Minor Update(v1.31)
This update was pushed earlier in the week, but I wanted to hold off on this announcement until the game was on sale. So just be aware, you may have already seen these changes in game!
Update changes:
All new hit effects
All of the old bullet hit debris effects have been replaced with much higher quality versions. The way they spawn in has been reworked so that now many more instances of them can be called at once. This will result in much more debris flying around when firing at zombies and missing them. It's especially noticeable with automatic weapons.
Axe bug fixes
The axe got a major rework for this update. There were instances in the past where it would not activate at certain points. It used to require big long swings from the player to ensure a hit. It now feels much more refined and is much easier to use. If you have any additional feedback regarding it, please feel free to shoot me a message on the forums.
Happy Holidays!
As another year winds down, I want to again thank the community for their support and interest in the game over the past year. I would also like to wish everyone a safe and happy holiday, full of great food and great (VR) games! Don't forget, the best way to play Containment Initiative is with friends and family over the break!
Update changes:
All new hit effects
All of the old bullet hit debris effects have been replaced with much higher quality versions. The way they spawn in has been reworked so that now many more instances of them can be called at once. This will result in much more debris flying around when firing at zombies and missing them. It's especially noticeable with automatic weapons.
Axe bug fixes
The axe got a major rework for this update. There were instances in the past where it would not activate at certain points. It used to require big long swings from the player to ensure a hit. It now feels much more refined and is much easier to use. If you have any additional feedback regarding it, please feel free to shoot me a message on the forums.
Happy Holidays!
As another year winds down, I want to again thank the community for their support and interest in the game over the past year. I would also like to wish everyone a safe and happy holiday, full of great food and great (VR) games! Don't forget, the best way to play Containment Initiative is with friends and family over the break!