1. Satisfactory
  2. News

Satisfactory News

After months of testing, Satisfactory 1.1 brings new buildings, better travel

Five years in early access, almost 12 months in 1.0, and still Satisfactory remains one of the most-loved building and production-line games on PC - of the almost 200,000 reviews posted for Coffee Stain's epic so far, 97% are positive. Although it arrived in the shadow of both Factorio and Rimworld, thanks to successive updates and enhancements, Satisfactory has transcended its influences and found an identity of its own. The full edition from back in September introduced the last tier of Project Assembly, portals, the converter, and the final version of the Hub. Now, the big Satisfactory 1.1 update is here, and with it come more new buildings, controller support, and a better way to travel.


Read the rest of the story...


RELATED LINKS:

Ahead of Satisfactory 1.1, snag the automation sandbox game at a serious saving

The Satisfactory 1.1 release date is set, with several transformative new tools

The 14 best Satisfactory mods 2025

1.1 Experimental Update v1.1.0.6

Hi Pioneers!

Hello again everyone, Here’s a small patch in preparation for tomorrow’s official release for 1.1 with some fixes we really wanted to get in as well as the latest community translations

If you happen to encounter any new issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again tomorrow
BUG FIXES
  • Fixed Invert Mouse look not working properly for KBM and Controller from the previous patch
  • Fixed Camera shake from the Intro carrying over if the Intro was skipped
  • Fixed Blueprints exiting Nudge Mode when confirming auto connections
  • Fixed Blueprint auto connections not appearing for connections behind the Blueprint
  • Fixed Blueprint auto connections incorrectly confirming connections that aren’t valid (Without the link icon in the hologram)
  • Potential fixes for multiple ReliableMessaging related crashes
  • Fixed the Chainsaw mode selection wheel being missing and the modes not working properly
  • Fixed being unable to search in the Drone Port destination list


CONTROLLER
  • Fixed being unable to close the UI after doing a search with no results and moving to the cost (Right thumbstick click) part of the UI


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates

Ahead of Satisfactory 1.1, snag the automation sandbox game at a serious saving

I can't think of many games with as perfect a name as Satisfactory. There are few feelings in gaming so utterly satisfying as laying out the perfect base and watching your clockwork masterpiece whirr, grind, and tick over as it collects and processes innumerable resources. Don't just take my word for it; the automation sandbox game has a near-perfect 97% Steam score from nearly 200,000 user reviews. It's about to get even better, too, as developer Coffee Stain Studios prepares to unleash its first big post-launch overhaul, Satisfactory 1.1, and to celebrate it's going cheap right now.


Read the rest of the story...


RELATED LINKS:

The Satisfactory 1.1 release date is set, with several transformative new tools

The 14 best Satisfactory mods 2025

Satisfactory update 1.1 brings essential new tools to the sandbox game

Weekend Deal - 30% Off!

Satisfactory is on discount at 30% off until the 12th of June! 17:00 UTC / 12:00 CDT

And if you didn't know already, the new 1.1 Update is officially releasing next week on the 10th of June!

If you would like to know what is (and what isn't) coming with 1.1 be sure to check out our video on it:



[previewyoutube][/previewyoutube]

1.1 Experimental Update v1.1.0.5

Hi Pioneers!

Hello again everyone, In case you missed the announcement video, 1.1 is soon leaving experimental so everyone will be able to try out the new content on the 10th of June

[previewyoutube][/previewyoutube]

In the meantime, here’s another patch as we get ready to prepare for the official release

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If there’s some major issues you’re having that you think we should definitely address before release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon
BUG FIXES
  • Fixed a bug where Splitters/Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between
  • Fixed an issue where the Personnel Elevator songs could not be changed while in Multiplayer
  • Potential crash fix for Shader related issue when closing the game
  • Fixed a crash on very old saves after the Reversed Lift fixes
  • Potential crash fix for cutting down trees with the Chainsaw
  • Fixed Personnel Elevator audio playing without power
  • Fixed Personnel Elevator audio lingering after dismantling
  • Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint
  • Fixed build effect on Train Signals becoming stuck permanently by disallowing upgrading of Signals for now
  • Fixed Personnel Elevator entrance being built incorrectly when building one from top to bottom
  • Fixed Personnel Elevator music not syncing in Multiplayer
  • Fixed Signs being non-interactable when snapped to a Foundry
  • Fixed Blueprints not syncing correctly between players in Multiplayer


CONTROLLER
  • Fixed an issue with the Login Button for Epic Account not being correctly focused when using a controller
  • Fixed loss of focus when using Advanced Game Settings to Give Item after using the search function
  • Fixed Camera axis inversion having incorrect values when using a controller
  • Fixed Controller navigation not being focused on the Crash Site slot
  • Fixed options being affected by the thumbstick when not highlighted
  • Fixed text fields not allowing new text on Signs, Text is now fully selected when editing Signs for easier deletion
  • Added button prompts in UI for Copy Paste Settings on Extractors
  • Fixed inconsistencies when entering menus with DPAD Right and Thumbstick Right


UI
  • Improvements to text in the options menu
  • Re-arranged the new Accessibility menu
  • Fixed unintentional duplicate entries in the Options Menu


CONTROLLER QOL
  • Added a new setting “KBM Switch on Controller Disconnection” which will automatically switch the configuration back to Keyboard and Mouse when a Controller is disconnected or cannot be found
  • Added new “Hold to Zipline” option to toggle under Options > Controls > General
  • Added a button tooltip to know how to add a custom value in the Options menu entry fields
  • Space Elevator required items can now be looked up in the codex by selecting them and pressing Left Thumbstick Click


AUDIO
  • Tweaked ElevADA Voice Over behavior to make it feel more diegetic and more integrated into the world as the audio should now feel as if it is coming from the speaker in the Personnel Elevator


LOCALISATION
  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • Fixed several bugs related to missing string tables and localisation issues