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Update 6 Hotfix v0.6.0.6

Hi Pioneers!

Hello again everyone, This is just a super minor patch with a hotfix for the crash introduced with yesterday’s QOL change, hope it helps :)

Yesterday’s patch was decently big so if you haven’t seen it, please go check the post for it, there’s a lot of important stuff you might want to know, like all creatures intentionally respawning.

There might be some other issues so if you find anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day.

Some people might have missed the Known Issues section from yesterday so I’m including it here again.

Until next time!, Take care everyone
BUG FIXES
  • Fixed a crash when trying to snap a Power Line to another one during the second build step
  • Wall Outlets now ignore the Power Line they are snapped to, so they can be placed directly behind it


KNOWN ISSUES
  • A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it

    Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area

    Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted

    None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this


  • Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them.

    From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.

Update 6 Fixes v0.6.0.5

Hi Pioneers!

Hello again everyone, lots of details about today’s patch so please make sure you read the patch notes, overall there should be plenty of improvements everywhere and hopefully we didn’t introduce too many new bugs :)

But if we did, let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day.



So, without further ado, one of the biggest changes in this patch is that we did some changes to the creature spawner behaviour, this was to address the situation where for a lot of players, the game had no creatures at all or much less creatures than before, also to fix other issues.

This will unavoidably result in all creatures respawning across the world, even inside Factories and in places where they had been removed from before until removed by the player again.

We know this might be really annoying to deal with but it’s necessary for us to do, after a creature has been defeated it should no longer respawn from now on when in proximity to a manufacturing building (Anything in the Special and Production tabs in the build menu plus a few others)

And creatures should no longer be despawned by certain things that would have done so before, like Power Poles, Hypertubes, Conveyor Belts, Pipes and related attachments.

This is so when a super long Conveyor/Pipe/etc across a remote base is built it should no longer result in all the wildlife around it disappearing making the game feel much emptier than it should be.




That’s it for now and for this patch, but before I go I want to say, we are aware of other issues still being remaining, mostly affecting Dedicated Servers, like the foliage being unpickable or Issues with Resource Wells not working among other issues, We wanted to clarify that we are looking into these and other issues, but they aren’t as straight forward to fix as they might seem which is why they are taking a lot more time than other issues, but this is not because we have forgotten about them, so for now, please check the Known Issues section at the bottom for a bit more information on these two issues.

Dedicated Servers are still largely an Experimental feature overall and we continuously work on improving the experience on them, if the current Experimental version of them is too unstable, consider trying the Early Access version of the server for a potentially better experience.

For full transparency, the summer vacation season is beginning in Sweden, so a lot of our team is starting to/about to go on vacation, so fixes will probably slow down a lot until mid-August where our team should be back in higher capacity.

It’s been a lot of fun working for this update and we hope you guys are enjoying it and keep having a good time with the game.

Thank you for playing and see you all again soon

CREATURES
  • Spawner rework, Initial creature respawn has been reset for all creatures across the world
  • Reduced the distance check for despawning when considered near to a base
  • Power Poles, Hypertubes, Conveyor Belts, Pipes and their related attachments should no longer be considered a base, therefore should not despawn any creatures when built by themselves


QUALITY OF LIFE
  • Power Poles can now snap to and be built on existing Power Lines
  • Wall Outlets can now snap to and be built on existing Power Lines


WORLD
  • Regenerated all the world grass, this should fix all the floating grass across the world
  • Many fixes to foliage placement
  • Many fixes to foliage and world collision


BUG FIXES
  • Fixed Spore Flower VFX lingering after being destroyed
  • Fixed Spore Flower dealing damage before its animations played
  • Fixed Clients not being able to place Extractors on Resource Well Satellite Nodes


UI
  • Radar Tower map now has a zoom slider
  • Collapsed categories in the Map are now saved when closing it/reopening
  • Added a new Tooltip Scaling option (User Interface > Tooltip Scaling)
  • You can now right click found signals in the Radar Tower to open them in the Codex
  • Added a Close button to the Split Stack menu (When you right click on an inventory stack)
  • Fixed not being able to save without typing a name for the session first (Name will be auto set to “SessionName_Timestamp” if the name field is blank)
  • Fixed Delete Save button not working properly
  • Fixed “Currently Building: BuildingName” appearing for a very short time when accessing Dismantle Mode
  • Fixed an issue where the active equipment indicator in the Equipment HUD Slot wouldn’t work in some cases
  • Fixed Current Weapon UI and Keybind Shortcuts UI overlapping when switching tools
  • Fixed an issue where the Edit To-Do List Button would appear when loading/joining a session
  • Fixed Resources not being shown for clients when the Map or Radar Tower was opened
  • Fixed an issue where inputting text on the Drone Port search field could result in the player losing all input
  • Fixed an issue where Stamps wouldn’t show the correct icon when creating a new one


KNOWN ISSUES
  • A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it

    Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area

    Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted

    None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this
  • Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them.

    From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.

Update 6 Fixes v0.6.0.4

Hi Pioneers!

Hello again everyone, lots of fixes today and there’s more to come, we’re still focusing on addressing some of the bigger issues, some stuff we’re aware of hasn’t been fixed due to it being more complex issues than initially thought, but we still hear you and we’re working on it!

If we’re forgetting something important or if we introduced some new issues, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hope you’re enjoying the patch
BUG FIXES
  • Fixed chainsaw sounds
  • Fixed minor camera clipping during Rifle reload animation
  • Fixed Snowballs missing their magazine when equipped
  • Fixed creature drops floating, now they should spawn closer to the ground
  • Fixed all build and dismantle interactions getting locked when entering a vehicle by pressing both Q and E at the same time
  • Fixed Flying Crabs not spawning from Hatchers
  • Fixed Hatchers respawning near factories
  • Fixed being able to place Miners on top of Resource Deposits (They must be Gathered first)
  • Fixed Resource Deposits being Invisible/Non-interactable for Clients
  • Potential fix for Nobelisk sounds playing across the world for other players
  • Fixed another crash related to Creature actions
  • Fixed Nobelisk detonator appearing equipped at the feet of the player when loading a saved game with it equipped
  • Fixed a bug where certain projectiles would not deal impact damage
  • Fixed so creatures don’t lose stress while stunned
  • Fixed Snowball explosions not blowing up foliage or destructible rocks
  • Potential fix for a crash that starts from players experiencing audio crackling and performance degradation on dedicated server in Northern Forest
  • Potential fix for some of the missing creatures in the world by correcting some of them having incorrect spawn locations


UI
  • Fixed Pipeline flow rate UI not displaying correctly, this time for real
  • Fixed Medical Inhaler not working properly with the HUD Equipment slots
  • Fixed HUB and Space Elevator not being able to be turned off on the map or compass
  • Fixed a bunch of issues related to sorting in inventories
  • Fixed an issue where some equipment wouldn’t show the correct icon in the Equipment Slots
  • Adjusted Radar Tower description to match new functionality
  • Fixed various issues related to map and compass showing wrong values/positions
  • Fixed Player Health bar background scaling with amount of equipment
  • Updated Vehicle health bar to follow the new style of the Player health bar
  • Fixed AWESOME Shop category selection highlight being displayed on two separate categories if the player quickly selects a category when accessing the Shop for the first time
  • Fixed an issue where all player input would stop working if the Build Menu/Customizer was closed with the color picker open
  • Fixed a bug where “Invalid Session ID” could be displayed in the name of saves when trying to save a new session without typing a new save name
  • Fixed radiation/damage indicator being blocked by compass icons
  • Fixed items added to favorites in the AWESOME Shop being displayed twice when searching for them while having the favorites tab selected
  • Fixed Truck Station UI requiring multiple presses of E or ESC to be closed after selecting Load or Unload
  • Fixed issue where the Equipment HUD Slot for Consumables wouldn’t update properly on Client


WORLD
  • Many fixes to foliage placement
  • Many fixes to foliage and world collision
  • Fixed an issue where it could rain without rain clouds or effects


BALANCING
  • Increased Quartz Crystal stack size to 200 (from 100)
  • Increased Black Powder stack size to 200 (from 100)
  • Removed Compacted Coal and basic Turbo Fuel recipes from the Hard Drive Options
  • Reduced player health regen rate in the 30% to 100% range from 0.25 to 0.1 recovery per second, effectively increasing health regen duration until full from ~5 minutes to ~12 minutes


DEDICATED SERVER
  • Fixed crash reporter not working on Windows


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits

Update 6 Fixes v0.6.0.3

Hi Pioneers!

Hello again everyone, here’s a freshly baked patch with some more bug and crash fixes and general improvements.

There’s still some more stuff we’re working on fixing, but if something is super annoying or if we’re forgetting something, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, Hope you all have a nice weekend
BUG FIXES
  • Potential fix to a crash related to creature actions
  • Fixed a crash related to trying to unstuck a creature
  • Fixed empty player crates lingering in the world and creating other issues when interacting with them


UI
  • Equipment HUD is now correctly updated for Clients
  • Weapon crosshairs are now correctly updated for Clients


QOL
  • Adjusted the Foliage pickup speed when holding E to be faster


BALANCING
  • Recalculated AWESOME Sink point values and made the new parts sinkable
  • Fixed Hatcher Protein recipe so that it correctly requires Hatcher Remains

Update 6 Fixes v0.6.0.2

Hi Pioneers!

Hello again everybody, we saw a bunch of other annoying bugs so we decided to drop some quick fixes for you all!

There are a few more known bugs that we’re working on but in the meantime, feel free to report any annoying stuff for us to fix over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hopefully this patch makes things better
BUG FIXES
  • Fixed two crashes related to Creature actions
  • Fixed flushing a pipe segment flushing the entire network instead
  • Fixed Mk.2 Pipes not having an indicator
  • Fixed production VFX not being properly started for the Nuclear Generator
  • Potentially fixed a crash for the Nuclear Generator particle effects
  • Fixed Spore Flowers not being destructible
  • Fixed interacting with a Player Crate locking player input
  • Fixed Player Crates not disappearing after being emptied


CREATURES
  • Hatcher should now show their status properly for Clients
  • Fixed Hatcher not disappearing and respawning near bases
  • Hatchers should now not respawn if the Player is closer than 20 meters to them
  • Hatcher loot is now dropped on the floor instead of on top of the Hatcher


WORLD
  • Fixed some Bauxite nodes that were missing
  • Fixed a Uranium node that was missing


UI
  • Map Objects are no longer clickable when placing Markers/Stamps, this now means you can place Markers/Stamps on top of other Map Objects (Such as the player, vehicles, other Markers/Stamps, etc.)
  • Fixed an issue where the Map Coordinates and placing Stamps/Markers wasn’t working properly when using UI scaling
  • Fixed truck station inventories not being visible
  • Fixed Pipe flow rate not being properly displayed
  • Fixed Resources not being shown to clients when opening the Map or Radar Tower
  • Fixed the highlighted map markers not being shown on the compass
  • Fixed Markers and Stamps not being highlighted on the compass


DEDICATED SERVER
  • Dedicated server should not crash anymore when it fails to bind to a port
  • Fixed a crash that may happen if the server settings file is corrupted. In this case, the server will use default settings instead