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  3. Explosives Update (v1.85)

Explosives Update (v1.85)

Today, I have released the Explosives Update for Containment Initiative. This update includes a few fun new toys to play with and some great improvements for the game overall.

Features:


[h2]Grenade Launcher[/h2]

This weapon has been a blast(no pun intended) to create. It's a single shot M79 Grenade Launcher that uses a break barrel mechanism for reloading. When zombies bunch up, you can create absolute carnage with just a single blast from it. You can damage and kill yourself and your teammate if you get to close to the blast, so be careful! The weapon is available as a sidearm, so you can dual wield this with other guns just like the Sawed-Off Shotgun. It will cost $10,000 and is available to purchase under the Equipment menu.



Here is some longer gameplay with audio:

https://www.youtube.com/watch?v=o4M8svjVmSA


[h2]Propane Tanks[/h2]

If you can't afford the Grenade Launcher, then don't worry, you can still have plenty of fun with these new tanks. Propane tanks will now spawn in random locations in most missions. You can carry them around and shoot them to create an explosion. Being able to use them strategically with your partner is a lot of fun.




[h2]New Muzzle Flash Effects[/h2]

As part of this update, the game engine was updated to Unity 2018. This caused some issues with existing particle effects and I ended up having to replace a good chunk of them. The end result looks much better than before:




[h2]Holster Adjustment[/h2]

This has been a long requested feature that finally made it into this update. You can now adjust the vertical positioning of your holster in the options menu.



Full Update Notes:
-Grenade launcher sidearm added
-Propane tanks added as random spawns to most levels
-Holster height adjustment added to options menu
-Engine upgrade to Unity 2018
-Minor menu adjustments to accommodate additional sidearm
-New Particle Systems(Muzzle flashes, etc.)


This update was a particularly tough one to work on due to one major personal change. As of last month, I'm now a dad. Turns out it's a lot harder to put an update out when you have to take a break from blowing up zombies to change diapers.

Next month marks five years since I started work on the game. I just want to thank everyone who has played and supported development during this time. Working on this has been an amazing opportunity and I just want to let everyone know how much I appreciate them playing it.

If you have any questions/comments regarding the update, please come join the Discord. I'm usually around and am happy to answer any questions you may have.

If you are interested in looking back at how the first Early Access release looked, here's a video of the game back in 2016:(Spoiler: It's awful and really embarrassing)

https://www.youtube.com/watch?v=WBkdWm4MMVg