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Satisfactory News

Update 6 Fixes v0.6.0.14

Hi Pioneers!

Hello again everybody, here’s a small patch inching us closer to EA release, lots of fixes for a bunch of stuff.

If we introduced any new issues or are forgetting anything big please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon

NEW
  • New Alpha Hog and Spitter Sounds
  • Alpha Hog and Alpha Spitter improvements and general creature improvements
  • Improved the lighting in Grass Fields during the night, also increased blend distance to improve differences in fog heights


BUG FIXES
  • Fixed pings being invisible for other players
  • Fixed “Press RMB To Respawn” still being displayed after a player is revived
  • Potential fix for Resource Well Pressurizer and Extractors not working properly when booting the game (Would otherwise be fixed by rebuilding them, but now you shouldn’t need to rebuild them for them to work again)
  • Potential fix for one of the no callstack crashes related to the navmesh


UI
  • Fixed issue where the text in the Map filters would stay when closing and opening the Map
  • Fixed Steel Inverted Ramp 2m and 1m icons being reversed
  • Relevant items now shows fuel types
  • Potential fix for softlock when respawning with a menu open
  • Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
  • Record Vehicle Path button now updates properly
  • Editing a path node and setting the wait time to 0 now warns that the time needs to be over 0 seconds
  • Added a notification to indicate a path cannot be loaded because there are no paths
  • Fixed issue where the Map couldn’t be closed with M or ESC after entering coordinates
  • Fixed Vehicle paths being deleted from the Load Vehicle Path Menu not actually disappearing until the menu was closed
  • Fixed Options menu tooltip changing size when hovering different options
  • Added a warning when trying to record a vehicle path on a vehicle that has no fuel

Update 6 Fixes v0.6.0.13

Hi Pioneers!

Hello again everybody, here’s a patch with a lot of goodies, most impactful of them all here’s a potential fix for Creatures being completely gone for some of you, alongside a bunch of goodies like new icons for a lot of stuff, plus Tilted Concave Walls (Corner Walls)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
NEW
  • Tilted Concave Walls
    • Part of the Tilted Walls pack in the AWESOME Shop


BUG FIXES
  • Potential fix for Creatures not spawning for some players in specific saves
  • Fixed some wonky animations when switching equipment in Multiplayer
  • Potential fix for Crab Hatchers displaying incorrectly when joining for Clients
  • Fixed Valves having no character limit on their textbox


UI
  • Updated Icons for Update 6 related content (And a lot other icons)

Update 6 Fixes v0.6.0.12

Hi Pioneers!

Hello again everybody, Turns out there were some more crashes as a side effect of the last few patches so here’s some fixes along with a bunch of goodies :)

If we introduced yet another crash or any new issues please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
NEW
  • Pretty stuff in the skybox


CREATURES
  • Adjustments to the Spitter VFX, Animations, AI and Attacks
  • Adjustments to Hog and Alpha Hogs Physics, AI and Attacks


BUG FIXES
  • Fixed crash related to Hatchers on Dedicated Server
  • Fixed up Low spec Skybox
  • Potential fix to a crash related to DroneAction
  • Potential fix for creatures becoming stiff when ragdolling
  • Fixed player placement while riding the Explorer
  • Fixed an issue where the player could open the Customizer menu before it was unlocked
  • Fixed Crab Hatcher not spawning crabs in certain scenarios
  • Fixed headlift issues when using pipe floor holes
  • Modified pipe hologram so that it now looks better when running from a floor hole to a pipe pole


UI
  • Increased build menu size to fit 6 items in a single row (Was 5 before)
  • Shortened build menu Category “Transportation” to “Transport”
  • Updated visuals for offline player name tags
  • Fixed issue where consumables wouldn’t show their total amount when holstered
  • Fixed a bug where Far/Infinite settings on the Map markers were switched
  • Fixed an issue where the weapon crosshair would display while the Build Gun is active
  • Updated icons in the Icon Library to add new content
  • Fixed up the Creature Warning to be on screen for a shorter time, changed its position and made it not show up again until you’ve left a previous combat encounter


BALANCING
  • Reduced the size of the radius for Factory buildings preventing creatures from respawning
  • Increased the individual Cluster Nobelisk Explosion damage to 40 (was 30 before)
  • Reduced Xeno Basher damage from 10 to 9
  • Increased the Flying Crab sphere radius to 60 (Was 32 before)

Update 6 Hotfix v0.6.0.11

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation
Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
BUG FIXES
  • Potentially fixed crash when saving/autosaving introduced in CL 198647

Update 6 Fixes v0.6.0.10

Hi Pioneers!

Hello everybody, it’s been a while but here we are again with a patch full of fixes and other goodies, alongside some new things, Creatures have gotten another big round of overhauls to fix some of their previous issues, so please give them a try again and let us know what you think.

There are probably some other things that aren’t mentioned in the patch notes that I might have missed so hopefully you find something unexpected fixed that makes you happy :D

As usual, this patch might have introduced more new issues or not fully fixed some things so if that’s the case please let us know over at our QA Site: https://questions.satisfactorygame.com/ We check your posts every day.

See you all again soon, Hope you enjoy the update
NEW
  • Added “No Indicator” Pipelines to the AWESOME Shop.
  • Added Lights to Electric Locomotive
  • Unpaintable buildings should now be paintable
  • Other Player characters in the world should now show last used user name when they go offline (Not retroactive)
  • Quarter Pipe Foundations now feature the same materials as all other foundations. Like with all other foundations, these materials can be used when the Quarter Pipes and the relevant materials are unlocked in the AWESOME Shop
CREATURES
  • Hog behaviours have been updated
  • Passive creature behaviour has been updated (Space Giraffe, Lizard Doggo, Non-flying Bird)
  • Flying Crabs (Spawned from the Hatchers) behaviour has been updated. They should feel more lively now
  • Spitters are still WIP, so they might be pretty wonky
BUG FIXES
  • Potential fix for Foliage not being interactable sometimes on Dedicated Servers
  • Fixed Bacon Agaric displaying incorrectly in conveyors
  • Truck Station names are now saved
  • Fixed Lizard Doggo not giving loot sometimes
  • Fixed Lizard Doggo showing “Open inventory” prompt when defeated
  • Potentially fixed Lizard Doggos escaping enclosures
  • Fixed Miners not showing “No Power” When not connected to a power grid
  • Fixed Programmable Splitters not saving rules when set up by Clients
BALANCING
  • Added missing parts to the AWESOME Shop for purchase and adjusted some part purchase costs
  • Removed Biomass from Organic Data Capsule research requirements. Alien Organism research now fully reveals all options after the first research
  • Space Giraffe no longer drops loot, only guilt now
UI
  • Fixed key shortcuts showing the wrong shortcuts in some menus
  • Fixed so that the light pillar for Highlighted Markers is much taller, making it easier to see from afar
  • Fixed wrong category for Cooling System in the AWESOME Shop
  • Fixed wrong Circuit Board icon in the AWESOME Shop
  • Fixed some organization issues in the AWESOME Shop
  • Updated Hand/Inventory Slots Upgrade Icons in the MAM
  • Reorganized the UI of the Options menu
  • Moved Keybindings to their own submenu
  • Polished the Starting Area selection button
  • Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
  • Updated player name tags in multiplayer
  • Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
  • Fixed Customizer UI displaying N/A for active material customization in some scenarios
WORLD
  • Fixed two holes in the map in Swamp and Northern Forest
  • Fixed missing coal node in the Red Jungle
  • Updated landscape LOD
  • Fixed up level LODs for Dune Desert and Swamp
SOUND
  • Reworks to ambient audio in Spire Coast
  • New Gas and Pulse Nobelisk equip sounds
  • Remade all the Rain SFX and added new assets for distant thunder
VFX
  • Nobelisk equip effects for gas and shockwave added
  • Fixed issue where not all foundation materials were affected by rain
LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits
  • Updated all credits (Now featuring external QA)