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Satisfactory News

Update 8 Fixes v0.8.2.5

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone
EOS
  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character


BUG FIXES
  • Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
  • Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
  • Fixed Crab Hatcher respawning
  • Fixed Asphalt foundation displaying patterns applied to them incorrectly
  • Fixed snapping issues with Wall Holes


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Patch v0.8.2.4

Hi Pioneers!

Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone
NEW
  • Added FSR 2
    • It can now be selected under Options > Video > Upscaling Method


EOS
  • Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files


BUG FIXES
  • Fixed Railway Block/Path Signal Visualization crashing for clients
  • Fixed a crash related to conveyor belt connection
  • Fixed an issue where when building a Pipeline the first hologram would display incorrectly but then work after building and dismantling
  • Added additional logging to help debug an issue where some players are unable to write a save to their computer due to the process failing
  • Fixed colouring on pillars not working


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.3

Hi Pioneers!

Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone
EOS
  • Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has


BUG FIXES
  • Fixed Snap To Guidelines (CTRL) and Save to Hotbar (ALT) Getting stuck
  • Reverted clearing Save to Hotbar’s default input now that bug is fixed, so it is now ALT by default again
  • Fixed a bunch of issues with keys getting stuck when alt tabbing (Like Crouch, Sprint, Jump, Map Markers, etc.)
  • Fixed Jetpack (Spacebar) Getting stuck


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 v0.8.2.2

Hi Pioneers!

Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.

If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you soon everyone
QOL
  • Signs
    • Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
    • When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support
  • Dismantling
    • The Build Gun now remembers its last used dismantle mode, such as blueprint dismantle, so you no longer need to switch to it every time the Build Gun is brought up


BUG FIXES
  • Fixed the Object Scanner displaying incorrectly when using an FOV other than 90
  • Fixed the Railroad Tracks displaying incorrectly
  • Fixed broken sign rotation for Beams
  • Fixed an issue where certain buildings would not rotate correctly when snapping to foundation sides and ceilings
  • Fixed bug where conveyor lifts were able to snap to connections which are not aligned with its input or output
  • Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
    • This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the ALT key getting stuck


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.1

Hi Pioneers!

Hello everyone, here’s a few hotfixes from some of the bigger issues we’ve seen you encounter from yesterday that might be preventing some people from playing the game or that will hopefully improve the experience for others.


There’s two things to explain for this patch:

  • New Pioneer being assigned when loading your save

    If you’ve linked your accounts before, yesterday’s patch would give you a new character, so you would see your previous character offline hanging out where you previously were.

    The temporary solution was to find your old character and hit it with a weapon and then retrieve your items

    If you did this, Today’s patch will result in the same situation, you will go back to your original character, so it will once again seem like you got a “new character” even though it is now back to the original

    What this means is that if you didn’t play yesterday at all, the expected behaviour should be that you don’t get a new character at all, you shouldn’t be affected.


  • Offline mode will now be automatically started when online authentication is not available or hasn’t finished

    This will be done without a popup for now as it is WIP, so if you get in-game and notice that you’re not able to invite or join multiplayer games try relaunching the game and wait a bit longer for the authentication to finish, You can see the status of this on the bottom left of the screen.


If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you all again soon, hope you’re enjoying the update
BUG FIXES
  • Main menu buttons should no longer be greyed out when the online integration is not fully initialized (When online or offline)
  • Made it so offline players can now take damage regardless of any other conditions like God Mode enabled on Advanced Game settings
  • Fixed Global Illumination being empty by resetting it when the value was set to 0
  • Online Integration should now fall back to offline mode when the system fail to initialize rather than crashing
  • Potentially fixed some of the crashes related to “Assertion failed:IsInGame Thread() @OnlineAsyncOpHandle.h, for the crashes that were not fixed we’ve added more logging to help pinpoint the cause
  • Removed the loading screen related to the online functionality, This will help for players that get stuck on the loading screen, it also fixes the Account linking popup never showing up



KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM when using lumen
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
    • r.TSR.ShadingRejection.Flickering 0