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Satisfactory News

4.25 Unreal Engine upgrade for Satisfactory (EXPERIMENTAL)

Hi Pioneers!

Hello everybody! I know a lot of you were waiting for this so let’s get started.

Today we’re releasing the 4.25 Unreal Engine upgrade for Satisfactory to Experimental. With this come a lot of cool new optimisations and lots of other stuff under the hood, but it might introduce a lot of unexpected bugs. So, we’re launching this on Experimental first so we can fix these issues before we release this to everyone in our Early Access version.

What can you expect from the engine upgrade? We have made a lot of optimisation changes both to the game in general and multiplayer specifically: Players and enemies should feel less choppy and more responsive as a result from all the network, general bandwidth, and engine optimisations.

The way the eye adaption algorithm worked has also changed, so the game might be a little bit darker or brighter in some places. We have a temporary fix for this which should cover most situations and have also added a Gamma option slider to further adjust brightness if necessary.

If you want to learn more about the Engine Upgrade, you can watch this video made by Jace explaining some more stuff:
https://youtu.be/0kmDHBWf640

Before you dive right into the update please remember to BACKUP YOUR SAVES!

While we always aim to make sure your saves are compatible with any future updates, we cannot ensure the same for backwards compatibility with older versions, so please remember that if you play on Experimental, save and then decide to return to the Early Access version some issues may happen.

There are quite a few bugs we already know of and are already working on fixing as soon as possible, however please let us know if you are experiencing any issues or have any feedback over at our QA site https://questions.satisfactorygame.com/. We read your posts over there daily and your reports will help us fix things as soon as we can :)

ENGINE UPGRADE
  • Updated to Unreal Engine version 4.25


OPTIMISATION
  • The maximum bandwidth of the Network Quality Setting values has been increased
  • General Bandwidth reduction
    o This includes optimisations to the general bandwidth consumption of Minimap/HUD location data transfer, Replication Graph optimizations for Conveyor Belts/Lifts, Building Inventory replication and many other minor replication changes.


QUALITY OF LIFE
  • Added a Gamma slider in the Options Menu
  • [EXPERIMENTAL] DirectX12 can now be forced in the options menu.
    o Please note that this can be very unstable and cause crashes and we do not currently have any plans to actively support it, we are including it for testing purposes.

FICS*MAS Hotfix 0.3.7.7 - Patch Notes

Hi Pioneers!

It’s a new year and we’re all back at work now!

Here’s the first patch after our vacation, It mainly addresses an error with the interactions of the dates in the calendar, so everything should work properly now™ so you all can partake in the event before it ends on January 18th also all FICS*MAS related items can now be sunk into the AWESOME Sink.

If there is something wrong with the patch or with the game in general, please let us know over at https://questions.satisfactorygame.com/ we check all your posts daily

We hope you all had some good holidays and we hope this year is much better than the previous one for everybody
QUALITY OF LIFE
  • FICS*MAS related items can now be sunk into the AWESOME Sink


BUG FIXES
  • All dates in the calendar can now be properly opened


FICS*MAS Hotfix 0.3.7.6 - Patch Notes

Hi Pioneers!

Apparently 2020 still haunts us and didn’t want to let us go without some issue into the new year so the FICS*MAS event ended prematurely on the 1st. So we’re pushing a hotfix to remedy this.

The FICS*MAS event should™ still be going on until Jan 18th.

Also, it seems like there’s some issue with steam’s patching system as some games act a little wonky after updates. If you’re having issues try verifying the game files by right clicking the game in your library and selecting properties > local files > verify integrity of game files...

Oh, and Happy New Year!

BUG FIXES
  • Fixed issue where the FICS*MAS event ended prematurely

FICS*MAS Small Update 3.5 - Patch Notes

Hi Pioneers!

This patch doesn’t actually contain anything new. We just wanted to push a patch to say happy holidays!

Everyone here at Coffee Stain wishes you a Merry FICS*MAS and a Happy New Year!

FICS*MAS Small Update 3 - Patch Notes

Hi Pioneers!

We have another small patch for you all, a couple bug fixes and a lot of localization changes

Nothing in here should lead to any unexpected bugs :) but it if somehow does please let us know over at https://questions.satisfactorygame.com/ so we can get everything fixed ASAP!

That’s all for today and the weekend is coming up so have a nice weekend everybody, thank you all for playing
Merry FICS*MAS!

BUG FIXES
  • Buildings that are not in the Build Menu are no longer able to be sampled
    (This will affect the FICS*MAS related buildables once the event is over)
  • Fixed a bug where the power icon would look out of place for Client after upgrading Power Lines


LOCALISATION
  • Updated all languages with the latest translations, Even more FICS*MAS related content has now been translated
  • Fixed text inconsistencies between Snowball Pile and Snowball Mittens