Content Update for Inquisitor - v2.3.6 - March 16
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
[h2]New event: Splinter Fleet[/h2]
[h2]Fixed bugs[/h2]
[h2]Controller[/h2]
Patch v2.3.6
[h2]New event: Splinter Fleet[/h2]
- The all new Splinter Fleet event is here! Refine your fighting methods against the Tyranid menace in preparation for a predicted future invasion! The Ordo Xenos expects your participation, Inquisitors!
[h2]Fixed bugs[/h2]
- Corrected the descriptions of all the Psalm-code Doctrines to be in line with their counterparts in the Compendium
- Fixed the position of an enemy group in a Rescue mission as players could get teleported into the middle of the group at the beginning
- The Voltagheist Turret did not change its target automatically. This has been fixed
- Ordo missions can no longer be abandoned
- The Empyrean Hail Psychic Power did not put Slow on enemies despite the Hinder Movement mastery skill got activated. This has been fixed
- Fixed the Phasing Assault skill of the Assassin Power Sword which did not remove Death Marks from enemy targets in Co-Op
- Fixed the Shock Stimulus passive skill which did not work for the Tech-Adept
- Fixed the '+100% duration to Surprise state' relic enchant which did not increase the Surprise state duration triggered by the Stealth Bodysuit and the Personal Teleporter
- Fixed the Needler Toxin debuff icon which did not appear on the UI
- Decreased the volume of the Fiery Form Psychic Power
- Upon reaching 100 Influence points in one go in any star system, players didn't receive rewards for completing both the 50 and the 100 point milestones. This has been fixed
- Fixed an issue where Baron Joachim Krankenblut Boss unit could appear in various Starmap missions
- Fixed an issue where Inoculator effects could drop down from characters after cutscenes
- Fixed an issue where a part of a text in the Van Wynter Legacy story campaign wasn't displayed properly
- Fixed the Ultimate Penance Tier V objective which could not completed under certain circumstances
- The Suppression Stimulus Psychic Mastery has been renamed to Warp Energy Redirection and it works properly now
- Fixed an issue in the French localization where certain letters were not displayed sometimes on the UI
- Fixed an issue where upon activation huge stacks of Tarot card consumables, the game sometimes did not register them
- Fixed a missing icon for the Poisoned Souls DLC assignment
- Fixed numerous strings in various localization
[h2]Controller[/h2]
- From now on the Tech Adept's constructs are summoned instantly near the character, no selector will appear. The selector will only appear for the stationary defenses like the Tarantula Boltgun and the Voltagheist turret
- From now on the selector will appear for the Sentinel Armour, Demolition Armour and the Assault Armour too so Crusaders can select their target location when using their Armour skills