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Satisfactory News

FICS*MAS Update Fixes v0.5.1.8

Hi Pioneers!

Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha

Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game
BUG FIXES
  • Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated Servers


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.7

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.

As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event
UI
  • Overhauled the Vehicle Recording UI, no longer a radial menu
  • All Vehicle UIs (Trains and Vehicles) are now opened with Q by default


BUG FIXES
  • Fixed some bugs with the Vehicle HUD not updating properly when stopping a recording midway without closing the loop
  • Fixed Freight Cars failing to load/unload correctly with the rule set to Fully Load/Unload which lead to them getting stuck in docking until force cancelled
  • Fixed Clients not being able to cancel the docking sequence
  • Fixed the Map not being properly visible for some players who had previously unlocked more areas of it and added some future proofing so this hopefully doesn’t happen again
  • Fixed an issue with automated vehicle wait times being reset when loading a game
  • Vehicles should no longer claim targets outside of stations when docked
  • Fixed a bug where sometimes vehicle pauses would be longer than intended when they were far from any player
  • Fixed issue where automated vehicles in long-distance mode would sometimes get out of sync for Client
  • Fixed bug where Vehicles weren’t placeable in the Truck Station docking area
  • Fixed crash that would sometimes happen when Vehicle path recordings were finished
  • Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
  • Fixed not being able to rebind certain mouse buttons


OPTIMISATION
  • Network Optimizations that should result in some performance gain CPU side for Servers
  • Network Optimizations that should result in some performance gain on servers hosting games with many Smart Splitters built


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Bunch of consistency fixes
  • Fixed some typos


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

Experimental Update v0.5.1.6

Hi Pioneers!

Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.

If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon
DEDICATED SERVERS
  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router
  • -DisablePacketRouting


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.5

Hi Pioneers!

Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.

Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.

If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon
BUG FIXES
  • Some minor FICS*MAS related bug fixes


UI
  • Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
  • Updated the tooltip of the Network Quality setting explaining what it does


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.4

Hi Pioneers!

Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!

If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.

Merry FICS*MAS!, Thanks for enjoying our game
BUG FIXES
  • Fixed a bug where Trains docked at a Train Station could reserve Path Signals when Saving and Loading
  • Fixed a case where Trains approaching Train Stations with a Path Signal right after the station would reserve the same Path Signal over and over
  • Fixed holograms having the proper position for Client but the wrong one for Host/Server in some situations
  • Fixed M.A.M. research tree “FICS*MAS Holiday Event” not unlocking in some scenarios
  • Fixed game breaking typo on the FICS*MAS Calendar UI


QUALITY OF LIFE
  • Added a launch option that Disables FICS*MAS and any other Seasonal Events
  • -DisableSeasonalEvents
    (This does the same thing as ticking “Disable Seasonal Events” in the main menu or “FG.DisableSeasonalEvents 1” in console)


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents