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FICS*MAS Available now!



Hi Pioneers!

It's once again that time of the year, and after seeing the overwhelmingly positive reaction from all of you over our 1.0 release, we wanted to give you all something special before we started to go on vacation for the holidays.

So, keeping with the holiday spirit, we decided to give FICS*MAS a bit of the 1.0 treatment which means all the previously released FICS*MAS content should now be looking and playing better than ever ! What this boils down to is that there are new surprises for all of you to unlock, explore and enjoy!

If you would like to see a small teaser of what FICS*MAS is, take a look at this video from our community managers:

[previewyoutube][/previewyoutube]

The FICS*MAS event will be available in the 1.0 and Experimental versions of the game from December 1st 2024, until January 18th 2025! As always, we want to make sure no one feels pressured to rush their FICS*MAS projects while also dealing with work or the holidays in real life. By letting the event run into mid-January, there should be plenty of time to enjoy all of FICS*MAS even if you pick it up for the first time by the end of December as everything in the Calendar can be unlocked retroactively until the last day of FICS*MAS.

For this year, we’ve also done gameplay updates to the Calendar and MAM FICS*MAS Research Tree to make it easier to progress and prevent soft-locking by losing items, as well as some rebalancing to FICS*MAS-related build costs and item stacks to make setting up the production line more fun.



As for the Calendar, like always, you'll be able to unlock new goodies daily that are crucial for your Pioneering needs as you progress through it. The updates we’ve done to it will be revealed when the day is right for it, quite literally. What’s December without some of that sweet, sweet waiting game?

We could talk in more detail about the new stuff included in this year's FICS*MAS, but considering the nature of the event, we feel like that would be spoiling much of the fun.. So if you want to find out more, download the latest update and check the Calendar in the HUB to get started!



Also!

In case you missed our previous post; with the FICS*MAS update we're also releasing bunch of fixes and optimizations, as well as answering some requests like the ability to copy paste settings on Generators and Extractors. These changes are more general and here to stay, unrelated to FICS*MAS, so if you're curious about those you can read more the changes here:

1.0 Fixes v1.0.1.0 Patch Notes


But that's not all!, Today we have a few highly requested fixes as well:


GAMEPLAY
  • Reverted the snapping changes when building on the sides of Pillars to allow free placement again


BUG FIXES
  • Potential fix for a crash when replacing holograms with another (I.e. Replacing Pipe Hologram with a Hypertube)
  • Fixed a crash when Upgrading Power Poles or splitting a Wire from a Power Pole or Wall Outlets


UI
  • Fixed incorrect title in Network Errors


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated credits


Merry FICS*MAS everyone, see you again soon

Satisfactory gets weird for a month with the adorable, festive FICSMAS event




Satisfactory released its big 1.0 update this year to pretty much universal acclaim from critics and record player numbers, the blend of first-person survival and factory building giving a unique flavor that's hard to put down once you get going. I think some of us figured that'd be it, but now developer Coffee Stain Studios has rolled out a revamped and upgraded version of their FICSMAS holiday event for its 1.0 version. Having happened throughout early access, FICSMAS is an in-game holiday that releases giant gifts, surprises, and an entire new research tree of stuff to mass produce for the pure holiday spirit of it all...
Read more.

1.0 Fixes v1.0.1.0

Hi Pioneers!

Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later

Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do.

Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes

There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community.

This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear.

And we’ve also updated the community translations, so Thai language is now added back into the game.

With a big patch like this, there’s some room for unexpected issues so if we introduced anything new please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again very soon
GAMEPLAY
  • Copy pasting settings now works on Generators and Extractors
  • Clearance Boxes (White Outlines) no longer show up for lightweight buildables (Foundations/Walls) which are built inside of a Blueprint designer
  • Clearance Box for the Blueprint designer no longer shows if you’re building inside of it


BUGFIXES
  • Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO)
    • This was the crash on startup that would require using -dx11 as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
  • Fixed a crash in Multiplayer when entering a vehicle with another player already inside of it
  • Fixed Creature Spawners not being visible on Radar Towers
  • Fixed Creature Spawners being loaded causing performance hitches
  • Fixed build mode status carrying over when sampling in Multiplayer, meaning you would sample an entire blueprint when trying to only sample a part of it in some scenarios
  • Fixed Customizer Quick Switch not working for Clients in Multiplayer
  • Fixed a crash when a player attempts to pause the boombox music before being loaded in all the way. Also safeguarded against other input crashes with the boombox
  • Fixed a Crash when there is a Failure to open Save game and blueprint files for reading
  • Fixed white boxes appearing in the compass when Train Stations would be built from Blueprints in some scenarios
  • Fixed Frame Windows not allowing other buildings to snap to them
  • Fixed hard drives being voided from drop pods if they are left there and the game is saved and reloaded
  • Fixed Wires not being upgradable
  • Fixed issue where MK6 belts would sometimes not transport the proper amount as displayed in the UI and end up clogging
  • Fixed crash on shutdown related to WWise
  • Fixed performance issues in huge factories related to Wwise voice starvation
  • Fixed Power Pole wire splitting dismantling highlight displaying for everyone, it should now only show for the player that is building the hologram


TECH ART
  • Fixed a few places where the Ocean was clipping
  • Tweaked the customizer logic for Conveyor belts and Pipelines
  • Updated Physics of the Cables on the Constructor
  • Optimizations to the Buildable Subsystem and Tick System


AUDIO
  • Voice Chat Detection (Volume attenuation) is a new setting under Options > Audio
    • This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu


MODDING
  • The following command line ini overrides are now allowed
    • (-CustomConfig= and -ini:Config:[Section]:Value=)
  • Fixed FFGDynamicStruct missing a NetSerializer


LOCALISATION
  • Fix for Compass displaying labels in Right-To-Left languages as Left-To-Right
  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • The following languages are now partially translated by community, the percentage number represents how much is translated so far
    • Thai – ภาษาไทย – 72%  


KNOWN ISSUES

  • There are languages missing

These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

  • I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

  • Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

  • Mouse sensitivity feeling sluggish with V-Sync turned on

We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

  • Players starting at tier 2 on Dedicated Servers

Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

1.0 Fixes v1.0.0.7

Hi Pioneers!

Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game

With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

Thanks everyone for your support, hope you continue enjoying our game
BUGFIXES
  • Fixed a crash related to Gas Pillar Clouds due to removal of Gas Pillars


KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

1.0 Fixes v1.0.0.6

Hi Pioneers!

This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix!

If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

Sorry for the inconvenience last patch caused and hopefully we should be good for now! Thank you for your patience!

BUGFIXES
  • Fixed so that items don’t respawn when loading save files created in 1.0.0.4
  • Fixed issues where the customizer would incorrectly apply customization


KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.