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Satisfactory News

Update 5 Fixes v0.5.0.9

Hi Pioneers!

Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)

If we somehow made things worse or new bugs popped up please let us know over at our QA Site
https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot

Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.

See you all next time!, Thanks for playing our game
BUG FIXES
  • Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesn’t happen again)
  • Potential fix for a crash related to tireconfig deletion
  • Fixed Nobelisks being invisible when first equipping for Clients
  • Fixed a rare crash when accessing the Train Station UI as Client
  • Made text prompts on Quick Switch more consistent
  • Fixed the + and – buttons on the to-do list being highlighted by default when adding items to the list
  • Fixed Vehicle paths selected from the “All Vehicle Path” tab made by a different vehicle remaining selected when returning to the “Load Vehicle Path” tab
  • Fixed a crash in the vehicle system
  • Fixed ammo count issues for Clients
  • Fixed remaining issues with Fuel and Vehicles
  • Vehicle docking wait times are now saved
  • Fixed a bug where vehicles could get stuck docking until their inventories were full
  • Fixed broken Water Extractor Snapping (This time for real)
  • Fixed so patterns are no longer rotated based on foundation rotation (Double for real)
  • Another potential fix for some of the foliage not being able to be picked up/chainsawed in Northern Forest and Rocky Desert/Dune Desert
  • Fixed Pipeline Pump Mk.1 not playing sounds
  • Actually fixed invisible belts, lifts and pipes sometimes being invisible for Clients (Triple for real!!!)
  • Fixed so beams properly align their rotations with snapped foundations
  • Fixed beam connectors snapping to the sides of beams
  • Fixed issues with beams and pillar snapping
  • Fixed issues when upgrading buildings
  • Stackable Pipe and Hyper Tube supports now also properly increase cost in UI when zooping
  • Fixed Conveyor Lifts not properly snapping
  • Updated Large Billboard to line up with other signs when placed
  • Fixed a Conveyor Lift visual bug when snapping through Floor Holes
  • Fixed Signs being able to be placed on weird rotations on pillars
  • Fixed some general hologram placement logic
  • Fixed some Beam rotation issues and improved how Beam zooping determines direction


QUALITY OF LIFE
  • Added “Misophonia Mode” under Audio Options, this will replace “munching” sounds with sounds not generated or connected to human interactions
  • You can now press F to manually dock a vehicle on a Truck Station
  • Added a volume slider for “Manual Mining” under Equipment Volume
  • Added tooltips to Vehicle station elements (Hover over)
  • Quite significantly increased network scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings. (Gameplay > Network Quality)
  • Improved feedback when purchasing an item on the AWESOME Shop
  • Added “Other” as a Category on the Signs Image Browser sub-menu, Added Emotes and CheckIt Icons to it
  • Added Emission Strength (Brightness) and Surface Finish (Matte, Glossy) settings to all Signs


DEDICATED SERVERS
  • Implemented a first revision of the Save Manager in the “Manage Saves” tab under Server Manager
  • Increased the beacon connection timeout to 30 seconds (Previous value was 5 seconds)

Update 5 Fixes v0.5.0.8

Hi Pioneers!

Hello again!, Here’s more fixes to a lot of the top issues we’re seeing from your reports.

As always, if there’s something we’re forgetting or something new that we introduced please let us know over at our QA site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for the support and we hope you’re enjoying our game
BUG FIXES
  • Potentially fixed certain bushes/flowers not being able to be chainsawed in Northern Forest
  • Fixed typo in Concrete Foundation 2 naming
  • Factory Cart should now have proper physics on new foundation types
  • Fixed build gun looking weird during the Drop Pod Sequence
  • Fixed Factory Cart not having colours when held in the hands slot
  • Fixed Crash related to snapping a Conveyor Lift between two Conveyor holes which were too close together
  • Fixed a bug where the Conveyor Lifts would repeat the snapping sound in some scenarios
  • Fixed bug where Stackable Conveyor poles would not increase the cost in UI when zooping
  • Fixed minor visual bug when snapping a Conveyor Lift between two floor holes
  • Hopefully fixed remaining Nobelisk issues for clients (Firing, Explosions, UI Feedback, Responsiveness)
  • Fixed a bug where complex clearance would not be spawned on the server, blocking clients from building despite holograms being ok with it on server
  • Fixed Hyper Tube support holograms being invisible
  • Fixed Water extractor snapping issues
  • Fixed Self Driving Trains being slow when a Client was travelling in them
  • Potential fix for invisible Conveyor Belts, Lifts and Pipes
  • Fixed Train Honk not being rebindable and setting Left Mouse Button to Move Forward making the Train always honk
  • Fixed To-Do List not saving when reconnecting to a multiplayer session
  • Manually driven vehicles now take Fuel from Truck Stations
  • Fixed a Vehicle related crash
  • Hopefully fixed all issues with the Vehicle Refueling logic
  • Hopefully fixed all issues with Vehicles running out of fuel
  • Fixed two rare crashes in the Conveyor Renderer
  • Fixed player has joined messages not showing up for Clients


BALANCING
  • Increased Silica max stack size from 100 to 200, Updated Silica description.
  • Increased the amount of wood that is obtained from chainsawing pine trees in Northern Forest
  • Updated Raw Quartz and Quartz Crystal descriptions to reflect new use cases


QUALITY OF LIFE
  • Added Text only layouts to Portrait Signs
  • Added Big text layouts to Square Signs and Billboards
  • Changed Power Poles to have soft clearance
  • Adjusted Street Light clearance size
  • Adjusted snapping size for Power Poles and Street Lights
  • Signs can now snap to Beams and Pillars
  • Added a directional indicator to the Signs hologram so it’s possible to tell their position when rotated
  • Added a “Consumables Volume” Sub Option and Medicinal Inhaler volume control has now been added under “Equipment Volume”
  • Implemented a generic world grid alignment for Foundations by holding CTRL when placing them
  • Walls can now be rotated when upgrading them


DEDICATED SERVER
  • Fixed spelling mistake in the server is offline message
  • Server state is now polled a lot less by the clients (at most 3 times per second) and clients back off gradually if a server does not respond to pings which makes the client behaviour less consistent with DDOS attacks
  • Clients do not store DNS lookup results in the server manager file and instead the DNS lookups are made every time the client starts up which makes the clients work better for servers with Dynamic DNS


LOCALISATION
  • Fixed a bunch of text issues, typos, and inconsistencies
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits

Update 5 Fixes v0.5.0.6

Hi Pioneers!

Hello again everybody! Another week, another round of fixes, hope this makes everyone’s experience with the game more Satisfactory :)

As always if we’re missing some important things that you think should be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
BUG FIXES
  • Fixed inventory slot abbreviated item text breaking the layout if the text was too long
  • Fixed Milestone Progression UI not being visible anymore
  • Conveyor Lifts and Floor Holes should now properly have soft clearance
  • Potentially fixed a crash when mass dismantling
  • Potentially fixed a crash related to using the Rebar Gun on Dedicated Server
  • Fixed SFX for Crafting and Work Bench being missing
  • Fixed an issue where the cursor would jump to the end when typing in the middle of a sign textbox
  • Re-added 2 missing Crash Sites
  • Potential fixes for some Pipe snapping issues
  • Potential fix for a Floor Hole related crash
  • Fixed Chainsaw custom volume settings not working properly
  • Fixed Vehicle physics not working as intended on foundations
  • Potential fix for Signs being reset when rejoining a game
  • Fixed background images used as icons on Signs being stretched
  • Fixed Hologram snapping always using automatic clearance snapping if a Client was building, it now updates settings between Client and Host/Server
  • Fixed customizer shortcuts being wiped from Hotbars in offline saves
  • Potential fix for rare crash on join in multiplayer
  • Fixed Nobelisk/Snowballs on Dedicated servers
  • Fixed Miner Mk.1 standby switch not working
  • Fixed more issues with clearance snapping
  • Fixed vehicle icons not rotating on the map
  • Fixed some scenarios where Trains waiting at a signal could sometimes have a collision with a Train passing by on a parallel track


QUALITY OF LIFE
  • Changed ladders to have soft clearance
  • Added indicator for the HUD in Build Mode to display how many objects are being built when zooping
  • Changed conveyor attachments to have soft clearance
  • Added the FICSIT Check Mark to the monochrome icons in Signs
  • Improved interaction for Freight Carts and automatic doors


OPTIMISATION
  • Adjusted sky light
  • Adjusted clouds
  • Adjusted post processing


DEDICATED SERVER
  • Added IPv6 Support
  • Made FGAbstractServerWidget public for modders
  • UI should now properly display when new connections are stablished


LOCALISATION
  • Fixed a bunch of text issues (Typos, capitalization, inconsistencies, etc)
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits

Update 5 Fixes v0.5.0.5

Hi Pioneers!

We happened to fix a few more things, including that Train issue below which was a bit severe so here’s a small patch to fix them up.

There are still more things to fix and we’re aware of some newly introduced issues (like the Milestone UI at the top right corner disappearing) and we’ll fix them ASAP.

There are probably more things you might discover through the weekend so please let us know about them over at our QA Site: https://questions.satisfactorygame.com/ We will read all your posts on Monday with our morning coffee :)

Once again, Have a great weekend and we hope you’re still enjoying the update, see you all again soon
BUG FIXES
  • Fixed a bug that would cause Trains to get stuck in docking forever resulting in bad performance in affected saves
  • Fixed some missing Uranium IDs
  • Adjusted ramp snapping rules to be more consistent
  • Fixed bug where clearance boxes for buildings would be a tiny bit smaller than intended, causing weird clearance snapping alignment issues
  • Some clearance snapping rotation fixes


QUALITY OF LIFE
  • Changed Signs to have Soft Clearance
  • Shrunk the clearance size of floor holes a bit

Update 5 Fixes v0.5.0.4

Hi Pioneers!

Hello again everybody, here’s another patch with a bunch of fixes, including some of the things we’ve seen reported the most in our QA site and other places

As always, if we introduced new issues or if we haven’t fixed something that you think we should, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great weekend and enjoy playing our game, thanks for all your support
BUG FIXES
  • Fixed up clearance snapping rotation issues
  • Fixed a bunch of UI issues that led to Clients not being able to set Timetables in Multiplayer
  • Fixed Hyper Tube entrances not properly snapping to Hyper Tube supports
  • Added some extra safety checks for dismantling to hopefully prevent some crashes
  • Re-added missing Bauxite nodes
  • Re-added missing Uranium node
  • Fixed G key being unable to be rebound
  • Fixed Pipeline and Hyper Tube Wall attachments being offset
  • Fixed Beam rotation when building them vertically
  • Potential fix for a Crash related to Instance Bucket
  • Fix for the Train payload being reset on load and staying like that until the next time the train is loaded
  • Fixed Server crash related to Vehicle end play
  • Fixed Client for crash related to not-yet-replicated member
  • Temporary fix for Trains getting stuck in Docking State, Docking animations might not work until a proper fix is applied
  • Fixed Pipe Fluid indicators not showing the correct fluid
  • Fixed crash related to the Hotbar when Client joins a game in Multiplayer
  • Fixed a crash when joining a game via invites or online status on Steam
  • Fixed some cases where invites sent from Steam weren’t being delivered
  • Fixed a crash when using Parachutes as Client
  • Fixed unlocked visible areas in the Map getting reset
  • Fixed Pipes displaying Headlift, now they display Flow Rate (Pumps display both)
  • Corrected the Corner Ramp rotation (This means that if you’ve manually corrected them yourself, you will have to rebuild them, sorry for the inconvenience)


QUALITY OF LIFE
  • Stackable poles changed to have soft clearance
  • Added zooping to Quarter Pipe foundations
  • Conveyor lifts partially changed to have soft clearance
  • Floor holes partially changed to have soft clearance
  • Changed so the snap guidelines always appear (The Green line to align to inputs/outputs)
  • You can now rebind the key for Quick Apply Material in Hotbar
  • Shopping List colours are now clearer to distinguish


DEDICATED SERVER
  • Changed "-GamePort" server parameter to "-Port"
  • Added a “Save Game” server command
  • Flipped around the Show/Hide Address Toggle Button text in the Add Server popup


LOCALISATION
  • Updated the new entries in the Options Menu to make them localisable