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Satisfactory News

1.1 Experimental Update v1.1.0.5

Hi Pioneers!

Hello again everyone, In case you missed the announcement video, 1.1 is soon leaving experimental so everyone will be able to try out the new content on the 10th of June

[previewyoutube][/previewyoutube]

In the meantime, here’s another patch as we get ready to prepare for the official release

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If there’s some major issues you’re having that you think we should definitely address before release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed a bug where Splitters/Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between
  • Fixed an issue where the Personnel Elevator songs could not be changed while in Multiplayer
  • Potential crash fix for Shader related issue when closing the game
  • Fixed a crash on very old saves after the Reversed Lift fixes
  • Potential crash fix for cutting down trees with the Chainsaw
  • Fixed Personnel Elevator audio playing without power
  • Fixed Personnel Elevator audio lingering after dismantling
  • Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint
  • Fixed build effect on Train Signals becoming stuck permanently by disallowing upgrading of Signals for now
  • Fixed Personnel Elevator entrance being built incorrectly when building one from top to bottom
  • Fixed Personnel Elevator music not syncing in Multiplayer
  • Fixed Signs being non-interactable when snapped to a Foundry
  • Fixed Blueprints not syncing correctly between players in Multiplayer


CONTROLLER
  • Fixed an issue with the Login Button for Epic Account not being correctly focused when using a controller
  • Fixed loss of focus when using Advanced Game Settings to Give Item after using the search function
  • Fixed Camera axis inversion having incorrect values when using a controller
  • Fixed Controller navigation not being focused on the Crash Site slot
  • Fixed options being affected by the thumbstick when not highlighted
  • Fixed text fields not allowing new text on Signs, Text is now fully selected when editing Signs for easier deletion
  • Added button prompts in UI for Copy Paste Settings on Extractors
  • Fixed inconsistencies when entering menus with DPAD Right and Thumbstick Right


UI
  • Improvements to text in the options menu
  • Re-arranged the new Accessibility menu
  • Fixed unintentional duplicate entries in the Options Menu


CONTROLLER QOL
  • Added a new setting “KBM Switch on Controller Disconnection” which will automatically switch the configuration back to Keyboard and Mouse when a Controller is disconnected or cannot be found
  • Added new “Hold to Zipline” option to toggle under Options > Controls > General
  • Added a button tooltip to know how to add a custom value in the Options menu entry fields
  • Space Elevator required items can now be looked up in the codex by selecting them and pressing Left Thumbstick Click


AUDIO
  • Tweaked ElevADA Voice Over behavior to make it feel more diegetic and more integrated into the world as the audio should now feel as if it is coming from the speaker in the Personnel Elevator


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • Fixed several bugs related to missing string tables and localisation issues

1.1 Experimental Update v1.1.0.4

Hi Pioneers!

Hello again everyone, It’s been a while since the last update which means there’s a lot of new fixes coming up

Some highlights are fixes to the Conveyor Throughput Monitor breaking in some scenarios, lots of controller bug fixes and some QOL like the ability to Nudge the Personnel Elevator and the Conveyor Wall Hole, Some improvements to our Steam Deck support and Ukrainian is now an officially supported language!

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed automatic blueprint connections not copying customizations applied to the building they are connecting to
  • Fixed items on Conveyor belts visuals displaying incorrectly (Showing up in front of the exit instead of coming out of it) when attached to Conveyor Lifts that were built in reversed Conveyor Lifts mode
    • Please note that Reversed Conveyor Lifts that are affected by this will have to be rebuilt in order to fix this, the issue is visual only however as it does not affect production of items
  • Fixed Conveyor Throughput Monitors displaying as 0 items/min after moving too far away from them in some scenarios
  • Fixed Conveyor Throughput Monitors displaying 0 items/min after using a Splitter or Merger on the belt they are connected to
  • Fixed Conveyor Throughput Monitors disappearing when saving and loading in some scenarios
    • Upgrading/Downgrading Conveyor belts will now cause the Conveyor Throughput Monitors to be dismantled and refunded, so they have to be rebuilt after
  • Fixed a bug where Slide Jump height boost was always applied when jumping, even when not performing a Slide Jump
  • Fixed Pioneers falling through the world when Saving/Loading inside a moving Personnel Elevator
  • Fixed Helmets not displaying properly after using any customization
  • Fixed Power connection being offset in the Fuel Generator
  • Potential fixes for crashes related to Building Railways and Train Stations/Platforms in multiplayer
  • Fixed being unable to go through Conveyor Walls
  • Fixed a bug where Compass Icons would turn grey after using Decoupled Camera


QOL
  • Personnel Elevator now supports Nudging
  • Conveyor Wall Hole now supports Nudging


NARRATIVE
  • Removed ADA commentary during regular building (Set to play every ~30 mins) due to community feedback


VFX
  • Added Distance Field Collisions for the Smelter and Foundry Smoke when using High or Ultra VFX Quality in the Video Options menu


CONTROLLER
  • Controller should now default to the native controller implementation instead of Steam Input by default
    • If Steam Input is necessary it can still be overridden by clicking on Library > Satisfactory > Properties > Controller > Override for Satisfactory > Enable Steam Input
    • Please note that this mostly concerns PC, as on Steam Deck Steam Input is enabled by default
  • You can now Hide the HUD while riding a vehicle with LB/L1
  • Fixed Button prompts overlapping in the Character Customization HUD
  • When toggling Show Dolly Settings in Photo Mode, you now will return to the previously highlighted option in the Settings Menu instead of the top
  • Fixed not being able to properly move items within your inventory while using the Resource Sink
  • Fixed situations where holding Interact to close a menu would trigger the interaction of the object in view instead
  • You can now wipe the To-Do List by holding Y/Triangle in the To-Do List Menu
  • Added scrollbar to the Train Station UI
  • Fixed the Button Hints disappearing when putting down the Boombox and picking it back up
  • Fixed haptics from Host applying to other player’s controllers while using Equipment in Multiplayer.
  • Fixed Radial Hotbar for Buildables flickering if Dismantle is held at the same time
  • Fixed audio outputting from the DualSense™ speaker after reloading the game while having headphones connected
  • Changed picking up the Golf Cart to Holding the interact button instead of tap
  • Fixed focus loss issues when deleting Blueprints


STEAM DECK
  • Improved Controller support experience by making the default selection to be Controller when launching from a Steam deck
  • Changed default Steam controller Configuration to be Gamepad with Camera Controls instead of Mouse and Keyboard
    • If you have previously changed your default Controller configuration and are running into issues or would like to try the default controls, You will need to switch to the default suggested config (Gamepad with Camera Controls)


MODDING
  • Removed FACTORYGAME_API import / export from FGBlueprintOpenConnectionManager


DEDICATED SERVER
  • Fixed infinite loading screen after server save/load cycle on Linux Dedicated Server
  • Potential fixes for Crashes when reloading a Save while the server is running and there are clients in the session



LOCALIZATION
  • Added Ukrainian language as one of our official languages. Thanks to our friends at UnlocTeam for the Ukrainian localization!
  • Updated community translated languages with the latest translations
  • Updated language completion rates

1.1 Experimental Update v1.1.0.3

Hi Pioneers!

Hello again everyone, we wanted to address some of the more important issues we’ve heard from you all before we go on a long weekend from our office in Sweden (Easter holidays), so here’s a small but hopefully helpful patch

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We will read your posts as soon as we’re all back!

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed a memory leak that would lead to an Object Limit related crash when playing for prolonged amounts of time
  • Fixed Radar Tower UI not appearing at all when interacting with it
  • Fixed Blueprint Auto Connect alignment so it also considers height differences between connections


MODDING
  • Removed FACTORYGAME_API import / export from FGBlueprintOpenConnectionManager


LOCALIZATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates

1.1 Experimental Update v1.1.0.2

Hi Pioneers!

Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed issues where mouse clicks in Photo Mode would trigger equipment in hand
  • Potential fix for scenarios where Blueprint Auto connections would sometimes not work in Multiplayer
  • Potential fix for issues with the vertical movement for the Decoupled Camera in Photo Mode
  • Fix crash for Clients in multiplayer when Host is using Sign holograms
  • Fixed issue where Hard Drive list in MAM would not activate its scroll box, making it impossible to select or research Hard Drives if the list was too long
  • Fixed snapping issue when snapping a Railway to a Buffer Stop
  • Fixed issue where MAM buttons would be “sticky” so their hover over menu would continue displaying and only close when you stopped hovering on them or hovered in another Category with the Mouse
  • Fixed new buildables not appearing in the Icon Library
  • Fixed bug where blueprint auto connection were playing a lot of snapping sound effects when auto connecting to an open-ended Railway junction
  • Fixed holograms not being able to be nudged when snapped to attachment points
  • Fixed snapping points in the bottom part of the Basic Shelf Unit
  • Fixed train tracks being able to be branched and create switches from the end of a Train Station or Freight Platform which would result in issues
  • Fixed issues when snapping the Personnel Elevator in Foundations
  • Fixed Photo Mode Poses and Pioneer Positioning Nudge affecting Vehicles and Hypertubes
  • Fixed Photo mode reset button not properly resetting Nudge and Rotation in some scenarios
  • Fixed issue where while in Dolly Mode and having Blend Camera ON the Zoom would move in steps instead of smoothly
  • Fixed bug where the front attachment point of Beams was moved to the back
  • Fix for Crash when joining as client while host has a Hologram active and protection against crashes like this in the future
  • Fixed bug where hostile creatures would lose hostility when using Photo Mode and entering the Decoupled Camera
  • Fixed rotation inconsistencies when building Conveyor Lifts
  • Fixed Train collision notice audio not playing
  • Fixed crash related to Splitter and Mergers in some scenarios
  • Fixed crash when loading a save caused by Railway Switches
  • Fixed incorrect player name tag in multiplayer when entering Decoupled Camera
  • Fixed Reversed Conveyor Lifts not splitting
  • Fixed Crash Sites respawning after being dismantled
  • Fixed visual artifacts on the Input/Output after dismantling a Splitter/Merger attached to a Conveyor Lift that is attached to a Floor hole


QUALITY OF LIFE
  • Increased distance for Blueprint Auto Connection Detection from 10m to 16m (2 foundations)
  • Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves (Just like train tracks)
  • Blueprint auto connections now prioritize the connection that is most aligned with themselves, instead of the closest connection
  • Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard


PHOTO MODE
  • Improved UX by greying out options based on context
  • Moved Saturation, Contrast and Tint to affect the final image instead of being in the middle of the colour correction stack to provide a more intuitive and predictable experience
  • Reworked Tinting function to allow it to go through the whole colour spectrum
  • Added Tint Intensity Slider
  • Increased Decouple Max Range
  • Increased minimum possible value for Dolly Duration to prevent the camera from moving too fast
  • Increased maximum Dolly duration to 40 seconds (Previously 20 seconds)


CONTROLLER SUPPORT
  • Vertical Nudging is now available with Controller by holding R1/RB
  • Improvements the styling of Photo Mode UI for better focus visibility
  • Improved the Controller button prompts in Photo mode
  • Improved the Dolly Settings menu in Photo mode UI
  • Improved the controller detection and fallback to Keyboard when a Controller cannot be detected
  • Fixed vertical zoom sliders in the Map
  • Fixed focus loss issue when changing Colors/Icons in a Blueprint Designer and pressing the Back button
  • You can now press A/X while in the sliders in Photo mode to input numbers with keyboard
  • Fixed focus loss when opening the Show session ID with a controller
  • You can now properly enter text with a keyboard in the To-Do List while using a Controller
  • Fixed focus loss when changing resolution with a Controller
  • Adjusted button hold durations where applicable
  • Added Controller button hint for Chainsaw Mode Single/Area
  • Adjustments to the controller look sensitivity
  • Fixed focus loss on Character customization colour picker
  • Improved Controller scheme diagram on the Pause menu
  • Colour picker in Customizer presets should now work with controller
  • Fixed Snapping a Splitter/Merger to a Conveyor Lifts making a portion of the Conveyor Lift disappear


AUDIO
  • Added new track “Ode to the Elevator” Track to the Elevator Music
  • Fixed ADA messages that were missing voice lines

1.1 Experimental Update v1.1.0.1

Hi Pioneers!

Hello again everyone, Today we have a patch with some fixes we wanted to get in before the weekend that will hopefully make the 1.1 experience more enjoyable for some Pioneers

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

We kept this patch small to hopefully not introduce any new big issues but if you happen to encounter any issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will read your posts ASAP!

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • “Invert Look” option for Mouse should be available again under “Controls” in the options menu
  • Potential fix for a BuildableSubsystem crash in Multiplayer when the color preset is updated
  • Potential fix for a crash when joining multiplayer if the Host has a hologram out as Client loads in
  • Potential fix for a crash related to Reliable Replication on Dedicated Server
  • Fixed Conveyor Lifts built on the reverse build mode visually moving in the opposite direction
    • Please note that for saves that have been re-saved in 1.1, you will have to rebuild the Lifts to fix the visuals, this bug does not affect the actual output of the lift, so they will continue to move items correctly even if they are not rebuilt
  • New helmets from the Elevator video are now available!