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Warhammer 40,000: Inquisitor - Martyr News

Warhammer Skulls 2022 - Event Content Update for Inquisitor - June 1

Inquisitors!


Time flies so fast. It's been a year since Games Workshop's annual Warhammer Skull Fest and following on this tradition, The Skulls for the Skull Throne is back again. To honor this, from June 1 to June 8, a weeklong in-game event is now also active in Warhammer 40,000: Inquisitor.

This is a great time for newcomers as well, because we have some great discounts during the event:

Warhammer 40,000: Inquisitor - Martyr - 75% off
Warhammer 40,000: Inquisitor - Prophecy - 75% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 75% off
Warhammer 40,000: Inquisitor - Martyr DLCs - up to 75% off

Join our ranks and hunt down the Skull Procurators in the name of the Emperor or just take a look around Steam and Games Workshop's amazing catalogue of games: https://store.steampowered.com/sale/skulls/

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[h3]The Skulls for the Skull Throne[/h3]

Your combined efforts to gather data on the vile Archenemy agents known as "Skull Procurators" last year, has borne fruit. The collected information enabled us to identify such monstrosities more easily but that yielded a dreadful revelation. There are far more of them than we ever thought, hiding dormant amongst the vast heretical filth, apparently waiting for the right time to activate.

Fortunately, with the new data we now have the means to preemptively strike at them. All available Throne agents are hereby issued a specialist Autosanguine Inoculator. Its blood-augmentation properties both provide the means to identify dormant Skull Procurators and enhance the bearer’s ability to fight them.

It is our sanctified duty to seek out and eradicate every one of these abominations.

[h2]The Emperor protects![/h2]

Content Update for Inquisitor - v2.5.3 | April 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.3

[h2]New event: Tainted VoidZone[/h2]

It has been two centuries since the infamous Battle of Malesh Epsilon ended in disaster. The battle site itself remains lost to the Warp but hundreds of floating wrecks from the battle have reappeared on the outskirts of an important Imperial star system. Initial augury has confirmed the presence of both heretic survivors and daemonic entities, making the wrecks an Alpha-level threat.

At the same time, it is also true that we know very little about what exactly happened during the Malesh Epsilon Heresy and this opportunity may provide us with answers. The Caligari Conclave has therefore decreed that a Mass Investigation operation is to be conducted before the scheduled eradication fleet arrives.

All Throne agents are hereby summoned to participate.

Content Update for Inquisitor - Patch v2.5.2 | February 1

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.1


[h2]New[/h2]
  • Added a "Back to Sector View" button to the Starmap Action bar to prevent any further system stuck issues
  • Hovering over the level of the mission will now display a tooltip with the Mission modifier percentages


[h2]Balance[/h2]
  • Removed a limitation on 30+ new Ancient items that could be acquired only from lootboxes but can drop now in missions as well
  • Ordos reputation points have been made account-based
  • Cortext Fragments cannot be picked up from the ground any longer but players now automatically collect them. The pieces appear directly in their inventories
  • From now on, at most two Tarot hazards can get applied onto a mission which grant any Armour bonus to all enemy units in the given mission. Moreover, we capped the Heavy Armour to 80 and even stacked hazards cannot exceed this limit
    • Developer comment: Heavy Armoured enemy units could give a hard time to players as they were pratically invulnerable to most kind of damages and only weapon skills with Armour Piercing tags could hurt them. With the changes above it will still provide a great challenge but with less trouble and all kinds of weapons can be used to eliminate the enemy
  • The VIP cannot be killed in Hot Pursuit missions any longer
    • Developer comment: The VIP could be unintentionally killed with ease which could hinder the progress of the players in Void Crusades
  • Rebalanced the number of spawning enemy units under Warp Heat as they spawned too frequently. Their HP will diminish over time as well
  • Rebalanced the Warp Surge (triangle-shaped) anomaly which causes less damage and ends sooner now
  • Intel items can be used now only after completing the Relay Station campaign mission to avoid any stuck problem


[h2]Fixed bugs[/h2]
  • Fixed a bug where ground effects (fire, poison smoke) would apply DoTs in an incorrect pace
  • Removed all Construct weapon module remnants (blueprints, newly crafted items) from the game which could cause both character error problems and misunderstanding since the mechanism behind them was already removed
  • Fixed the Warp Nova enchants which could stun lock the players' characters
  • The tooltips of the Empyrean Stashes were corrected as they falsely indicated better loot chances than the stashes actually granted
  • Corrected the in-game description of the Aegis Psalm as it was not in line with the description in the compendium
  • Fixed the Taunt voices so they will play properly in 2D
  • Fixed an issue where Emyprean Keys could go into the negative making the keys unusable
  • Up till now, if a class-specific item's enchants were modified with a different class then enchants of the given class could also roll onto the item. This is no longer possible
    • Developer comment: For example, the Tech-Adept could roll a Construct-related enchant onto an Exitus Rifle which can only be used by the Assassin class.
  • Fixed the Concentrated Beam Tech-Adept passive skill which applies Heat vulnerability in Co-Op now as well
  • Fixed the Radium Coated Bullets Tech-Adept passive skill which applies Posion in Co-Op now as well
  • Fixed an issue where the Seasonal effects could hinder the completion of the Psychic Retribution Heroic Deed
  • Fixed the Combat Psyker Heroic Deed so it will count only the weapon skills
  • Fixed the Imperious Devastation so it will count only the Psychic Powers
  • Fixed an issue where the resources spent on crafting or modifying Construct modules didn't get deducted immediately but only after a mission was completed

Hotfix for Inquisitor - v2.5.1 | December 16

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h3]Patch v2.5.1[/h3]

[h2]Balance[/h2]

  • Added additional loot to the Empyrean Elite's loot table when it drops items for players below level 35 to compensate for the lack of Void Crusade access
  • Slightly reduced the frequency of Caligari Credit drops from destructible objects
  • From now on, Morality items will not drop if the character's level is below 50
  • Buffed the enchant values of the Empyrean Sight Sniper Rifle from 25%/5% to 50%/15%
  • The Empyrean Slaughter buff on Purge missions now lasts for 15 seconds, up from 3


[h2]Fixed Bugs[/h2]

  • Fixed an issue where some seasonal enchants did not roll on items
  • Fixed an issue where the Wandering Servoskull could be killed while it was teleporting out, resulting in receiving both the failed/success video messages
  • Fixed some seasonal enchant descriptions appearing incorrectly
  • Construct kills now properly trigger the Empyrean Slaughter buff on Purge missions
  • Fixed some seasonal maps from the previous season still appearing on the starmap
  • Constructs are now properly triggering Killstreak bonuses as well as receiving their respective Killstreak buffs
  • Fixed a bug with the Angel of Death Killstreak bonus as it could be triggered too frequently
  • The Concentrated Beams passive skill of the Psiloi Combustor now properly works in Multiplayer
  • Constructs' stats are now properly displayed in Multiplayer

Season of the Empyrean Echoes - December 8

[h2]Inquisitors,[/h2]

the Season of Empyrean Echoes is here. Deadly enemies of past eras have been resurrected by the Warp and vomited back into Realspace, bringing a new reign of terror and havoc to the Imperium. Hunt down these Revenants and Empyrean Elites with extreme prejudice and send them back into the Sea of Souls where they belong. Then embark on a Crusade in the Void and reap your well-deserved rewards.

[previewyoutube][/previewyoutube]

A full overview of the features of Inquisitor's 4th Season can be found here - make sure to check it out to see the new mechanics, objectives and other things.

Based on community feedback we reworked some existing features of Inquisitor listed below:

[h3]New/reworked features[/h3]
  • GUI redesign: the second instalment of the refreshed interface has arrived. After the Main Menu and Character Creation, all in-game panels have received visual and UX updates
  • Reworked Purge: within Purge missions, you players gain a stacking buff increasing damage and movement speed. Slain enemies may also explode to enhance the carnage, and as you progress, their aggro radius increases
  • Reworked Killstreaks: there are now 7 Killstreak effects that grant increasing Damage / XP bonuses for 10 seconds. These can be enhanced via the new Seasonal Items as well
  • Reworked the Unholy Cathedral: players now have 10 minutes to defeat 10 extremely strong waves within the new Unholy Cathedral. A new Leaderboard for the fastest times has been implemented along with new, special rewards that can be acquired once per day, per character

[h3]Fixed bugs[/h3]
  • If one switched from the General channel to another in the Chat, they could not enter the channel again. From now on, using the /g command, players can open the General channel. Switching between the channels with the Tab is also possible
  • Fixed the missing flashlight of the Tech-Adept
  • Fixed the missing Inoculator effect of the Tech-Adept
  • Corrected the Static-burst Psalm-Code's description: it increases the duration by 1 second
  • Corrected the Electro-haze Psalm-Code's description: it increases the duration by 1 second
  • Increased the drop-rate of the Void Shards. Some rarely dropped, while others could be regularly looted in missions. Moreover, only 1 could drop at a time but this number can be even 9 at certain cases. The higher drop-rate will be more noticeable on higher level missions
  • Upon creating a character in Spanish localization the descriptions of the given class mechanics were not displayed properly. With the new GUI redesign, this issue has been removed
  • Fixed an issue where if a character increased its level two times in a single mission, the Seasonal objectives which required the character to reach a certain level did not count the accomplishment
  • The Death Cult Blade of Storm item's relic enchant did not apply Blind properly. This has been fixed

[h3]Balance[/h3]
  • From now on, the Cheating Death Heroic Deed will count the destroyed traps as well, not just the activated ones