Melee Combat
The next update for Containment Initiative is live. This update is the first one to include a weapon that allows you to perform melee attacks, the axe! If you find yourself in a tight spot and can't reload quick enough, now all you need to do is reach down on your hip and grab the axe and swing away.

The axe is particularly valuable on the Scavenge maps due to the fact that it allows you to kill infected without making noise that could attract more of them. The mechanics are very new to the game so if you have any feedback regarding them, please don't hesitate to stop by the forums.
A few quick clips of the axe in action:
https://youtu.be/ggKYLztBMo0
New Zombies
Also included in this update are two new zombies and one zombie model that has been updated.


Launch Details
Containment Initiative originally released onto Early Access in September 2016. It had 4 maps, only the Survival and Defense modes and 4 weapons when it launched. I estimated that it would take approximately 3-6 months to finish, the latter of which puts us squarely in late March.
During Early Access, the game has had 3 additional maps added, a new mode with locomotion(Scavenge), two new weapons, more than double the number of infected types, an attachment system, objectives, and the ability to play local co-op on the same PC.
At this point I feel comfortable releasing the game in the next couple of weeks. I just want to officially give a heads up that the price will increase when the game launches. If you have any questions regarding release of any feedback regarding the game or this update, feel free to drop by the Steam forums.
As a further note, the game will receive post-launch updates in the form of new maps and potentially new weapons.
Happy Hunting!