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  3. Containment Initiative 0.6 Released

Containment Initiative 0.6 Released

Hi everyone,

Today I've got another content update that I'm releasing for Containment Initiative. The main feature of 0.6 is a new map, Bridge: Defense. This map will place you high up on top of a bridge and will have you defending a downed helicopter until help can arrive.



This update also includes some new animations. The infected will now stumble back whenever you shoot them. This makes the game slightly easier now that you are able to stun them momentarily and it makes shooting them much more satisfying.

I have also included a new headshot effect that includes some chunks of flesh as well as some blood spurts that will continue momentarily after you shoot them. This should give the player a better indication when they land a headshot.

New headshot effect and hit animations in action:
https://www.youtube.com/watch?v=IQsLd6gMv3g&feature=youtu.be


The final feature in this update are some graphical enhancements. All maps now have a bloom effect that gives the lights within the level a nice glow. There are now sun rays that will cast in the daytime level as well.

Sunrays and Bloom:

To cap it off, we have a new trailer created by our Community Manager, abnormalmonk that shows off more of the content and improvements the game has had added since the Early Access launch:

https://www.youtube.com/watch?v=Fuv1o448gaE&t=1s

Full Update Notes:


-New map Defense: Bridge
-All new zombie animations(Zombies now react when shot)
-New particle system for headshots(pieces of flesh and arterial spurts upon landing headshots)
-Added Bloom effect to all maps for better looking light effects
-Added Sun rays where appropriate
-Flashlight now casts shadows
-Changes to the sniper rifle scope to make it easier to use
-Sniper rifle now has a second held position on the front grip