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Satisfactory News

Update 6 Fixes v0.6.0.15

Hi Pioneers!

Hello again everybody, here’s another small patch inching us closer to EA release, mostly UI fixes and a fix for a really annoying crash with no crash report that seems to be affecting some of you.

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again very soon
BUG FIXES
  • Potentially fixed the no callstack crash related to the navmesh (This time for real™️)


UI
  • Updated Geyser icon
  • Updated Compass visibility
  • Fixed Equipment icon in HUD flickering when equipping an item for Clients
  • Fixed some visual inconsistencies for the schematic rewards in the HUB
  • Fixed Markers and Stamps placed on the map disappearing when reconnecting to a Dedicated Server
  • Fixed Markers and Stamps not saving properly on Dedicated Server
  • Fixed issue where the shopping list buttons would show up incorrectly in the Build Menu

Update 6 Fixes v0.6.0.14

Hi Pioneers!

Hello again everybody, here’s a small patch inching us closer to EA release, lots of fixes for a bunch of stuff.

If we introduced any new issues or are forgetting anything big please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon

NEW
  • New Alpha Hog and Spitter Sounds
  • Alpha Hog and Alpha Spitter improvements and general creature improvements
  • Improved the lighting in Grass Fields during the night, also increased blend distance to improve differences in fog heights


BUG FIXES
  • Fixed pings being invisible for other players
  • Fixed “Press RMB To Respawn” still being displayed after a player is revived
  • Potential fix for Resource Well Pressurizer and Extractors not working properly when booting the game (Would otherwise be fixed by rebuilding them, but now you shouldn’t need to rebuild them for them to work again)
  • Potential fix for one of the no callstack crashes related to the navmesh


UI
  • Fixed issue where the text in the Map filters would stay when closing and opening the Map
  • Fixed Steel Inverted Ramp 2m and 1m icons being reversed
  • Relevant items now shows fuel types
  • Potential fix for softlock when respawning with a menu open
  • Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
  • Record Vehicle Path button now updates properly
  • Editing a path node and setting the wait time to 0 now warns that the time needs to be over 0 seconds
  • Added a notification to indicate a path cannot be loaded because there are no paths
  • Fixed issue where the Map couldn’t be closed with M or ESC after entering coordinates
  • Fixed Vehicle paths being deleted from the Load Vehicle Path Menu not actually disappearing until the menu was closed
  • Fixed Options menu tooltip changing size when hovering different options
  • Added a warning when trying to record a vehicle path on a vehicle that has no fuel

Update 6 Fixes v0.6.0.13

Hi Pioneers!

Hello again everybody, here’s a patch with a lot of goodies, most impactful of them all here’s a potential fix for Creatures being completely gone for some of you, alongside a bunch of goodies like new icons for a lot of stuff, plus Tilted Concave Walls (Corner Walls)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
NEW
  • Tilted Concave Walls
    • Part of the Tilted Walls pack in the AWESOME Shop


BUG FIXES
  • Potential fix for Creatures not spawning for some players in specific saves
  • Fixed some wonky animations when switching equipment in Multiplayer
  • Potential fix for Crab Hatchers displaying incorrectly when joining for Clients
  • Fixed Valves having no character limit on their textbox


UI
  • Updated Icons for Update 6 related content (And a lot other icons)

Update 6 Fixes v0.6.0.12

Hi Pioneers!

Hello again everybody, Turns out there were some more crashes as a side effect of the last few patches so here’s some fixes along with a bunch of goodies :)

If we introduced yet another crash or any new issues please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
NEW
  • Pretty stuff in the skybox


CREATURES
  • Adjustments to the Spitter VFX, Animations, AI and Attacks
  • Adjustments to Hog and Alpha Hogs Physics, AI and Attacks


BUG FIXES
  • Fixed crash related to Hatchers on Dedicated Server
  • Fixed up Low spec Skybox
  • Potential fix to a crash related to DroneAction
  • Potential fix for creatures becoming stiff when ragdolling
  • Fixed player placement while riding the Explorer
  • Fixed an issue where the player could open the Customizer menu before it was unlocked
  • Fixed Crab Hatcher not spawning crabs in certain scenarios
  • Fixed headlift issues when using pipe floor holes
  • Modified pipe hologram so that it now looks better when running from a floor hole to a pipe pole


UI
  • Increased build menu size to fit 6 items in a single row (Was 5 before)
  • Shortened build menu Category “Transportation” to “Transport”
  • Updated visuals for offline player name tags
  • Fixed issue where consumables wouldn’t show their total amount when holstered
  • Fixed a bug where Far/Infinite settings on the Map markers were switched
  • Fixed an issue where the weapon crosshair would display while the Build Gun is active
  • Updated icons in the Icon Library to add new content
  • Fixed up the Creature Warning to be on screen for a shorter time, changed its position and made it not show up again until you’ve left a previous combat encounter


BALANCING
  • Reduced the size of the radius for Factory buildings preventing creatures from respawning
  • Increased the individual Cluster Nobelisk Explosion damage to 40 (was 30 before)
  • Reduced Xeno Basher damage from 10 to 9
  • Increased the Flying Crab sphere radius to 60 (Was 32 before)

Update 6 Hotfix v0.6.0.11

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation
Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
BUG FIXES
  • Potentially fixed crash when saving/autosaving introduced in CL 198647