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Containment Initiative 0.5 Released!

Containment Initiative 0.5 Released!


To celebrate one month since release, I'm releasing version the next major update for Containment Initiative.

The feature changes and additions compared to the last major update are the following:


-Six new zombie types
-More varied animations and models for all infected
-All pistols now have a slide release on them that allows you to chamber a round instead of manually cocking the pistol(which you can still do if you prefer)
-Pistol slides will now lock back appropriately when they are out of ammo
-Further improvements to the controls and weapon handling
-Improvements to certain textures
-New spawning system that gradually increases the difficulty as time goes on
-Higher Difficulty ceiling as time passes
-Replaced all low resolution buttons with higher quality models
-Extraction animations: Now players will have a visual indicator when they are about to exit the level

Screenshots of new zombies:









For more detail on what has been added in each incremental patch since the 0.4 release, check the games' Steam forum.

Going forward, my focus will be solely on new maps and implementing the new scavenge mode that will be added to the game before release.

As always, if you have any feedback or encounter any bugs, please stop by the forums and let me know.

Thanks