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Containment Initiative News

Containment Initiative 0.901 Released

Containment Initiative 0.901 is now live. Major changes listed below:


-Maps now have multiple objectives that when completed will give the player a reward
-Co-op has been added to all maps
-New Map Selection panel
-New UI in mission

Check the forums for the full patch notes.

Depending on the map type, the objectives will be different. Examples include killing a certain number of infected, surviving for a certain amount of time, or finishing a mission using only a pistol.

Once the final map is added before the game leaves Early Access, the map will be locked behind completing a certain number of these objectives.

Looking forward to launch


Going forward, I will be focusing on improving the new player experience, and improving the overall feel of the UI and trying to do some work in the graphics department to give the game a more polished feel. The last update will feature a new map with full locomotion. This map will be much more difficult compared anything else currently in the game and will require players to have most upgrades and weapons unlocked to have a chance at completing it and beating the game.

After launch, I plan on providing some updates including new maps and possibly new weapons. These won't be put out at the pace the Early Access updates have been released at, but you can still expect some after-launch content.

Containment Initiative Local Asymmetric Co-op is Live!

Today, we are happy to announce the inclusion of local co-op into Containment Initiative.

https://www.youtube.com/watch?v=-2y8S4W32lI

If you've gotten sick of being alone and always having to watch your back, you can now have a friend help you using the mouse and keyboard from the PC. The second player will play the role of support sniper and will have a fixed sniping position on the maps that it is currently implemented on.

Most importantly, the feature is live on the Scavenge: City map which means you can have someone cover you as you collect crates and attempt to call for pickup to escape!

Co-op is currently implemented on a total of 4 maps with more planned in future updates.

VR Player's view:


PC Player's view:

Containment Initiative 0.8 Locomotion Update is Now Live!

This is our biggest update yet. There are tons of new systems, features and upgrades that we are excited for you to try out. Details below

https://www.youtube.com/watch?v=ithMcF5gxvg&t=19s

New Mode/Map - Scavenge: City (Locomotion Enabled)


This represents a huge shift for a game that started out as a stand in place wave shooter. Now players will have the opportunity to explore a city map and collect various types of supply crates in an effort to upgrade gear, earn money, and upgrade their health.

Red Weapons Crates: Collecting these will allow you to unlock weapon attachments and the new night vision goggles.

Blue Medical Crates:These will allow you to upgrade your total health.

Yellow Crates: These are worth $75 a piece, so you can still earn cash to purchase weapons while in this mode.

This new mode is the first to feature difficulty scaling that is governed by the amount of noise you make. At first, the level will be fairly slow and you will have lots of opportunity to gather crates quickly. Once you start shooting however, more and more infected will swarm the area. This system is caliber based, so the bigger the weapon, the more attention it will draw.

New Player Upgrades and Attachments




Suppressor - If you are looking to prevent unwanted attention and keep infected numbers low while you search for crates, then this attachment will be your best bet. This will reduce weapon noise by a factor of 3x. It does reduce damage by approximately 20 percent however. Currently, the benefits of this attachment are only realized on the Scavenge: City map, but this will change soon once the new sound based difficulty scaling is implemented in the other maps.



Night Vision Goggles - Players have always had to choose between being able to see in the dark with the flashlight attachment or having better accuracy by using the laser attachment. Now for the price of 20 weapons crates, you can equip night-vision goggles that will allow you to see much better in low light conditions. The big benefit is that now you use the night-vision goggles to see in the dark and you can also equip the laser attachment as well.

HP Upgrades - The player's default health has always been 100HP. Now by collecting the blue medical crates, you can permanently increase your health up to 120HP. 1 medical crate can be traded for a 1HP increase.

New Menus


Some of the menu's in the helicopter have started to get a re-design. Now much simpler and cleaner looking, this is the start of the new system and it will be expanded in the future.

Containment Initiative 0.6 Released

Hi everyone,

Today I've got another content update that I'm releasing for Containment Initiative. The main feature of 0.6 is a new map, Bridge: Defense. This map will place you high up on top of a bridge and will have you defending a downed helicopter until help can arrive.



This update also includes some new animations. The infected will now stumble back whenever you shoot them. This makes the game slightly easier now that you are able to stun them momentarily and it makes shooting them much more satisfying.

I have also included a new headshot effect that includes some chunks of flesh as well as some blood spurts that will continue momentarily after you shoot them. This should give the player a better indication when they land a headshot.

New headshot effect and hit animations in action:
https://www.youtube.com/watch?v=IQsLd6gMv3g&feature=youtu.be


The final feature in this update are some graphical enhancements. All maps now have a bloom effect that gives the lights within the level a nice glow. There are now sun rays that will cast in the daytime level as well.

Sunrays and Bloom:

To cap it off, we have a new trailer created by our Community Manager, abnormalmonk that shows off more of the content and improvements the game has had added since the Early Access launch:

https://www.youtube.com/watch?v=Fuv1o448gaE&t=1s

Full Update Notes:


-New map Defense: Bridge
-All new zombie animations(Zombies now react when shot)
-New particle system for headshots(pieces of flesh and arterial spurts upon landing headshots)
-Added Bloom effect to all maps for better looking light effects
-Added Sun rays where appropriate
-Flashlight now casts shadows
-Changes to the sniper rifle scope to make it easier to use
-Sniper rifle now has a second held position on the front grip

Containment Initiative 0.5 Released!

Containment Initiative 0.5 Released!


To celebrate one month since release, I'm releasing version the next major update for Containment Initiative.

The feature changes and additions compared to the last major update are the following:


-Six new zombie types
-More varied animations and models for all infected
-All pistols now have a slide release on them that allows you to chamber a round instead of manually cocking the pistol(which you can still do if you prefer)
-Pistol slides will now lock back appropriately when they are out of ammo
-Further improvements to the controls and weapon handling
-Improvements to certain textures
-New spawning system that gradually increases the difficulty as time goes on
-Higher Difficulty ceiling as time passes
-Replaced all low resolution buttons with higher quality models
-Extraction animations: Now players will have a visual indicator when they are about to exit the level

Screenshots of new zombies:









For more detail on what has been added in each incremental patch since the 0.4 release, check the games' Steam forum.

Going forward, my focus will be solely on new maps and implementing the new scavenge mode that will be added to the game before release.

As always, if you have any feedback or encounter any bugs, please stop by the forums and let me know.

Thanks