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Satisfactory News

Satisfactory is getting a photo mode, new building tools, proper controller support and programmable elevators


Coffee Stain remain dissatisfied with Satisfactory, their first-person factory sim, despite Matt Cox giving it the Cox's Orange Pippin Award in our Satisfactory 1.0 review. They're just about to release update 1.1 into public testing. This adds Photo Mode, programmable personnel elevators, and a bunch of twisty furnishings.



One thing it doesn't add is rain, which used to exist in Satisfactory but was removed because it wasn't working properly. Apparently, Coffee Stain need to do an Unreal Engine upgrade before they can restore the missing precipitation. Many players are sad about this. Ah, I think it's kind of poetic that there are people in the Satisfactory community who wish only to be rained upon.

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Satisfactory will get controller support with the massive 1.1 update

Due to get an experimental build for you to test it early tomorrow, controller support is coming to Satisfactory along with a whole bunch of other big upgrades.

Read the full article here: https://www.gamingonlinux.com/2025/03/satisfactory-will-get-controller-support-with-the-massive-1-1-update/

Satisfactory 1.1 will have autoconnecting blueprints, vertical splitters, branching hypertube networks, controllers, photo mode, and more




Coffee Stain Studios has announced some contents of the upcoming 1.1 update for Satisfactory, the first update for the popular and genre-defining sandbox factory game since its quite successful 1.0 release last year. It's a doozy, combining a ton of quality-of-life and design features that players have been modding in on their own since Satisfactory came out...
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Satisfactory update 1.1 brings essential new tools to the sandbox game

Satisfactory update 1.1 is on the way, and there's lots to look forward to. Already beloved during its early access period, the open-world building game solidified its place alongside the likes of Factorio, Terraria, and Minecraft as one of the best sandbox games on PC with its 1.0 launch in September 2024. Now, Coffee Stain Studios community manager Mikael Niazi talks us through what we can expect from its first major free update, which lands on the experimental branch very soon.


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Experimental Update v1.0.1.6

Hi Pioneers!

Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that we’ve had in the past

While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not properly disappearing, the same could happen to buildables like Foundations and Walls among others after building many of them.

We’ve made improvements that should result in less strain on Unreal Engine’s replication system leading to an improved multiplayer experience, they should also alleviate the “Reliable Buffer Overflow” issues on joining a session, as well as addressing additional side issues like interacting with the Advanced Game Settings menu during multiplayer kicking you out of a session

With this, there should be a significant improvement in how fast foliage and buildables are loaded, compared to joining a save and seeing buildables and foliage pop in and out of existence or have them be uninteractable

Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out

You can find your saves in:
%LocalAppData%/FactoryGame/Saved/SaveGames/
There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else

If you would like to know more about this change and the previous changes added to experimental you should watch our video on them by our community manager Mikael
https://youtu.be/Z3UtGdftZbc

If you would like to quickly access the Experimental version, first BACKUP YOUR SAVES and then:

For Steam:
Then right click the Game on Steam > Properties > Betas > Beta Participation > Select Experimental

For Epic:
Look in your game library for “Satisfactory Experimental” from there you can install it

And don’t forget to BACKUP YOUR SAVES before you start playing

We’re very curious to hear about your experience with this latest patch so please let us know over at our QA Site if you encounter any new issues https://questions.satisfactorygame.com/ We appreciate all of your feedback

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon

OPTIMIZATION
  • Bulk data replication
    • Improves the Foliage, Lightweight, Recipe and Schematic systems in Multiplayer and Dedicated Servers
DEDICATED SERVER
  • Bulk data replication
    • This change requires you to open your current TCP Port (7777 by default) on top of the already open UDP port, you also need to port forward the same port as the game port (7777 UDP by default) +20000 TCP (27777 TCP by default)
    • Please note that the game port values should not be set to a value larger than 45535 since we do not have good enough error handling for this at the moment but will be addresed in the future as we are still fleshing the port selection aspect out