on QA Site with the MAM research resetting when you closed the menu.

If you encounter any issues with this new update or if there’s anything we’re forgetting from Update 8 as a whole, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, Thank you for enjoying our game
New fixes:

QOL
  • You can now enter occupied vehicles and kick out the driver if the driver is offline


BUG FIXES
  • Fixed pressing ESC to close the menu resetting MAM research, requiring you to spend additional time if you accidentally closed the menu


Previously on Experimental:

QOL
  • Invert look option now also works on Vehicles and Trains


UI
  • Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
    • Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again


BUG FIXES
  • Potential fix to a crash related to ItemRegrow subsystem
  • Fixed CTRL Key getting stuck when building
  • Fixed bug where sampling buildings was not possible in some cases
  • Potential fix for Blueprint Sampling sometimes not working after loading a save
  • Fixed bug where Hand Mining would sometimes get stuck as client
  • Fixed Conveyor belts resetting to default customization when the belt was split
  • Fixed a bug where it was sometimes impossible to hand mine near Gas Pillars
  • Potential fix for a crash that would happen when switching between upscalers
  • Fixed Antialiasing always resetting to TAA


EOS
  • Fixed a bug that led to players loading into sessions while only partially logged into EOS


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Installed Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Satisfactory gets massive new update, and an even bigger Steam sale

Satisfactory is absolutely rocking its early access period so far. Coffee Stain Studios' overwhelmingly positive base builder boasts thousands of stellar Steam reviews, a perfect 10/10, and an ever-expanding fanbase. A new update recently dropped and added all sorts of content, from fresh gameplay features to enhanced performance settings. Update 8 is set to get even better as the developer optimizes it, and Satisfactory is also now on sale for almost half off making this the perfect time to hop in-game if you haven't.


Read the rest of the story...


RELATED LINKS:

Satisfactory update 6 includes a boombox with a bee-melting bass boost

Satisfactory enters a "new phase of production" toward 1.0

Satisfactory's Update 5 adds new signs, signals, and dedicated servers