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Containment Initiative 1.8 Released

Tonight I have pushed the 1.8 update for Containment Initiative. This update includes some major graphical overhauls on two maps(Defense: Bridge, City), a new Challenge mode, as well as a new side arm: the Sawed-Off Shotgun.

Features:


[h2]Sawed-off Shotgun[/h2]

The new sidearm is the first to allow you to dual wield guns in the game. I have to say I had a blast creating it and playing around with it. Loading shells and then flicking your wrist to close the barrel feels superb. You can obtain this weapon by completing the new Challenge Mode.



Some separate gameplay with audio(ignore the multiple shotgun reload sounds, I was testing an automated reload of the existing in game shotgun):

https://www.youtube.com/watch?v=21amzaDHiZ4&feature=youtu.be

[h2]Volumetric Fog/Lighting Upgrades[/h2]

The two Defense maps have had a major visual overhaul. They always stuck out visually as a bit of a sore spot before this update. This brings them in line with the rest of the game visually.



[h2]Challenge Mode:[/h2]

Also included in the update is a new Challenge mode that includes permadeath along with making zombies faster and stronger. You can select this mode in the options menu. Zombies will be 20% faster and do 25% more damage. If you complete the Challenge Mode without dying, you are rewarded with the Sawed Off Shotgun. I'm planning on adding additional difficulty and variety in this mode in the future.

[h2]UI Updates:[/h2]

Some of the UI elements were in dire need of updating in the main menu. I've included icons and pictures for nearly all of the equipment/attachments in addition to simplifying everything in order to make it easier to understand for new players.





[h2]Full Update Notes:[/h2]

-Sawed Off Shotgun sidearm added as the reward for completing Challenge mode(Decided to revert the unlocking of all utility items on completion of challenge mode. This is the only reward aside from the achievement)
-UI Updates(New icons for equipment, new font, some positional adjustments)
-Fixed a bug where the shotgun could reload itself forever when simple reload was selected
-Bridge re-made with new models and fog system
-City Defense lighting revamped
-Challenge Mode added: Resets all objectives upon activation, Zombies move 20% faster, do 25% more damage, Permadeath(Resets all objectives if you die or fail mission), Completing challenge mode nets you a new achievement Sawed off shotgun
-Scavenge City map added to multiplayer(Disabled currently until more testing and dev work is completed
-Improved reload animations for PC player ground support
-PC player ground support fire rate increased by 25%

I hope everyone has a happy and safe holiday at the end of what's been a pretty crazy year. Here's to hoping that 2021 will be better.

Thanks for playing,

-CiDev