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Satisfactory News

Update 5 Fixes v0.5.0.5

Hi Pioneers!

We happened to fix a few more things, including that Train issue below which was a bit severe so here’s a small patch to fix them up.

There are still more things to fix and we’re aware of some newly introduced issues (like the Milestone UI at the top right corner disappearing) and we’ll fix them ASAP.

There are probably more things you might discover through the weekend so please let us know about them over at our QA Site: https://questions.satisfactorygame.com/ We will read all your posts on Monday with our morning coffee :)

Once again, Have a great weekend and we hope you’re still enjoying the update, see you all again soon
BUG FIXES
  • Fixed a bug that would cause Trains to get stuck in docking forever resulting in bad performance in affected saves
  • Fixed some missing Uranium IDs
  • Adjusted ramp snapping rules to be more consistent
  • Fixed bug where clearance boxes for buildings would be a tiny bit smaller than intended, causing weird clearance snapping alignment issues
  • Some clearance snapping rotation fixes


QUALITY OF LIFE
  • Changed Signs to have Soft Clearance
  • Shrunk the clearance size of floor holes a bit

Update 5 Fixes v0.5.0.4

Hi Pioneers!

Hello again everybody, here’s another patch with a bunch of fixes, including some of the things we’ve seen reported the most in our QA site and other places

As always, if we introduced new issues or if we haven’t fixed something that you think we should, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great weekend and enjoy playing our game, thanks for all your support
BUG FIXES
  • Fixed up clearance snapping rotation issues
  • Fixed a bunch of UI issues that led to Clients not being able to set Timetables in Multiplayer
  • Fixed Hyper Tube entrances not properly snapping to Hyper Tube supports
  • Added some extra safety checks for dismantling to hopefully prevent some crashes
  • Re-added missing Bauxite nodes
  • Re-added missing Uranium node
  • Fixed G key being unable to be rebound
  • Fixed Pipeline and Hyper Tube Wall attachments being offset
  • Fixed Beam rotation when building them vertically
  • Potential fix for a Crash related to Instance Bucket
  • Fix for the Train payload being reset on load and staying like that until the next time the train is loaded
  • Fixed Server crash related to Vehicle end play
  • Fixed Client for crash related to not-yet-replicated member
  • Temporary fix for Trains getting stuck in Docking State, Docking animations might not work until a proper fix is applied
  • Fixed Pipe Fluid indicators not showing the correct fluid
  • Fixed crash related to the Hotbar when Client joins a game in Multiplayer
  • Fixed a crash when joining a game via invites or online status on Steam
  • Fixed some cases where invites sent from Steam weren’t being delivered
  • Fixed a crash when using Parachutes as Client
  • Fixed unlocked visible areas in the Map getting reset
  • Fixed Pipes displaying Headlift, now they display Flow Rate (Pumps display both)
  • Corrected the Corner Ramp rotation (This means that if you’ve manually corrected them yourself, you will have to rebuild them, sorry for the inconvenience)


QUALITY OF LIFE
  • Stackable poles changed to have soft clearance
  • Added zooping to Quarter Pipe foundations
  • Conveyor lifts partially changed to have soft clearance
  • Floor holes partially changed to have soft clearance
  • Changed so the snap guidelines always appear (The Green line to align to inputs/outputs)
  • You can now rebind the key for Quick Apply Material in Hotbar
  • Shopping List colours are now clearer to distinguish


DEDICATED SERVER
  • Changed "-GamePort" server parameter to "-Port"
  • Added a “Save Game” server command
  • Flipped around the Show/Hide Address Toggle Button text in the Add Server popup


LOCALISATION
  • Updated the new entries in the Options Menu to make them localisable

Update 5 Hotfix v0.5.0.3

Hi Pioneers!

As you may or may not have noticed, funnily enough we did introduce some new issues™️ on the previous build, there was an EOS related crash when starting a new game or loading a save which has now been fixed.

So you can now enjoy the previous fix to the fullest :D

BUG FIXES
  • Fixed EOS related crash when loading or starting a new game

To avoid people missing what the previous patch contained, I’m including it alongside this post in it’s original formatting.

Sorry for the inconvenience and confusion there but it’s all been sorted out.

Until next time!

---

Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience,

We hope you’re all enjoying this new update, take it easy
BUG FIXES
  • Fixed an issue where the HUB would spam sounds during the tutorial phase
  • Fixed “Press _ to dock” message getting stuck when exiting the Locomotive
  • Fixed a crash related to conveyor items
  • Potential fix for a sign related crash
  • Fixed being unable to close the Locomotive Menu with V
  • Fixed grass being missing from Rocky Desert (and possibly other locations)
  • Fixed some shader bugs in the AWESOME Sink UI
  • Fixed Building Status Indicator Lights not working
  • Rolled back latest EOS plugin to the previous version, this should solve all sorts of messages people are seeing when starting up the game, shouldn’t create any new issues™️
  • Fix for Trains with carts containing fluids not being able to go up hills
  • Fixed Clients not being able to save or remove colour presets in the customizer


LOCALISATION
  • Updated language completion rates
  • Fixed a bunch of typos


Update 5 Fixes v0.5.0.2

This patch has been temporarily rolled back due to a crash on load/new game, we're preparing a hotfix for this hotfix :)

---

Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience,

We hope you’re all enjoying this new update, take it easy
BUG FIXES
  • Fixed an issue where the HUB would spam sounds during the tutorial phase
  • Fixed “Press _ to dock” message getting stuck when exiting the Locomotive
  • Fixed a crash related to conveyor items
  • Potential fix for a sign related crash
  • Fixed being unable to close the Locomotive Menu with V
  • Fixed grass being missing from Rocky Desert (and possibly other locations)
  • Fixed some shader bugs in the AWESOME Sink UI
  • Fixed Building Status Indicator Lights not working
  • Rolled back latest EOS plugin to the previous version, this should solve all sorts of messages people are seeing when starting up the game, shouldn’t create any new issues™️
  • Fix for Trains with carts containing fluids not being able to go up hills
  • Fixed Clients not being able to save or remove colour presets in the customizer


LOCALISATION
  • Updated language completion rates
  • Fixed a bunch of typos

Satisfactory adding train signals, train timetables, and train crashes

As factory-building sim Satisfactory continues to assemble itself through early access, the next major update runs a real risk of becoming a train wreck. Now in public testing, Update 5 introduces new features to manage train timetables and routes, and you'll want to pay attention to those because trains can now crash.


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