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Satisfactory News

Experimental Update v1.0.1.6

Hi Pioneers!

Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that we’ve had in the past

While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not properly disappearing, the same could happen to buildables like Foundations and Walls among others after building many of them.

We’ve made improvements that should result in less strain on Unreal Engine’s replication system leading to an improved multiplayer experience, they should also alleviate the “Reliable Buffer Overflow” issues on joining a session, as well as addressing additional side issues like interacting with the Advanced Game Settings menu during multiplayer kicking you out of a session

With this, there should be a significant improvement in how fast foliage and buildables are loaded, compared to joining a save and seeing buildables and foliage pop in and out of existence or have them be uninteractable

Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out

You can find your saves in:
%LocalAppData%/FactoryGame/Saved/SaveGames/
There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else

If you would like to know more about this change and the previous changes added to experimental you should watch our video on them by our community manager Mikael
https://youtu.be/Z3UtGdftZbc

If you would like to quickly access the Experimental version, first BACKUP YOUR SAVES and then:

For Steam:
Then right click the Game on Steam > Properties > Betas > Beta Participation > Select Experimental

For Epic:
Look in your game library for “Satisfactory Experimental” from there you can install it

And don’t forget to BACKUP YOUR SAVES before you start playing

We’re very curious to hear about your experience with this latest patch so please let us know over at our QA Site if you encounter any new issues https://questions.satisfactorygame.com/ We appreciate all of your feedback

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon

OPTIMIZATION
  • Bulk data replication
    • Improves the Foliage, Lightweight, Recipe and Schematic systems in Multiplayer and Dedicated Servers
DEDICATED SERVER
  • Bulk data replication
    • This change requires you to open your current TCP Port (7777 by default) on top of the already open UDP port, you also need to port forward the same port as the game port (7777 UDP by default) +20000 TCP (27777 TCP by default)
    • Please note that the game port values should not be set to a value larger than 45535 since we do not have good enough error handling for this at the moment but will be addresed in the future as we are still fleshing the port selection aspect out


Experimental Update v1.0.1.5

Hi Pioneers!


Hello again everyone, Today we are reopening Experimental again!


From now on we intend to use Experimental to properly implement bigger bug fixes, programming changes or optimizations without compromising the current 1.0 experience for those who are comfortably playing in the 1.0 default version of Satisfactory


This should also help with reducing the frequency of patches/downloads necessary for the majority of players since we’ll space out a bit more when we will move Experimental versions into the default version once they have been stabilized


Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out


You can find your saves in:
%LocalAppData%/FactoryGame/Saved/SaveGames/

There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else


The fixes today involve the Customizer, Lightweight Buildables as well as a Dedicated server fix and some crash fixes, if you would like to know more about the changes in detail you should watch our video on them by our community manager Mikael

https://youtu.be/Z3UtGdftZbc

If you would like to quickly access the Experimental version, first BACKUP YOUR SAVES and then:

For Steam:
Then right click the Game on Steam > Properties > Betas > Beta Participation > Select Experimental

For Epic:
Look in your game library for “Satisfactory Experimental” from there you can install it


And don’t forget to BACKUP YOUR SAVES before you start playing


If we happened to introduce any new issues with these changes, please let us know over at our QA Site https://questions.satisfactorygame.com/ We appreciate all of your feedback


If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual


See you all again soon


DEDICATED SERVER
  • Fixed Windows Dedicated Server not working after a player disconnects until it is restarted
    • This change required making some changes to port binding, so let us know about any new unexpected behavior


CUSTOMIZER
  • New optimizations to the Customizer to address heavy performance hitches
    • Mostly noticeable when hovering a customizer hologram over buildables, please note that there might still be other hitches in this situation unrelated to the Customizer improvements
  • Fixed performance issues when editing swatches in the Customizer Menu
  • Fixed changes made to swatches in the Customizer Menu not applying to the session until saving and reloading or rejoining the server
  • Fixed multiple crashes related to the Customizer


LIGHTWEIGHT BUILDABLES
  • Fixed an issue where Lightweight buildables could be seen but not interacted with, either by walking through them or by dismantling them but not actually being able to remove them until restarting a Dedicated Server or rejoining a Multiplayer Session
    • This was most commonly seen with Foundations and Walls, but could also affect other buildables like Road Barriers, Catwalk Walkways, etc.
  • Fixed an issue where Lightweight buildables would fail to sample (MMB) in Dedicated Server or Multiplayer sessions


BUGFIXES
  • Fixed a couple crashes related to Conveyor Belts
  • Fixed a couple crashes related to the Customizer


LOCALISATION
  • German translation update based on the German community help
  • Updated community translated languages with the latest translations
  • Updated language completion rates

Best Sandbox 2024: Satisfactory




Coal for Christmas? Not to worry—our favourite sandbox of 2024 will let you turn it into an ever-expanding web of useful materials. For more awards, check out our Game of the Year 2024 hub...
Read more.

FICS*MAS Update v1.0.1.4

Hi Pioneers!

Hello again everyone, Today’s patch is a localization update so everyone can have the latest professional and community translations for Satisfactory

If there’s any big issues you think we should address or we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it will be great to read all your feedback after we come back from vacation

Once again, thank you for all your support, we’re super grateful to have such a dedicated community and we’re happy you’re enjoying our game, thank you so much for your nominations in the Steam Awards 2024!

If you would like to read more about that, please check out this other post: https://store.steampowered.com/news/app/526870/view/512944432186655982

We hope everyone has a nice winter break and holiday season

Merry FICS*MAS and a happy new year
NEW
  • Improved HUB


LOCALISATION
  • Updated community translated languages with the latest translations

VOTE FOR US [Steam Awards 2024]

What's up, Pioneers!

We are stoked to announce that Satisfactory has been nominated for the Steam Awards in two categories: Better With Friends and Most Innovative Gameplay!

Thank you to everyone for casting your nominations our way! Your passion and creativity have helped shape Satisfactory into the game it is today.

Better With Friends: Whether you're building massive factories or exploring the vast alien landscapes, everything is more fun with friends. Especially friends that put nuclear nobelisks on you when you log out.

Most Innovative Gameplay: From the intricate factory designs to the complex logistics systems, Satisfactory strives for innovating the spaghetti simulation genre.

We are incredibly grateful for your continued support and enthusiasm. If you love Satisfactory as much as we do, please consider voting for us in these categories. And if you don't want to that's cool too.

Thanks community, helps a lot!