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Satisfactory News

Update 7 Fixes v0.7.0.4

Hi Pioneers!

Hello everyone, here’s another patch with some fixes for the most reported bugs on QA site for now, there’s more fixes on the way but you can have these for now :)

If something is still not working or if we’re forgetting something, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon, have a nice weekend everybody
BUG FIXES
  • Fixed invisible buildings built from Blueprints when reconnecting to Dedicated Servers
  • Fixed items getting stuck on conveyor belts in multiplayer
  • Potential fix for Smart Splitter overflow issues
  • Fixed Zipline sprinting not working for Clients
  • Fixed an issue where the center point of Blueprints was not perfectly aligned to gird
  • Fixed a rotation issue when snapping Blueprints in a certain way
  • More improvements to Blueprint snapping to foundations
  • Fixed a scenario where buildings could be placed half in, half out of a Blueprint designer when being placed as part of an existing blueprint
  • Fixed some Blueprint snapping issues when aiming at the ground


QUALITY OF LIFE
  • Added Blueprint snapping for Walls


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.


  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • There might be a few remaining issues related to items on belts overflowing from containers or Smart/Programmable Splitters, we’re working on them


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • -d3d11
    • -DX11
    • -d3d12
    • -DX12
    • -vulkan


Update 7 Hotfix v0.7.0.3

Hi Pioneers!

Hello everyone, just a quick hotfix for yesterday’s whoopsie on the Multiplayer and Dedicated Servers not working and a few more fixes

If we somehow made things worse, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon
BUG FIXES
  • Fixed Crash when joining Multiplayer or Dedicated Servers
  • Fixed Double Wall Outlet allowing circuits from outside the Blueprint Designer to connect to those inside of it
  • Fixed train tracks not being able to be placed on Train Stations
  • Train lights should now update correctly when a train loses power
  • Train lights should now restore properly to the correct location after derailment
  • Potential fix for items still getting stuck on belts on high FPS
  • Fixed issue where rotation would reset after upgrading a buildable
  • Fixed issue with snapping Blueprints vertically when aiming on the side


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.


  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • -d3d11
    • -DX11
    • -d3d12
    • -DX12
    • -vulkan

Early Access Localisation Update v0.6.1.4

Hi Pioneers!

Hello everyone, This patch is only a localisation update for the Early Access version (Not the experimental version) No other changes have been made and if you want to try out Update 7 you should use the Experimental version instead, this is a bit more stable than Experimental however

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.


  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • -d3d11
    • -DX11
    • -d3d12
    • -DX12
    • -vulkan


Update 7 Fixes v0.7.0.2

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes for the Experimental version

If there’s some important stuff we’re forgetting or if we introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon
BUG FIXES
  • Fixed a crash related to the build effect on blueprints
  • Fixed Tilted Corner walls not having soft clearance
  • Fixed some issues when placing buildables at the edge of foundations
  • Fixed Conveyor ceiling mount not snapping properly
  • Flying Crab Hatchers and Flying Crabs should now work properly with the hostility settings
  • Fixed wonky Pillar to Pillar snapping
  • Fixed Pipes and Conveyor Belts getting weird split rotations after placing attachments on them
  • Rewrote Splitter/Merger code to make it better
  • Better fix for invalid character names in Blueprints
  • Fixed items not moving when reaching the end of a Conveyor Belt segment
  • Fixed some scenarios where Railways, Belts and Pipes could be placed through the floor of the Blueprint Designer
  • Vehicles should work again :)
  • Fixed issues with holograms not detecting the edges of the Blueprint Designer


QUALITY OF LIFE
  • Conveyor Ceiling Mounts now allow for granular rotation when holding the Snap To Guidelines key


UI
  • Fixed Steel Wall skin pack having an incorrect icon in the build menu
  • Fixed Train Station map not displaying the zoom in/zoom out slider
  • Fixed To-Do list not having a character limit
  • Fixed Blueprints Milestone being displayed incorrectly
  • Enable Autopilot button now updates to the Disable Autopilot button after stopping a vehicle path recording


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.


  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • -d3d11
    • -DX11
    • -d3d12
    • -DX12
    • -vulkan

Update 7 Fixes v0.7.0.1

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of fixes to some of the most reported issues on the questions site so you all can keep enjoying blueprints through the weekend :)

As always, we probably forgot some stuff or introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update f you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Hope you’re all enjoying blueprints, see you all again soon
BUG FIXES
  • Fixed Hover Pack not connecting to train tracks
  • Fixed Blueprints containing special buildables that get auto created by other buildables (Like Sign poles, railroad track switches, etc) not being able to be loaded
  • Assorted fixes to Blueprint Hologram snapping
  • Fixed a crash for Clients when placing a blueprint that has the Resource Sink
  • Fixed a bunch of buildgun trace issues, Building and dismantling in Gas/Water should now work again
  • Fixed being able to save Blueprints with invalid characters in the filename
  • Fixed buildables snapping poorly on ramps
  • Fixed a crash for Clients when loading a blueprint before data is properly synced with host
  • Fixed Train Stations showing “No Power” incorrectly
  • Fixed Conveyor Belts holograms being out resulting in performance issues
  • Fixed crash for players who have invalid characters on their session names when attempting to save a blueprint
  • Updated clearance for Hyper Tubes and Lights Control Panel
  • Fixed Client blueprints showing up in Blueprint selection when those blueprints don’t exist on Server
  • Fixed an audio issue with the Crab Hatcher


QUALITY OF LIFE
  • Ladder hologram now works with the “Build in One Click” setting


UI
  • Hopefully improved UX of what directory a blueprint goes to when loading an old blueprint or when saving a blueprint with the same name


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.


  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • -d3d11
    • -DX11
    • -d3d12
    • -DX12
    • -vulkan