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Satisfactory News

Update 5 Fixes v0.5.0.14

Hi Pioneers!

Hello again everyone, Just a quick round of fixes for you all some of these issues are pretty high impact for you so we hope this makes things better for you all :)

As always, for any issues new or old please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very very very soon, You’re all awesome
BUG FIXES
  • Fixed Wires being completely stretched in certain scenarios
  • Vehicles now try to stop ghosting as soon as possible when blocked
  • Fixed a calculation error when fuel is added manually
  • Added some preventions for Trains falling out of the world when derailing
  • Fixed an issue with the Crash Reporter not working as intended for the Main game (not Server) after the last update


UI
  • Directional arrows for the Vehicle in the Map preview when loading a Vehicle Path are now displayed from the centre of the Vehicle
  • Fixed Double Ramp Asphalt Icons
  • Added a tooltip for insufficient fuel


QUALITY OF LIFE
  • Reduced Train Switch size


DEDICATED SERVERS
  • Found an issue where threading was forced to be disabled for dedicated servers in some scenarios. Fixed it so now we should actually make use of multiple CPU cores
  • Added tick rate information on the Server Status UI Menu
  • Production Lights for all buildings should now be working again


LOCALISATION
  • Updated all languages with the latest translations and published new content for translation
  • Updated language completion rates in the language menu selection

Update 5 Fixes v0.5.0.13

Hi Pioneers!

Hello everyone, here’s a patch for a bunch of the remaining issues, including a fix for the Vehicle Station refueling issues from last week, Crash reporter integration for Dedicated servers and more.

If we’re forgetting something or we introduced some new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

See you again very soon, Thanks for your support
BUG FIXES
  • Fixed an issue where Vehicles would not receive fuel from a station if their fuel inventory was empty
  • Fixed an issue where Vehicle Paths were not updated after a station was built over them
  • Fixed issues with Vehicles getting out of sync with their Vehicle Stations after loading a game
  • Fixed up LOD bias on Pillars
  • Fixed Vehicles burning up fuel when standing still
  • Fixed issue in the main foundation/wall material that caused secondary colours to affect the primary
  • Fixed a rare crash that affected save edited saves
  • Fixed Power Lines being able to be selected as a customizer target which would then result in them looking weird when a colour swatch was applied


UI
  • Added directional arrows to the path in the Map preview when loading a Vehicle Path


DEDICATED SERVERS
  • Added Crash Reporter integration for Dedicated Server for both Windows and Linux.
    o This is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    o Go to “SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer\”
    o Open “Engine.ini”
    o Add the following:
    [CrashReportClient]
    bImplicitSend=False

    o Save changes

Update 5 Fixes v0.5.0.12

Hi Pioneers!

Hello everyone, today’s patch has some new stuff and a bunch of fixes all around, New Material for Foundations, brand new Train Switches and Holograms for easier rerailing when train collisions occur!

We’re still focusing on stability so if there’s something we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll read your posts with our morning coffee on Monday :)

Hope you all have a great weekend, Thanks for enjoying our game
NEW
  • Asphalt Foundation Material for the Customizer is now available in the AWESOME Shop
  • New visuals for the Train Switches
  • Holograms will be shown on top of Railways so Trains can be more easily re-railed when a derailing occurs and all the Trains/Carts are at least 50m away from the track
BUG FIXES
  • Fixed an issue with Vehicles being stuck docking forever if there were Fuel issues
  • Fixed a crash related to Swatches, players affected by this might still need to apply correct defaults to get everything back to normal.
  • Added some fallback data so saves affected by null Swatch groups can get their Swatches back to normal
  • Fixed diagonal build mode not working for Beams
  • Fixed Water Extractor guideline snapping not working properly
  • Fixed issues with swatches on Pipeline buildables
  • Fixed “START GAME” Button being off screen in the New game menu
  • Better detection for when vehicles fall through the ground
  • Fixed issue with vehicles sometimes teleporting upwards when loading a game
  • Fixed Hyper Tube Hole icon being bugged in the AWESOME Shop
DEDICATED SERVERS
  • Enabled background and hi-prio task sets for servers to match what they are for the game, This should further improve multicore CPU usage

Update 5 Fixes v0.5.0.11

Hi Pioneers!

Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!

Are we forgetting some big issues? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for all your support, see you all again soon
NEW
  • Added Block/Path Signal visual feedback when placing down
  • Hyper Tube Floor Holes are now available in the AWESOME Shop
BUG FIXES
  • Fixed some FICSIT Factory Swatches being wrongly applied to some foundation types after last update
  • Fixed a crash related to Vehicle Automation
  • Fixed a crash when deleting Vehicle path nodes and trying to load that Vehicle Path
  • Fixed some remaining foundation issues
  • Assorted polish for new foundations
  • Foundations should now only rotate 90ºs when aligning to world grid
UI
  • News feed (Main Menu) background is now darker and semi transparent for better readability
  • Updated a bunch of icons
  • Removed “Delete Path” option from the Vehicle wheel as you can now use “Cancel Recording” does the same thing
LOCALISATION
  • Fixed a bunch of typos, spaces, and a bunch of inconsistencies
  • Hidden some technical strings from localisation
  • Restructured formatting patterns to avoid excessive text optimisation, also using more complete phrases to make things easier to translate
DEDICATED SERVERS
  • Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux

Update 5 Fixes v0.5.0.10

Hi Pioneers!

Hello everyone, today’s patch should finally fix some of the issues that we’ve fixed a few times but keep coming back, as they say, fifth time’s a charm, if they don’t work this time, they are haunted or something I dunno. (We’ll try yet again to fix them of course)

As always, if we’ve made things better or way worse, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day

See you all again soon!
RENDERER
  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)
BUG FIXES
  • Fixed incorrect default materials on some foundations/walls after the introduction of the “Concrete Foundation”, “Grip Metal Foundation” and “Coated Concrete Foundation” materials introduced last patch
  • Fixed Options Menu not scrolling down all the way in certain menus
  • Fixed Fuel Generator Status Indicator being offset
  • Fixed “Current Objective” display in HUD showing the wrong requirements for some objectives
  • Fixed visual bug where conveyor lifts would extend upwards when snapping from a Floor Hole
  • Fixed more Beam Rotation issues
  • Fixed Beam rotation issues when snapping to Supports and Connectors
  • Made most bushes destructible by Nobelisks
  • Made some small flowers in Northern Forest interactable again
  • Fixed a bunch of visual issues with Conveyor Lift snapping
  • Fixed bug where Beam dismantle returns wouldn’t match the build cost
  • Fixed the search function in the Customizer not working properly
QUALITY OF LIFE
  • Added Lizard Doggo to Sign Icons (Icon > Image Browser > Other)
LOCALISATION
  • Updated all languages with the latest translations and published new content for translation
  • Updated language completion rates in the language menu selection