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Satisfactory News

1.0 Fixes v1.0.1.0

Hi Pioneers!

Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later

Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do.

Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes

There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community.

This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear.

And we’ve also updated the community translations, so Thai language is now added back into the game.

With a big patch like this, there’s some room for unexpected issues so if we introduced anything new please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again very soon
GAMEPLAY
  • Copy pasting settings now works on Generators and Extractors
  • Clearance Boxes (White Outlines) no longer show up for lightweight buildables (Foundations/Walls) which are built inside of a Blueprint designer
  • Clearance Box for the Blueprint designer no longer shows if you’re building inside of it


BUGFIXES
  • Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO)
    • This was the crash on startup that would require using -dx11 as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
  • Fixed a crash in Multiplayer when entering a vehicle with another player already inside of it
  • Fixed Creature Spawners not being visible on Radar Towers
  • Fixed Creature Spawners being loaded causing performance hitches
  • Fixed build mode status carrying over when sampling in Multiplayer, meaning you would sample an entire blueprint when trying to only sample a part of it in some scenarios
  • Fixed Customizer Quick Switch not working for Clients in Multiplayer
  • Fixed a crash when a player attempts to pause the boombox music before being loaded in all the way. Also safeguarded against other input crashes with the boombox
  • Fixed a Crash when there is a Failure to open Save game and blueprint files for reading
  • Fixed white boxes appearing in the compass when Train Stations would be built from Blueprints in some scenarios
  • Fixed Frame Windows not allowing other buildings to snap to them
  • Fixed hard drives being voided from drop pods if they are left there and the game is saved and reloaded
  • Fixed Wires not being upgradable
  • Fixed issue where MK6 belts would sometimes not transport the proper amount as displayed in the UI and end up clogging
  • Fixed crash on shutdown related to WWise
  • Fixed performance issues in huge factories related to Wwise voice starvation
  • Fixed Power Pole wire splitting dismantling highlight displaying for everyone, it should now only show for the player that is building the hologram


TECH ART
  • Fixed a few places where the Ocean was clipping
  • Tweaked the customizer logic for Conveyor belts and Pipelines
  • Updated Physics of the Cables on the Constructor
  • Optimizations to the Buildable Subsystem and Tick System


AUDIO
  • Voice Chat Detection (Volume attenuation) is a new setting under Options > Audio
    • This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu


MODDING
  • The following command line ini overrides are now allowed
    • (-CustomConfig= and -ini:Config:[Section]:Value=)
  • Fixed FFGDynamicStruct missing a NetSerializer


LOCALISATION
  • Fix for Compass displaying labels in Right-To-Left languages as Left-To-Right
  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • The following languages are now partially translated by community, the percentage number represents how much is translated so far
    • Thai – ภาษาไทย – 72%  


KNOWN ISSUES

  • There are languages missing

These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

  • I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

  • Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

  • Mouse sensitivity feeling sluggish with V-Sync turned on

We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

  • Players starting at tier 2 on Dedicated Servers

Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

1.0 Fixes v1.0.0.7

Hi Pioneers!

Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game

With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

Thanks everyone for your support, hope you continue enjoying our game
BUGFIXES
  • Fixed a crash related to Gas Pillar Clouds due to removal of Gas Pillars


KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

1.0 Fixes v1.0.0.6

Hi Pioneers!

This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix!

If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

Sorry for the inconvenience last patch caused and hopefully we should be good for now! Thank you for your patience!

BUGFIXES
  • Fixed so that items don’t respawn when loading save files created in 1.0.0.4
  • Fixed issues where the customizer would incorrectly apply customization


KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

1.0 Fixes v1.0.0.5

Hi Pioneers!

Hello again everyone, this is potentially our last patch for a few weeks before we go back into focusing on working on more content so we included a bunch of highly requested fixes in it!

Some notable examples are re-adding the Clearance visualization boxes on Buildings to be on by default, which now has also an option to turn it off for those who don’t want them, Gas Pillar smoke effect lingering should now properly be fixed for all Gas Pillars in the world, Updates to the community created translations including 3 more languages reaching 100% completion and plenty more crash and bug fixes!

If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

Hope you all have a great time and continue enjoying our game, thank you so much for your support
GAMEPLAY
  • Re-added the clearance visualization boxes on Buildings
    • Can now be enabled in the Options menu > Gameplay > General > Show Clearance


BUGFIXES
  • Optimized the Lightweight Subsystem, this improves a bug where hovering over big blueprint holograms over existing buildables would drastically lower performance until the hologram was closed
  • Fixed a bug where taming enough Lizard Doggos would make other creatures disappear
  • Added Equip/Unequip sounds for the Jetpack
  • Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
  • Fix for Pipelines losing connection to Pipeline Floor Holes when Upgrading/Downgrading them
  • Fixed a bug where Nudging would stop working for the player Hosting the session in Multiplayer
  • Fixed a bug where leaving a session without respawning would result in them losing their inventory when rejoining
  • Fixed Power Pole Clearance
  • Fixed players not being able to mine resource deposits inside of the Spore Flower Gas
  • Fixed not being able to sample buildings sometimes after saving and reloading a session
  • Fixed a rare Crash in Multiplayer when someone in the session enters a Vehicle
  • Fixed Blueprint Designer Storage Container not properly displaying
  • Potential fix for a crash in the Circuit Subsystem
  • Fixed crashes related to dismantling some parts of a Blueprint, mostly affecting Conveyor Belts, Pipelines and Railways
  • Fixed a bug where loading a blueprint in a designer would load it in all the previously interacted designers
  • Fixed a crash related to Blueprint connections when exiting or loading a save
  • All of the remaining smoke effect lingering from Gas Pillars should now be fixed
  • Fixed “Efficiency first” (Unlock All Milestones) achievement not unlocking correctly on Epic Games Launcher
  • Fixed Ascend/Descend inputs getting stuck when opening a menu while using the Hoverpack
  • Fixed Locomotives moving on railways displaying incorrectly in multiplayer in some scenarios
  • Fixed Drone Stations displaying incorrect names in the UI and incorrectly allowing duplicate names for stations
  • Fixed Train Signals disconnecting from the track when placing them in Multiplayer
  • Fix for crashes related to Blueprint connection issues in in Multiplayer


MODDING
  • Fix FSimpleBuildingInfo not being exported, preventing FGBuildable.h linking correctly for modders because of its use in FORCEINLINE'd function.
  • Fix FactoryGame.h using Microsoft-specific extension by pre-declaring ENetMode enum without underlying type, making the file inclusion break in certain cases for modders.
  • Fix UFGBlueprintFunctionLibrary::BreakDynamicStruct not returning true when the struct type matches the parameter type, preventing new Item States from being usable from Blueprints for modders.
  • Added API for working with the new Lightweight Buildable Subsystem for modders


DEDICATED SERVER
  • Fixed Advanced Game Settings being activated unintentionally transferring from the current save to another when starting a new session through the Server Manager


LOCALISATION
  • Updated community translated languages with the latest translations
  • The following languages are now fully translated
    • Arabic - اَلْعَرَبِيَّةُ
    • Latvian - Latviešu Valoda
    • Norwegian - Norsk
  • Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.


KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

  • Try disabling upscaling
  • If you really want to use upscaling, try using something other than FSR
  • If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
  • Force DirectX 11 as the rendering API through the launch command: -dx11


Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

The next Satisfactory update will be its last for a while, Coffee Stain warns

Satisfactory 1.0 has been a huge success. The sandbox and factory automation game is hitting new heights on Steam, and there are plenty more updates on the way. As I write this the game is still averaging around 50,000 concurrent players on Valve's platform alone. Hotfixes have been coming in thick and fast since 1.0 dropped, but that's changing for a little while. Community manager Snutt Treptow says developer Coffee Stain Studios is dropping update 1.0.0.5 soon, and then holding off until Ficsmas, where even more changes will come.


Read the rest of the story...


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