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Warhammer 40,000: Inquisitor - Martyr News

ANNOUNCING a New Class DLC - SORORITAS

Inquisitors,


we have some really good news for you all!

Besides the new Inquisitorial Season coming later this year, we're happy to announce that an entire new playable class, an INQUISITOR with an ADEPTA SORORITAS background, is coming soon as a DLC.



Fans of the Warhammer 40,000 universe are surely familiar with the Adepta Sororitas. The Sisters of Battle are devout followers of the Emperor, and a bastion against corruption and heresy across the Imperium. They lay waste to the heretics with a wide array of weaponry ranging from Flamers to Blessed Blades and Neural Whips, however, this faith is said to be a weapon stronger than any steel. Through this zealous faith they invoke powers beyond measure to perform Saintly Deeds, silencing every last heretic's final cries.

The Sisters of Battle background will bring new class mechanics and artifact types to Warhammer 40,000: Inquisitor - Martyr as well.

Players will be able to access various Acts of Faith to empower their characters and allies or smite enemies, as well as further customize their playstyle through the Sacred Rite passive skills. With strong enough Faith, the Sister of Battle will be able to transform into Embodied Saint form gain access to a wide array of unique abilities, feared across the entire Caligari Sector.

The new playable class DLC is arriving in 2022, first on PC, and later on consoles.

[h3]The Emperor Protects.[/h3]

Content Update for Inquisitor - Patch v2.4.2 | October 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h3]Patch v2.4.2[/h3]

New event: Unexpected Revolt


Inquisitors,

We have received news of a large-scale rebellion on Marsonia-III. The planet is a significant industrial center in the subsector and the rebels have severely decreased its production levels. This would normally not warrant our attention but there is a worrisome circumstance. A throne agent has recently begun an investigation on the planet and we've had no reports from him in a while. He has gone dark right around the start of the uprising. The implications are troubling. Locate Inquisitor Houlikos and find out what happened!

[h2]Fixed bugs[/h2]

  • Fixed various crash issues
  • Fixed an issue where if Construct weapons were upgraded above level 100, the weapons could grey out and did not grant damage bonus any longer
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op
  • Fixed an issue where an item enchant called 'Welcome to the Season of the Inferno' could roll onto items
  • Fixed various typos as well as strings
  • Corrected the description of the tooltip of the Movement Skill Tree's Quickening skill which falsely displayed +20% movement boost instead of +15%
  • Fixed an issue in Warzone Stage 3 Mission 9, where the object teleported the player into the hidden room but immediately teleported them out too

Update for Inquisitor - v2.4.1 | August 12

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.4.1


[h2]Fixed bugs[/h2]

  • Fixed a rare crash issue which could occur if one received vast amount of loot drops in a mission
  • Fixed a rare crash issue which could occur if one purchased an item from any of the stores right when the timer got reset
  • Fixed an issue where Tech-Adept weapons could not be upgraded with the controller under certain circumstances
  • Fixed the drop rate of the Empyrean Seals, as it could be skewed in Tarot Cards' favor too much
  • Fixed the description of a few item enchants which were related to the Life-Drain mechanism
  • The Thunderbolt of Authority relic enchant could display a nonsensical value sometimes. This has been corrected
  • Fixed the overlapping text problem which appeared on the Reward window
  • Fixed the "Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm" Psalm-code Doctrine
  • Blessing-type Psychic Powers combined with a certain relic enchant could make the character invulnerable to any damage. This has been fixed
  • The Concordia ability of the Psyker's Psy Focus Attribute has been fixed and now affects the Warp Heat reservation of the Blessing-type Psychic Powers
  • Fixed an issue where items dropped from destructible objects could fall under the ground
  • Fixed an issue where the lightning sound effect appearing for Seasonal characters in the Main menu didn't cease to play if one opened the Credits
  • Fixed the Mortify the Flesh Heroic Deed which didn't work. Additionally, its requirement was slightly changed, from now any received damage counts for the deed.
  • Fixed the Forbidden Knowledge Radical skill which did not grant XP bonus in certain cases
  • Corrected the Ordeal Tarot card's description which did not contain the time-limit penalty effect
  • Fixed an issue where the Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm Psalm-code Doctrine did not work together with the Heat Attacks skill tree's Spontaneous Combustion and the Superheated Discharge
  • Fixed the mission counter under the Player Info window which did not count the Seasonal characters' achievements
  • Fixed an issue where the "+ X% Damage Bonus to Constructs summoned from the Armour slot" relic enchant could roll onto armours which didn't have a summon slot
  • From now on the Heat Damage Bonus stat will get updated if one activates the Witchfire Symbiotics passive skill on the Heat Attacks passive skill tree
  • Fixed the Block active skill of both the Storm Shield and the Suppression Shield as the skill didn't consume Focus while being active
  • Fixed a Construct module skill's lightning effect which could become distorted and as such very unpleasant to the eye
  • Removed the blueprints of the various Construct weapons from all the stores as Construct weapons can no longer be crafted
  • Fixed the Caustic Reagents passive skill of the DoT skill tree which did not grant +1 second to DoT effects duration
  • Fixed the Volkite Psalm which didn't increase the DoT duration
  • Fixed an item enchant which didn't grant DoT duration
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op, unless one took off and then equipped the item once again in mission


[h2]Balance[/h2]

  • The time-limit in Multiplayer after the completion of the main objective was 1 minute before players were teleported out. This limit has been increased to 3 minutes to provide enough time to gather loot or finish any other action
  • Rebalanced the Palace Under Siege campaign mission to make it easier to complete it within the given time-limit
  • Slightly reduced the amount of dropped items from destructible objects


Hotfix for Inquisitor - v2.4.0c | July 15

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h2]Fixed bugs[/h2]

  • Several crash and stability fixes
  • The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
  • Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
  • Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
  • Seasonal Archeotech Weapons now properly use the enhanced skills they should
  • Warp vulnerability on melee hit now only rolls for Psyker
  • Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
  • 75% Heat Damage Doctrine now works properly
  • Symbiosys rune removed from the Psyker's Fiery form as it had no effect
  • Fixed an issue where some Season 3 enchants did not roll properly on items
  • Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
  • Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
  • Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
  • In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
  • Items from previous Seasons could be obtained through rewards and caches. This has been fixed
  • The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
  • The Soul Grinder received several new effects and some skill priority fixes
  • The shard crafting process could not be managed with the controller. This has been fixed
  • The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
  • The loot quality stat's description has been corrected on the Character sheet
  • Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
  • Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
  • Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
  • The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
  • Various typos and strings have been corrected



[h2]Balance[/h2]

  • Decreased Void Brethren Insignia I drop rates slightly
  • Increased the drop rate of Void Brethren III insignias slightly
  • Increased the drop rate of Void Plunder keys moderately
  • New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
  • Persistent Damage effects' damage have been reduced by 20-50%
  • Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
  • Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
  • Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
  • From now on Medical Supply boxes drop 1 Inoculator charge consistently
  • From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving

Hotfix for Inquisitor - v2.4.0b | July 8

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h2]Bug fixes[/h2]

  • Numerous crash and stability fixes
  • Fixed an incorrect string for the "Shield HP regeneration / sec" enchant
  • Fixed an incorrect string for Construct life Drain
  • Fixed the Level 35 Void Crusade reward window
  • Fixed a display issue where non-Season characters had Void Brethren insignia slots displayed
  • Fixed the scroll bar on reward windows
  • Inverse Warp Attenuation Perk now works properly
  • Tech Adept Dominus now unlocks Skitarii Neurosync Perk at lvl 11 to avoid display conflicts
  • Grenade damage was fixed on both perks
  • Implemented a scroll bar on reward windows
  • Reward windows now display rewarded currencies properly
  • Fixed an issue where the next reward window after completing a Void Crusade had an incorrect background
  • Fixed an issue where where construct and NPC kills did not complete Seasonal objectives


[h2]Balance[/h2]

  • Improved the loot of the Alpha Legion Soul Grinder
  • Kataphon Destroyer's Cognis Flame is no longer cast on invalid targets
  • Inverse Warp Attenuation's life drain was increased from 10% to 20%
  • Kataphron Vanguard's aggro range increased from 25 to 40 meters
  • Psyker Strain Transfer (Debuff tree) passive was changed to give Warp heat on Kill instead on debuff apply
  • Psyker Warp Heat dissipation Perk was changed to work in Focused State only
  • Mind Rift I : Damage Bonus increased from 45 to 55%
  • Mind Rift II: Damage Bonus increased from 75 to 90%
  • Psyker Warp Anomalies now have chance to spawn every second, 10% chance in Imperiled (Yellow), and 20% chance in Unhinged(Red) state. We'll monitor this behavior and change it if we deem it too extreme.
  • From now on, one target can only have 3 active Blessings (Psyker)
  • Warp heat states now properly scale with your Maximum Warp Heat, Imperiled (Yellow) state starts at 40% Warpheat, Unhinged(Red) state starts at 80%.
  • Extermination Warp heat cost increased to 25/sec
  • Haemorrhage's warp heat cost increased to 15/cast
  • Relic enchant: Healing based on warp heat 's chance was halved
  • Relic enchant: Enemy explode based on warp heat's chance was halved



Developer Comment: While the Psyker overhaul last season was mostly a success we noticed players taking advantage of a lot of unintended combinations (one might even call this exploiting). The whole class resources mechanics was circumventable making Warp Heat and any connected effect practically obsolete, giving some certain crafty Psykers a massive advantage over the rest of the playerbase.

As always, our goal isn't to make certain builds impossible but to cut back on exploting things that aren't available for other classes.