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Satisfactory News

Update 8 Fixes v0.8.2.9

Hi Pioneers!

Hello again everyone, Here’s another patch with a variety of fixes and improvements such as fixing another legacy issue where targeting Electric Locomotives/Freight Carts inside a Train Station was more difficult than it should be, Jetpack fuel selection not working correctly, Improvements with hitching/stuttering around Refineries/Blenders/Pipes fixing and more!

We’re are currently looking out for any issues we might be forgetting about as we’re feeling in a more stable situation with Update 8 as a whole, so if there’s anything important that you think should be fixed ASAP please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, have a nice weekend
EOS
  • Added a popup to inform when an online session could not be created and that you are about to continue offline
  • You can retry the sign-in process by restarting the game


BUG FIXES
  • Fixed incorrect text when mining resource nodes
  • Fixed conveyor belts being able to be built in invalid shapes by using Nudge
  • Fixed a bug where Packaged Liquid Biofuel could not be selected in the Jetpack until Packaged Turbofuel is unlocked
  • You can now more easily interact with Electric Locomotives and Freight Carts when they are docked on a Train Station
  • Fixed Graphics Preset option always showing “Custom” on some hardware configurations that did not support some of the options
  • Some improvements to Pipe SFX causing hitches/stuttering in factories with a lot of Refineries/Blenders built


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Installed Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.8

Hi Pioneers!

Hello again everyone, Here’s a few more fixes that we think benefit a lot of players like the potential fix for foliage respawning infinitely for clients, crash fixes and addressing a legacy issue, you can now pick up dropped items through resource nodes.

Some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone
BUG FIXES
  • You can now more easily pick up items dropped in resource nodes
  • Potential fix for foliage not being removed when playing as Client in both regular Multiplayer and Dedicated Server
  • Potential fix for more EOS shutdown crashes
  • Fixed SFX playback priorities for Conveyor Belts


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.7

Hi Pioneers!

Hello again everyone, Here’s a patch with some potential fixes to some issues we’ve seen reported frequently

Please keep in mind that these issues are quite big and not very easy to fix, there is a chance that some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ Your input is always appreciated

See you again soon everyone
BUG FIXES
  • Potential fix to a bug that made most pickupables/interactables respawn after reloading a save
  • Potential fix to some major log spam on Dedicated Server on Linux
  • Fixed some duplicate entries on the key rebind menu
  • Potential fix for power towers mixing up which connections to connect previous wires when upgrading them
  • Removed a deprecated MAM research and Walls from being available
  • Fixed several crashes related to EOS
  • Fixed some log spam related to Gas Pillars
  • Potentially fixed remaining EOS timeout issues in multiplayer


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.6

Hi Pioneers!

Hello again everyone, Here’s a new patch with a few more changes, some fixes for EOS/Multiplayer connectivity, crash fixes, localisation updates and FSR improvements

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone
EOS
  • Potential fix to leftover connectivity issues


BUG FIXES
  • Fixed a crash related to item pickup
  • Potentially fixed a crash related to the Radar Tower


OPTIMISATION
  • Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
  • Tweaked scalability for better eye adaptation on lower quality
  • Improved LODing distances on Snake Trees


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.5

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone
EOS
  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character


BUG FIXES
  • Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
  • Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
  • Fixed Crab Hatcher respawning
  • Fixed Asphalt foundation displaying patterns applied to them incorrectly
  • Fixed snapping issues with Wall Holes


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0