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  3. Content Update for Inquisitor - Season of the Inferno - June 25

Content Update for Inquisitor - Season of the Inferno - June 25

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

The Season of the Inferno has arrived!


Warhammer 40,000: Inquisitor's v2.3.0 update, released today, includes several long-requested additions to the game. The biggest of all is the new seasonal ladder - everyone starts on level ground, with a common goal: reach the highest tier in the shortest time, and reap the rewards. These goods include several cosmetic items, store discounts and high-quality gear. Coupled with the ladder, a new Void Crusade, Zircon has also been added to Inquisitor.

A full overview of the new features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Gameplay-wise, we implemented several changes: not only does the new main menu and the character creation screen come with a refreshed look, we have also increased the number of character slots to make room for the new heroes of the Inferno. Ancient Relics have received a name suffix based on their enchant to make them more distinguishable, and also come with an extra enchant slot for some extra performance.

For a more detailed look on what the new patch contains, take a look at the patch notes below!

[h2]Patch v2.3.0[/h2]

[h3]New Features[/h3]

New Void Crusade: Zircon
  • Collect 5 Zircon Void Shards to challenge the forces of Chaos and receive your righteous rewards. The Zircon Crusade is also available in Hardcore Mode.


Several new stat displays have been added to the Character sheet:
  • Reflect Chance
  • Reflect Damage
  • Suppression Damage Reduce
  • Loot Quantity bonus
  • Loot Quality bonus
  • Bonus Experience gain
  • DOT Damage bonus
  • Burn DOT Damage bonus
  • Poison DOT Damage bonus
  • Bleed DOT Damage bonus
  • Energy Shield Effectiveness


[h3]Misc[/h3]
  • Two additional Character slots are available for all players
  • Reworked the entire Main Menu and the Character Creation process
  • From now on, the last deleted character can be restored in the Main Menu
  • Added a new connection between two Azure Void Crusade Missions for a shortcut
  • From now on active Cabals can be listed in the searches which will make finding a new Cabal easier. A Cabal will be considered 'active' if its Grandmaster has logged into the game in the last 14 days
  • Applications to a Cabal can be cancelled now
  • Updated the description under the Glory window to be more informative
  • The various thresholds of the Critical Strength are now displayed in its tooltip under the Character sheet


[h3]Balance[/h3]

Ancient items

The following changes will apply to newly acquired Ancient Relic items:
  • Ancient items will have one additional enchant slot now, making the total number of slots 5
  • The items have now received a distinctive name to make it easier for players to decide if they want to unlock them
  • All ancient item enchants got revised, several new and unique enchants have been added
  • Ancient items now always roll maximum values on their enchants based on the item level


Perks
  • Attack anchor
    10% /second, up from 5% /second (the max value is unchanged)
  • Augmented Body 2
    No Suppression damage removed, added 50% Max Suppression and 25 Suppression Damage Resist, and no longer disables HP regeneration
  • Enhanced attrition
    Gives 150% DoT up from 50%, but now also gives -50% damage for everything that is not a DoT
  • Heatsinks
    Heat Damage bonus increased from 15 to 25%
  • Persistent attrition
    Now Blinds the enemy instead of giving a flat damage debuff
  • Self Mortification
    Now gives 0.75% damage bonus for each percentage of missing class resource
  • Subdermal Plating
    Previous effect removed, added 12% Damage reflect chance and 50% Damage Reflect
  • Close quarters gunnery
    Added multiple damage levels, starting from the old behavior, scaling up to 75% damage when the enemy is in melee range.
  • Rabble Slayer
    Gives 60% Damage Bonus increased from 20%
  • Stride of the blessed
    30% Movement speed up from 25%, DR debuff also increased from -5 to -10


Energy Shield system

Energy Shield mechanics reworked. Shield behavior moved into 2 statistics:
  • Energy shield: The regenerating, permanent part which can be gained either from the Deflector Field belt item or the Puritan Perk
  • Shield charge: Acts as a refill for Energy shield but it can overflow creating a consumable "healthbar". Can be gained from "on-hit" "on-crit" etc. type of effects. Shield charge can be gained even without using a Deflector field or Puritan Perk, but on its own it does not regenerate
  • There is a third supplementary effect "Shield regen" that determines the speed at which your permanent shield is recharging. It is always a percentage and an additive statistic. Energy Shields from the Puritan Perk and Deflector field regenerate 1% shield value/sec until they reach their maximum shield value
Personal Void Shield
  • Now gives a massive - item level*100- points worth of Shield charge boost. It can be stacked up practically indefinitely but it doesn't regenerate
Deflector Field
  • Now gives item level*25 Energy Shield, 1%/sec Shield regen, 25% Reflect chance and 100% Reflect damage for 60 seconds. Added a maximum cap to Energy charge of 15 000


Misc
  • The Enunciator Heroic Deed is available for every class now which unlocks the 'Stride of the Blessed' perk
  • Enemy HP and Damage scaling has been significantly improved, from lvl 70 the game gets gradually harder and harder. Added enemy levels up to lvl 120
  • Enemy Suppression scaling has been improved while the player's suppression damage dealt is no longer affected by the negative modifiers of mission level difficulty
  • Armour items rescaled: Now all armours give higher Damage reduce values at lower levels and lower values at maximum item level. Crusader armours also give HP now
  • Increased the value of Energy Shield, Suppression and HP enchants to varying degree
  • From now on Vulnerability stacks count as a single Debuff/ stack
  • Reborn Marauder now spawns fewer Toxic entities on death
  • Triple shot psalm doctrine now gives -30% crit chance instead of -50% damage bonus
  • Enchants providing HP regeneration have been increased by about 50-80%
  • HP gain per hit type enchants have been increased. Mostly affects the endgame
  • The Suppression regeneration have been increased by 50-80%
  • Damage bonus enchants for Psychic Power schools increased by 30% and now count as primary enchants
  • Removed Strong vs Armored tag from the Lasgun shot skill of the Tarantula turret
  • Removed execution related enchants from the Tech Adept and Psyker items, and warp damage related enchants from items used by the Tech Adept
  • Lowered the internal cooldown of the Bolter Shoot skill of the Tarantula turret from 3 sec to 2.2 sec
  • The Cognis Protocol Heroic Deed received an additional adjustment
  • Changed the Critical Strength value thresholds
  • Added Suppression damage reduce affixes, and a 75% hard cap for its maximum value


Several new enchants have been implemented into the game:
  • Missing Telekinetic kind of enchant has been added
  • HP percentage
  • Suppression damage reduce major
  • Suppression damage reduce godlike
  • Loot quality minor
  • Loot quantity major
  • Damage Bonus for Area of Effect major
  • Damage reflect major
  • Damage reflect chance major
  • XP bonus


Constructs
  • Added Weapon damage for construct weapons. Since it counts as a “base damage” for all construct skills, to keep it balanced Kataphron Destroyer’s and Kastelan Robot’s weapons intentionally give half the damage as they have two separate weapon modules, but the overall damage is the same as their single weaponed counterparts
  • The Constructs' HP and Damage internal scaling were buffed to varying degree
  • Hp regen module now gives % Hp regeneration instead of flat regen to increase its usefulness in the late game. Using HP and regen as a base for tanking is a valid tactic now
  • The Kastelan's base HP scaling was toned down by about 12.5%, as it benefited more than any other construct from the previous changes
  • The Kataphron Destroyer's base HP scaling increased by about 15%, as it benefited less from the changes than other constructs. It aims faster with the Grav-Gun now
  • The Necromechanic Rainment no longer has a cast delay


The following enchants can be found now on various items equipped by the Tech Adept:
  • Ranged/Melee Damage bonus for Constructs
  • Physical/Heat Damage bonus for Constructs
  • Damage bonus for every kind of Construct Skills
  • Physical/Heat Damage bonus for Constructs
  • Suppression Damage Bonus for Constructs
  • Base Damage for Constructs
  • Debuff-based damage bonus (eg. “against bleeding”) for Constructs
  • Movement Speed for Constructs
  • Movement Speed for the Tech Adept
  • Base HP for
  • Damage Reduction/Resists for Constructs
  • % HP bonus for all Constructs
  • Flat HP regen for all Constructs


The following enchants can be found now on Construct modules:
  • Construct Damage against enemies
  • Construct Damage in crowd
  • Construct Damage alone
  • Construct Damage for
  • Construct Flat Hp enchants (stacks with % Hp on the modules)
  • Ranged/melee damage
  • Damage resist
  • Shield


DoT changes
  • DoT Suppression damage dealt increased from 0.2 to 0.5
  • Enchants related to DoT damage have been seriously buffed (300-600%)
  • They tick every 0.5 sec instead of every sec, making on-tick effects much more reliable, also being able to deliver just the right amount of damage in time (less overkill)


Reflect behavior reworked
  • All reflect effects have been moved into 2 stats: Reflect chance and Reflect % damage
    Note: Reflect does not negate the incoming damage but hits back, so it's more of an offensive stat
  • Reflect chance: the chance of hitting back, on damage taken
  • Reflect % damage: Cap removed, now can be stacked indefinitely, hits back for a percentage of the incoming damage
    Note: Reflect chance and Reflect damage don't work without each other


[h3]Fixed bugs[/h3]
  • Several stability improvements and fixes
  • Fixed an issue where the Personal Void Shield and the Fiery Form dropped off if a cutscene was triggered
  • The Archeotech Shotgun has now 14 ammunition up from 12
  • Fixed the "HP and Suppression gained on Kill equal to +100% the killing blow's Damage" enchant
  • Fixed an issue where the upgrade option appeared under Tarot Empyrean Seals which cannot be upgraded in the first place
  • Corrected the translation of 'Exposed State' in the German localization as it was misleading
  • Fixed the Deflector Field's tooltip
  • Fixed an issue where Tarot card consumables could also be used on locked Tarot cards
  • Fixed an issue where the Extreme Fortune consumable sometimes did not affect the loot drop chances
  • Implemented an extra check for the Efficient Operative achievement
  • When sending a message from the terminal on the Command Bridge it was not possible to attach Construct modules to the message. This has been fixed
  • Toxic entity was not properly classified as a chaos demon. This has been corrected