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Containment Initiative News

Containment Initiative 1.06 is Live(Slow Motion Kills and Exploding Heads!)

CI 1.06 Features:


-Headshots will now cause heads to explode in a shower of blood
-If you land a headshot while they are close enough you may trigger a slow motion kill(This can be turned off in the options)
-Ambient noise can be heard in all maps when the music is turned off
-Small Room Mode: This gives players that do not meet room scale requirements the ability to move around a small area even on the fixed position maps. This way they can reach all necessary items required to play

Preview of Slow Motion Headshots:

https://youtu.be/EJI4KPh9Unw

Containment Initiative has Launched

Containment Initiative has Launched


It's taken about seven months to get to this point, but I'm happy to announce that Containment Initiative has officially launched.

I want to extend a sincere thank you to all of the Early Access players. While developing the game has been a blast, the highlight has been interacting with the community. The game is without a doubt, much better than it would have been without that valuable feedback.

Community Involvement Going Forward


Just because the game has left Early Access doesn't mean I've stopped taking suggestions and improvements going forward. While I won't be changing the core gameplay, I'm still depending on the community for any feedback in regards to what you would like to see added to the game in the future.

Currently, I plan on releasing a few after-launch content updates focused on new maps and new weapons. If you have any ideas or comments, please feel free to drop by the forums.
Happy Hunting!

P.S. Make sure if you see abnormalmonk on the forums to give him a huge thanks for volunteering his time to create the awesome launch trailer.

Melee Combat Update and Launch Details

Melee Combat


The next update for Containment Initiative is live. This update is the first one to include a weapon that allows you to perform melee attacks, the axe! If you find yourself in a tight spot and can't reload quick enough, now all you need to do is reach down on your hip and grab the axe and swing away.



The axe is particularly valuable on the Scavenge maps due to the fact that it allows you to kill infected without making noise that could attract more of them. The mechanics are very new to the game so if you have any feedback regarding them, please don't hesitate to stop by the forums.

A few quick clips of the axe in action:

https://youtu.be/ggKYLztBMo0

New Zombies


Also included in this update are two new zombies and one zombie model that has been updated.






Launch Details


Containment Initiative originally released onto Early Access in September 2016. It had 4 maps, only the Survival and Defense modes and 4 weapons when it launched. I estimated that it would take approximately 3-6 months to finish, the latter of which puts us squarely in late March.

During Early Access, the game has had 3 additional maps added, a new mode with locomotion(Scavenge), two new weapons, more than double the number of infected types, an attachment system, objectives, and the ability to play local co-op on the same PC.

At this point I feel comfortable releasing the game in the next couple of weeks. I just want to officially give a heads up that the price will increase when the game launches. If you have any questions regarding release of any feedback regarding the game or this update, feel free to drop by the Steam forums.

As a further note, the game will receive post-launch updates in the form of new maps and potentially new weapons.

Happy Hunting!


Containment Initiative 0.96 Early Access Update is Live!

-New Map: Bunker
-Title Sequence added
-Continuing replacement of some lower quality props

The new map can only be played once players have completed at least 8 objectives. The new map also features a slightly different version of co-op. The PC player only has access to the security cameras in the area in this map. They also have an objective indicator that shows a numeric output and will help them guide the VR player through the map.





https://www.youtube.com/watch?v=rRKFTd-whok


This will be the last map added before the game fully releases(soon). Most of the work left to do involves polishing things up as much as possible and adding a few community requests here and there.

Please stop by the forums and share your opinion on the level and the game!

Containment Initiative Final Map Incoming

The final map to be released before the game leaves Early Access will be available within the next week. This map will require the player to have completed most objectives and will be fairly difficult, so you will definitely need most of the upgrades unlocked! Preview below:

https://www.youtube.com/watch?v=rRKFTd-whok&feature=youtu.be


This map will be available to test on the beta branch within the next few days. Keep an eye on the forums for details!