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Satisfactory News

1.0 Fixes v1.0.0.3

Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, We’re super happy to see you all still enjoying our game
BUGFIXES
  • Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
  • Fixed Slide Jumping accidentally being slower than it did during Update 8
  • Potential fix for a crash when obtaining the "New fear unlocked" achievement
  • Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
  • Fixed objects inside the poison clouds of Gas Pillars being uninteractable
  • Fixed Blade Runners being visible in only one leg in Multiplayer
  • Fixed a crash when dismantling a hypertube while someone is traveling through it
  • Fixed a crash when joining a multiplayer game that had many offline pioneers in it
  • Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
  • Fixed Blueprints being slightly offset compared to previous updates
  • Fixed Cables sometimes getting the dismantle highlight stuck on them
  • Fixed being able to Jump or Crouch while interacting with certain menus
  • Fixed Conveyor Wall Mounts being able to snap to invalid buildables
  • Fixed a crash when loading a save while a player was inside a Vehicle
  • Fixed some customizations being skipped in Multiplayer when rapidly applying them
  • Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
  • Fixed a crash on load in saves with corrupted Drones in them
  • Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
  • Fixed multiple crashes that could happen when closing the game


TECH ART
  • Fixed some visual issues with the Buildgun when deploying the Parachute
  • Corrected the colors of Mk.5 Conveyor Belts
  • Fixed some visual issues when looking upwards and crouching or sliding with some equipment
  • Adjustments to the first time equip animation for the Xeno Basher
  • Visual adjustments to the Blade Runners in first person


UI
  • Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
  • Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
  • Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
  • Fixed Network Quality and other settings
  • Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
  • Fixed Radar Towers being visible in the compass despite being turned off in the Map
  • Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
  • Updated the Map
  • Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
  • Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
  • Fixed Storage Container in the Blueprint Designer not showing an interact prompt
  • Fixed not being able to write correct values on Valves in Multiplayer


AUDIO
  • Fixes to the Alien Power Booster Attenuation on the laser when it's powered
  • Added the passive creatures; Manta, Space Giraffe and Flightless Birds to the Creature Volume Slider


WORLD
  • Fixed being able to swim outside of the water near some waterfalls


DEDICATED SERVER
  • Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
  • Fixed Dedicated Server failing to bind the Server API shutting down the server


LOCALISATION
  • Updated community translated languages with the latest translations
  • The following languages are now fully translated by community
    • Turkish - Türkçe
    • Vietnamese - Tiếng Việt
  • The following languages are now partially translated by community, the percentage number represents how much is translated so far
    • Arabic - اَلْعَرَبِيَّةُ - %58
    • Bulgarian – български – 57%
    • Czech – Čeština – 51%
    • Hungarian – Magyar – 83%
  • Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord.
  • Fixed credits for all the LQA Testers



KNOWN ISSUES

[Installation] 1.0 doesn’t download
  • Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.


[Installation (Steam)] There is an .exe error when launching the game
  • Please restart Steam and verify the game's files.


There are languages missing
  • These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

    A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

    A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.


I Can't Switch supported Languages (workaround available)
  • If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.


Plugin Error on launch (workaround available)
  • This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!


[Crash] Shader Cache (workaround available)
  • Users may experience the following Fatal Error when booting up the game: [File:C :\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.


    This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

    Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

    Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments


White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

  • Try disabling upscaling
  • If you really want to use upscaling, try using something other than FSR
  • If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
  • Force DirectX 11 as the rendering API through the launch command: -dx11


Mouse sensitivity feeling sluggish with V-Sync turned on
  • We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.


Players starting at tier 2 on Dedicated Servers
  • Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

Satisfactory players achieve absurd early-game speeds by building more ziplines to zipline on while ziplining




In the hours I've spent stripping planet Massage-2(Ab)b of resources to pour down the poorly optimized maw of my wretched Satisfactory production lines, my movement has only ever been clumsy. Getting around my base is a barely-directed stumble across gnarled conveyor belts. When I venture beyond my tangled sprawl, I'm trudging along with slapdash platform staircases and ill-advised jump pads. But thanks to the Satisfactory subreddit, I've seen a better, faster, more graceful way to navigate the early game on my way towards higher-tier transit tech—one where my feet will never have to touch the ground. Provided my materials last, of course...
Read more.

Satisfactory dev "overwhelmed" by sandbox game's huge launch response

It's been a fantastic week for Satisfactory. The open-world sandbox game and factory automation sim has rocketed up the Steam charts with its 1.0 launch, and still sits in the top ten most-played games on the Valve platform. As it continues to hit peak player counts well over 100,000 every day (and not counting Epic Store players, where it originally released), developer Coffee Stain Studios thanks its community. In a new post, community manager Snutt Treptow details some of the key issues the team is working on, and offers helpful workarounds for the meantime.


Read the rest of the story...


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1.0 Hotfix v1.0.0.2

Hi Pioneers!

Hello again everyone, We have been monitoring the issues some of you are having since we released and today we have a potential fix for one of the most prominent crashes with no workarounds that we have identified

After this patch, crashes related to Conveyor Belts/Lifts (AFGConveyorItemSubsystem) should hopefully be solved for everyone

This patch exclusively contains fixes for this issue, given its severity we didn’t want to wait for these fixes to be out so everyone could enjoy playing through the weekend :)

We have more fixes on the way for other issues being prepared and verified but in the meantime, Remember to upvote and post about any other bugs or issues in our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, we hope you all continue to enjoy our game
BUGFIXES
  • Potential fix for a crash in saves with Conveyor Belts/Lifts (AFGConveyorItemSubsystem)


KNOWN ISSUES


[Installation] 1.0 doesn’t download
  • Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.


[Installation (Steam)] There is an .exe error when launching the game
  • Please restart Steam and verify the game's files.


There are languages missing
  • These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

    A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

    A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.


I Can't Switch supported Languages (workaround available)
  • If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the
  • *%LOCALAPPDATA%\FactoryGame\Saved\Config* folder to
  • *%LOCALAPPDATA%\FactoryGame\Saved\Old_Config*, then launch the game.


Plugin Error on launch (workaround available)
  • This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!


[Crash] Shader Cache (workaround available)
  • Users may experience the following Fatal Error when booting up the game: [File: C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

    This can be fixed by forcing DirextX 11 (dx11) as the rendering API via the launch command: -dx11
    Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s


    Text information on how to set launch options: https://www.pcgamingwiki.com/wiki/Glossary:Command_line_argument


I can’t see the Early Access reward (Epic Games)
  • Everyone that has supported us during Early Access will receive some rewards upon starting up the game in 1.0, in the form of a new Helmet, Build Gun, and Trinket for said gun.

    These rewards currently don’t appear on the EGS version of Satisfactory 1.0 - we know who you are and are currently working on getting this sorted! Thank you all so much for all the support!


White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
  • Try disabling upscaling
  • If you really want to use upscaling, try using something other than FSR
  • If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
  • Force DirectX 11 as the rendering API through the launch command: -dx11


Mouse sensitivity feeling sluggish with V-Sync turned on
  • We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.


Players starting at tier 2 on Dedicated Servers
  • Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.