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Satisfactory News

1.1 Experimental Update v1.1.0.6

Hi Pioneers!

Hello again everyone, Here’s a small patch in preparation for tomorrow’s official release for 1.1 with some fixes we really wanted to get in as well as the latest community translations

If you happen to encounter any new issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again tomorrow
BUG FIXES
  • Fixed Invert Mouse look not working properly for KBM and Controller from the previous patch
  • Fixed Camera shake from the Intro carrying over if the Intro was skipped
  • Fixed Blueprints exiting Nudge Mode when confirming auto connections
  • Fixed Blueprint auto connections not appearing for connections behind the Blueprint
  • Fixed Blueprint auto connections incorrectly confirming connections that aren’t valid (Without the link icon in the hologram)
  • Potential fixes for multiple ReliableMessaging related crashes
  • Fixed the Chainsaw mode selection wheel being missing and the modes not working properly
  • Fixed being unable to search in the Drone Port destination list


CONTROLLER
  • Fixed being unable to close the UI after doing a search with no results and moving to the cost (Right thumbstick click) part of the UI


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates

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Read the rest of the story...


RELATED LINKS:

The Satisfactory 1.1 release date is set, with several transformative new tools

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And if you didn't know already, the new 1.1 Update is officially releasing next week on the 10th of June!

If you would like to know what is (and what isn't) coming with 1.1 be sure to check out our video on it:



[previewyoutube][/previewyoutube]

1.1 Experimental Update v1.1.0.5

Hi Pioneers!

Hello again everyone, In case you missed the announcement video, 1.1 is soon leaving experimental so everyone will be able to try out the new content on the 10th of June

[previewyoutube][/previewyoutube]

In the meantime, here’s another patch as we get ready to prepare for the official release

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If there’s some major issues you’re having that you think we should definitely address before release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed a bug where Splitters/Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between
  • Fixed an issue where the Personnel Elevator songs could not be changed while in Multiplayer
  • Potential crash fix for Shader related issue when closing the game
  • Fixed a crash on very old saves after the Reversed Lift fixes
  • Potential crash fix for cutting down trees with the Chainsaw
  • Fixed Personnel Elevator audio playing without power
  • Fixed Personnel Elevator audio lingering after dismantling
  • Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint
  • Fixed build effect on Train Signals becoming stuck permanently by disallowing upgrading of Signals for now
  • Fixed Personnel Elevator entrance being built incorrectly when building one from top to bottom
  • Fixed Personnel Elevator music not syncing in Multiplayer
  • Fixed Signs being non-interactable when snapped to a Foundry
  • Fixed Blueprints not syncing correctly between players in Multiplayer


CONTROLLER
  • Fixed an issue with the Login Button for Epic Account not being correctly focused when using a controller
  • Fixed loss of focus when using Advanced Game Settings to Give Item after using the search function
  • Fixed Camera axis inversion having incorrect values when using a controller
  • Fixed Controller navigation not being focused on the Crash Site slot
  • Fixed options being affected by the thumbstick when not highlighted
  • Fixed text fields not allowing new text on Signs, Text is now fully selected when editing Signs for easier deletion
  • Added button prompts in UI for Copy Paste Settings on Extractors
  • Fixed inconsistencies when entering menus with DPAD Right and Thumbstick Right


UI
  • Improvements to text in the options menu
  • Re-arranged the new Accessibility menu
  • Fixed unintentional duplicate entries in the Options Menu


CONTROLLER QOL
  • Added a new setting “KBM Switch on Controller Disconnection” which will automatically switch the configuration back to Keyboard and Mouse when a Controller is disconnected or cannot be found
  • Added new “Hold to Zipline” option to toggle under Options > Controls > General
  • Added a button tooltip to know how to add a custom value in the Options menu entry fields
  • Space Elevator required items can now be looked up in the codex by selecting them and pressing Left Thumbstick Click


AUDIO
  • Tweaked ElevADA Voice Over behavior to make it feel more diegetic and more integrated into the world as the audio should now feel as if it is coming from the speaker in the Personnel Elevator


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • Fixed several bugs related to missing string tables and localisation issues

1.1 Experimental Update v1.1.0.4

Hi Pioneers!

Hello again everyone, It’s been a while since the last update which means there’s a lot of new fixes coming up

Some highlights are fixes to the Conveyor Throughput Monitor breaking in some scenarios, lots of controller bug fixes and some QOL like the ability to Nudge the Personnel Elevator and the Conveyor Wall Hole, Some improvements to our Steam Deck support and Ukrainian is now an officially supported language!

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed automatic blueprint connections not copying customizations applied to the building they are connecting to
  • Fixed items on Conveyor belts visuals displaying incorrectly (Showing up in front of the exit instead of coming out of it) when attached to Conveyor Lifts that were built in reversed Conveyor Lifts mode
    • Please note that Reversed Conveyor Lifts that are affected by this will have to be rebuilt in order to fix this, the issue is visual only however as it does not affect production of items
  • Fixed Conveyor Throughput Monitors displaying as 0 items/min after moving too far away from them in some scenarios
  • Fixed Conveyor Throughput Monitors displaying 0 items/min after using a Splitter or Merger on the belt they are connected to
  • Fixed Conveyor Throughput Monitors disappearing when saving and loading in some scenarios
    • Upgrading/Downgrading Conveyor belts will now cause the Conveyor Throughput Monitors to be dismantled and refunded, so they have to be rebuilt after
  • Fixed a bug where Slide Jump height boost was always applied when jumping, even when not performing a Slide Jump
  • Fixed Pioneers falling through the world when Saving/Loading inside a moving Personnel Elevator
  • Fixed Helmets not displaying properly after using any customization
  • Fixed Power connection being offset in the Fuel Generator
  • Potential fixes for crashes related to Building Railways and Train Stations/Platforms in multiplayer
  • Fixed being unable to go through Conveyor Walls
  • Fixed a bug where Compass Icons would turn grey after using Decoupled Camera


QOL
  • Personnel Elevator now supports Nudging
  • Conveyor Wall Hole now supports Nudging


NARRATIVE
  • Removed ADA commentary during regular building (Set to play every ~30 mins) due to community feedback


VFX
  • Added Distance Field Collisions for the Smelter and Foundry Smoke when using High or Ultra VFX Quality in the Video Options menu


CONTROLLER
  • Controller should now default to the native controller implementation instead of Steam Input by default
    • If Steam Input is necessary it can still be overridden by clicking on Library > Satisfactory > Properties > Controller > Override for Satisfactory > Enable Steam Input
    • Please note that this mostly concerns PC, as on Steam Deck Steam Input is enabled by default
  • You can now Hide the HUD while riding a vehicle with LB/L1
  • Fixed Button prompts overlapping in the Character Customization HUD
  • When toggling Show Dolly Settings in Photo Mode, you now will return to the previously highlighted option in the Settings Menu instead of the top
  • Fixed not being able to properly move items within your inventory while using the Resource Sink
  • Fixed situations where holding Interact to close a menu would trigger the interaction of the object in view instead
  • You can now wipe the To-Do List by holding Y/Triangle in the To-Do List Menu
  • Added scrollbar to the Train Station UI
  • Fixed the Button Hints disappearing when putting down the Boombox and picking it back up
  • Fixed haptics from Host applying to other player’s controllers while using Equipment in Multiplayer.
  • Fixed Radial Hotbar for Buildables flickering if Dismantle is held at the same time
  • Fixed audio outputting from the DualSense™ speaker after reloading the game while having headphones connected
  • Changed picking up the Golf Cart to Holding the interact button instead of tap
  • Fixed focus loss issues when deleting Blueprints


STEAM DECK
  • Improved Controller support experience by making the default selection to be Controller when launching from a Steam deck
  • Changed default Steam controller Configuration to be Gamepad with Camera Controls instead of Mouse and Keyboard
    • If you have previously changed your default Controller configuration and are running into issues or would like to try the default controls, You will need to switch to the default suggested config (Gamepad with Camera Controls)


MODDING
  • Removed FACTORYGAME_API import / export from FGBlueprintOpenConnectionManager


DEDICATED SERVER
  • Fixed infinite loading screen after server save/load cycle on Linux Dedicated Server
  • Potential fixes for Crashes when reloading a Save while the server is running and there are clients in the session



LOCALIZATION
  • Added Ukrainian language as one of our official languages. Thanks to our friends at UnlocTeam for the Ukrainian localization!
  • Updated community translated languages with the latest translations
  • Updated language completion rates