1. Satisfactory
  2. News

Satisfactory News

Satisfactory update 5 has a rampload of new cosmetics and structure parts




If you, like me, know that a well-organized and aesthetically pleasing factory is a beautiful factory, then I have a treat for you. As we've known for a few weeks now, Satisfactory update 5 is on the way, and in addition to some map reworks it'll hit with a bunch of wonderful new cosmetic, structural, and foundation pieces for factory-building...
Read more.

New Build Pieces and Build System Changes

Hey everyone!

In the past few weeks we've been dropping a couple of teasers on our socials and YouTube for new cosmetic buildables coming in Update 5 and today we're gonna drop all the juicy details surrounding what we've teased so far. But we're not only gonna talk about stuff you've seen! We're also going to reveal some changes coming to the build system in the game! đź‘€

👇 If you want to see these changes in action then Jace got ya covered in this video! 👇

[previewyoutube][/previewyoutube]

[h2]New Cosmetic Buildables[/h2]
In Update 5 there's going to be a ton of new build pieces but also some changes to existing ones!
  • [h3]Pillars[/h3]
    Pillars now come in multiple sizes and types! There is now a smaller sized pillar (and it's matching base and top) for cases where the regular pillars were just a tad too big. There are also three types of pillars now: steel, concrete, and frame pillars.
  • [h3]Railings/Fences[/h3]
    Along with the regular fences there are now also half railings and barriers! Railings can be placed on ramps now as well, so that's neat.
  • [h3]Roofing[/h3]
    A new addition to the game: roofs! They will be available in different types, for example: regular, metal, and glass roofing!
  • [h3]Beams[/h3]
    BEAMS!!! That's right! Beams are a new way to help organize power pole connectors, run conveyor belts, or just fill out your factory in a nice way! There's also a beam connector to help connect and create various shapes with the beams.
  • [h3]Walkways[/h3]
    We have given the walkways a bit of a face lift to better fit the aesthetic of the new railings. We have also added stair walkways! ✨
  • [h3]Frames[/h3]
    Last but not least, we've included more frame types! You can now also build frame walls, ramps, pillars, and floors!

[h2]Build System Changes[/h2]
[h3]Quick Switch[/h3]
When placing buildables it is now possible to quickly swap between similar build objects by tapping 'E' (or any button you rebind it to). This is similar to the radial menu popping up when holding the button, but it gives you just a little quicker access to cycle between different ramp sizes or wall types while you're building stuff.

[h3]Soft & Hard Clearance[/h3]
If you remember during the launch of Update 4 we addressed something community called the "cheatcrete" which was bug where some foundations in the game didn't have any collision when building. This bug made it possible to create temporary scaffolding when placing conveyor belts and other buildables. In Update 4 this bug was resolved but we ended up reintroducing this bug because it limited some of the creative build aspects of the game. Since then, we've taken a step back to solve the underlying problem of the build system to fill up the space that is the cheatcrete.

In Update 5 we're going to introduce Hard Clearance and Soft Clearance. Patent pending.

Any building with "functionality" (i.e., constructors, manufacturers, power switches, power poles, HUB, etc.) will have hard clearance and any cosmetic pieces, conveyor belts, and pipes will have soft clearance. This means that you'll have more freedom to place your cosmetic buildables in any way you want. It's totally up to you how you want to build! Whether you want objects to clip into each other or not! But we're all adults here so I'm sure nobody will go overboard with this.

[h3]Zooping™[/h3]
A highly requested feature for quite some time - the ability to quickly build foundations in the game - has finally been added! So, in Update 5 we're going to introduce the ability to quickly place up to 10 build pieces in either a horizontal or vertical direction in a new build mode we're calling Zoop™ Mode.

This build mode will be available for foundations, ramps, walls, roofs, fences/railings, pillars, and beams. So you won't be able to Zoop™ manufacturing buildings. Hopefully Zooping™ will help you out in your future build adventures!

There's a few more changes to the build system that we haven't shown off yet but all things in due time.

[hr][/hr]
I can't wait to see what y'all do with all the cosmetic build pieces. We've already had a lot of fun creations when playtesting internally and I know you're gonna blow it outta the park 'cos you're all 45903746790 times more creative than we are!

Again, if you wanna see these a demonstration of these new build pieces and the changes to the build system then check out the video up top! 👆👆👆 We try to put out either a teaser or informational video every week leading up to the release of Update 5 so if you want the latest scoop then check out our lil' YouTube!

Until next time! Take care!

Snutt

Update 5 first look!

What's up y'all!

Here at Coffee Stain Studios we're finally starting to ramp up development again now that we're coming out of our vacation period and this week has been a busy one for sure! This week we released our latest teaser for a very heavily requested feature to the game you can check out over here! đź‘€

[previewyoutube][/previewyoutube]

Something else we've recently revealed on our YouTube channel is that there's going to be changes to the world in Update 5! The Northern Forest is going to get a big face lift in the coming update along with some snazzy new flora!

If you're wondering how the new world update will affect your current save or want to check out the new changes to Northern Forest & Dune Desert then I highly suggest you check out our videos on these subjects over on our YouTube channel. Jace talks about the upcoming changes in Update 5 as well as provides a roadmap for planned world changes leading into 1.0.

https://www.youtube.com/watch?v=2-JM_JP8RNc

https://www.youtube.com/watch?v=MxvGbCCc6DI

Be sure to be on the lookout the coming weeks for more news about Update 5 as we'll be unveiling more what's coming. As always you can follow us on any of our socials to keep up to date. We stream on our twitch every Tuesday at 4pm CEST and we post regularly on our YouTube channel!

Until next time! Peace!

/Snutter

Only one of Epic's 'first wave' of exclusives made money, and it wasn't Metro




Epic Games, we learned courtesy of a likewise epic document dump in the midst of its lawsuit with Apple, is spending mountains of money to make games exclusive to its store—which is fine, because it's got mountains of money to spend, and big plans for the future. But a more recently released document, seen via Simon Carless' GameDiscoverCo newsletter, indicates that there was actually one game in Epic's "first wave" of exclusives, released between December 2018 and June 2019, that made money for Epic...
Read more.

Experimental Update v0.4.2.10

Hi Pioneers!

Today’s patch adds yet another community requested change that should only affect the modding community, it’s mostly related to being able to take screenshots/video without UI forcing itself to display, it also brings up the recent localization updates from EA to EXP for parity.

This patch should be very safe™️ but if things are broken let us know over at our QA site https://questions.satisfactorygame.com/ We check your posts every day
A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

Thank you all for playing our game, see you all again soon
MODDING
  • Fix for Interact UI opening in undesired scenarios


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits