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  3. Inquisitor - Martyr: Patch v1.3.3 - Feb 19

Inquisitor - Martyr: Patch v1.3.3 - Feb 19



Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Balance
  • Flavius Draken's HP was increased by 1000 and he now has health regeneration in 'The Inquisitorial Fortress' mission
  • Imperial Guardsmen in Rescue and Defense missions have been buffed: HP increased by 100% and Defense increased by 15.
  • The damage of Renegade Militiamen has been lowered


Fixed Bugs
  • The DLC assignments can now be cancelled and be completed later on
  • Cutscenes no longer interrupt active buffs on the player
  • The Shotgun's Flechette round skill now properly applies Shock on enemies
  • The Arc Sword Voltaic Strike skill's combination attack did not work while the Fabrication Distortion Field was active - this has been fixed
  • Added a baseline 1 second cooldown for Inoculators so players can't accidentally deplete the entire capacity
  • Fixed an issue where the VIP instantly died in the Panic Room on one of the Starmap missions
  • Clarified the Tithe Collector heroic deed's description so it indicates that only credits from missions and caches count for the deed
  • The Death Augury skill's description now properly shows that casting the skill increases the player's Warp Heat by 20
  • The Adamantium Heat Sink passive skill's description has been corrected as it affects all the weapons which are capable of overheating
  • The Sniper's Mark skill inflicts +20% Ranged damage upon targets who are further away than 10 meters. The skill's description has been changed accordingly
  • The Symbiosis mastery's description now properly indicates that it affects only allied units and not the caster
  • The Precognition skill's description has been fixed to clarify the skill's mechanics
  • The Eviscerate skill's Traumatize tag has been clarified to indicate that enemies are rooted when using the skill
  • From now on the damage dealt with the Sniper shot skill on Leman Russ, Talos and Cronos units is affected by the skill's default damage multipliers as well
  • Updated skill description for Consecrated Capacitors
  • Updated skill description for Volatile Output
  • Updated skill description for Superheated Discharge
  • The Deadshot perk's description has been corrected, now it properly indicates that it adds extra damage only if the player uses a ranged weapon
  • Fixed a visible hidden area on Open World maps