Hotfix for Inquisitor - v2.4.0c | July 15
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
[h2]Fixed bugs[/h2]
[h2]Balance[/h2]
[h2]Fixed bugs[/h2]
- Several crash and stability fixes
- The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
- Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
- Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
- Seasonal Archeotech Weapons now properly use the enhanced skills they should
- Warp vulnerability on melee hit now only rolls for Psyker
- Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
- 75% Heat Damage Doctrine now works properly
- Symbiosys rune removed from the Psyker's Fiery form as it had no effect
- Fixed an issue where some Season 3 enchants did not roll properly on items
- Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
- Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
- Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
- In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
- Items from previous Seasons could be obtained through rewards and caches. This has been fixed
- The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
- The Soul Grinder received several new effects and some skill priority fixes
- The shard crafting process could not be managed with the controller. This has been fixed
- The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
- The loot quality stat's description has been corrected on the Character sheet
- Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
- Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
- Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
- The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
- Various typos and strings have been corrected
[h2]Balance[/h2]
- Decreased Void Brethren Insignia I drop rates slightly
- Increased the drop rate of Void Brethren III insignias slightly
- Increased the drop rate of Void Plunder keys moderately
- New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
- Persistent Damage effects' damage have been reduced by 20-50%
- Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
- Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
- Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
- From now on Medical Supply boxes drop 1 Inoculator charge consistently
- From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving