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SYNTHETIK News

New Synthetik 2 Features & Story Trailer!

[previewyoutube][/previewyoutube]

Our new story trailer is out, including some new gameplay footage, check it out above!

On Wednesday a next Pre-Alpha round will start, keys will be distributed in Discord and a few in other places. Stay tuned! More keys will follow over the next weeks. Check out the Discord mini-news, twitter and the steam forums!

We have also decided to move the release date to the 11th of November. This gives us a bit more time to work on a couple new features we wanted to add and needed extra time to polish the new dedicated server based online co-op. You can find the updated feature list below!


New in SYNTHETIK 2:


[h2]▧ NEW WORLD:[/h2]
  • Take possession of powerful Faction Arsenals and their varied gadgets and technologies!
  • Explore much more varied and complex environments with destruction, physics & full 3D!
  • Fight the powerful Machine S.A.T Police Force, Chrono and Shock Squad and their bosses!
  • The Technology Ruleset v2 elevates gameplay, faction and world design to a higher level!



[h2]▣ NEW GUNPLAY[/h2]
  • Master the satisfying manual reload system,
  • leverage the unique top-down headshots, now more accurate than ever!
  • A new attachment system allows for even more varied upgrade paths!
  • Weapons can now be leveled and unlock new perks throughout your run!
  • Master new mechanics such as single shell reload, dual wield and more!
  • Weapons can still jam and overheat, check yourself before you burn yourself!



[h2]◩ NEW GAMEPLAY:[/h2]
  • Reimagined classes and new class specializations give you many paths to try!
  • Our Alchemy Action editor enables unseen new depth in upgrades for items and abilities!
  • Make hard choices on the new Black Market, Medical, Gambling and God Shrine terminals!
  • Armor 2.0 enables backside hits, deflections, ricochets and deeper gunplay!



[h2]▩ NEW TECH:[/h2]
  • Our powerful new framework, UniversEdit brings unending new possibilities for you & us!
  • Use our truly next-level modding / content creation tools right within the main menu:
  • Create and share your own items, abilities, weapons, classes and more within minutes!
  • Play online with new networking with full dedicated servers and support for 1-4 players!


[h2]▦ UNIVERSE HUB:[/h2]


Don't forget to wishlist!
We hope you enjoy,
-Team FFG

https://store.steampowered.com/app/1471410/SYNTHETIK_2/

Update 26.1

Hey everyone!
We are very happy to see you hyped for Synthetik 2, don't forget to check out the S2 FAQ where many of your questions have been answered! Today however is the time to get rid of the nasty memory leaks and we added some extras as well;

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[h2]Essential: Engine Update[/h2]



We updated the engine to the new 2.3.2 version which according to QA and the beta testers fixes the nasty engine memory leaks (which are also the cause for the console crashes) and fixes most other crashes but let us know how things work out for you. There are also some other benefits from the new version as quoted below:

"...2.3.2 removes a few memory/performance bugs in the IDE, improves the garbage collector for a little more in-game performance and a lot more stability, and also smoothens FPS values when on Windows..."

In case of your game just quitting without any error message, this should now be resolved, the same for switch users who just ran out of memory around the third level. Sorry for it taking so long but this was out of our hands as we have no engine source code access.


[h2]New: Arena Chest[/h2]



Added new Arena chest to Legion rising which can appear in the first 2 rooms.
Can grant any of the gray-tier starting weapons which are unlocked from the arena premium upgrade.
While these are clearly inferior to blue weapons, they are still fun for a while!

  • Can grant:
  • Ump-9
  • FMG-9 personal
  • Last ditch M16
  • M14 Mini
  • L21 Lever Action

Requires the arena upgrade or a console version, can not drop when less than 5 bosses are killed total (for new player experience) and does not drop when a wood weapon crate is present.



[h2]New: The Synthetik Universe Hub (BETA)[/h2]



If you haven't seen it yet, we have opened synthetikuniverse.com
our new online hub for the community and news about the Synthetik Universe.

The Synthetik Universe community hub is the place for all games from Flow Fire and the community. We have many cool things planned and more content is to come, so stay tuned! The Universe Hub also marks the start of the Synthetik Universe as a shared world with consistent gameplay ruleset, factions and lore between our new games.

2 new Blog entries and the first iteration on the Hub are being worked on and are coming soon!



[h2]New: Downloadable Fan Package [/h2]



If you haven't seen, we have uploaded a big FAN PACKAGE on synthetikuniverse.com
with 4 free old game versions to play (make sure to backup your savefile tho) and many other cool things! The Package is around 1 GB.

  • Free old Synthetik development builds, old development trailers and screenshots
  • Synthetik Art packs with splash art, unit images, wallpapers and more
  • Synthetik weapon modding infos and downloads
  • Check out the page for all the goods!



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[h2]Varied Changes[/h2]



  • Added a first draft of Hungarian localisation
  • Sniper drone now has 2 seconds cooldown as long the player is out-fight
  • Capped last defender to give out a max of 60 plating, now also gives 20 instead of 10 in phase 5
  • Fixed insanity challenge showing always on end-boss even after having it already
  • Fixed P9000 going negative heat when dead
  • Fixed item cooldown effects not working properly in certain areas, Zion as example
  • Added localisation string to arena upgreade weapons so its clear it's from arena
  • Field supply healing does no longer stack
  • Players spawn a bit further apart to reduce the chance of weapon issues in first frame
  • Weapon upgradestation discount for low tier starter weapons from 40>60%
  • Clutch achievement now works when below 1 second no longer below 0.15s
  • Conveyor speed reduced and made easier, damage fields now work properly
  • Fixed coil ammo not working for modding
  • Fixed power tuning mentioning it requires below 10 heat
  • Reduced speed of conveyor boss
  • Varied other fixes

  • Increased droprate of RPK Thundra to normal levels for epic rarity (3x higher), heat 1 > 0.9
  • Laser cannon (Arena Upgrade) max ammo from 40 to 35, Heat reworked
  • T89 Tokko damage increased from 1.2x to 1.5x
  • STG-44 (Arena Upgrade) Damage up from 0.8x to 0.9x, heat from 1.05 to 1.15,


While still a little redundant, the RPK-12 now works decently as an run & gun LMG after the previous rework and can now be justified to drop normally as a cause, Laser cannon was still overpowered, the previous Tokko buff was not enough to compensate for semi-auto and now sits in between an AR and something like a Sour DMR, while STG got stronger but now has to pay more attention to heat which also makes historically sense as a nice bonus. - Shrike


[h2]Extra: Double EXP and Special-Run codes[/h2]



Added 30 double exp tokens for everyone!
All special run codes have been reset

New one-time special run codes:
Enter in chat after starting a new run to activate. Only works once until reset!

/BEESKNEES
Stupid stunlock
/HOTTAMALES
Hot hot hot
/GUTS
The swordmaster
/SCHNITZEL
A classic
/MAGNUMPII
Moustache
/MADNESSDAY
Thank you Tom
/MACHETY
Never enough moustache!


Find more codes on our community hub and scattered around the channels!




Known issues: Engine update & crash PSA:

Keep in mind that there is a known issue of stuttering for some players but we still think this engine issue is better than the previous engine memory leaks and we have to go with the lesser evil now. We don't want you to wait forever for another fix where we don't know when it will appear. Consoles are also still not fully fixed engine wise and on top our Console devkits were stolen and we have to reaquire them to patch, but hopefully both arrive around the same time, although we can not give an ETA at this point. We are very sorry for this but this is not all in our hands and nothing from our side can really make it faster.

If the engine stutters are too much we will upload a beta version of the previous update. (Yeah..)

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Alright that's all! We hope you enjoy.

Remember to check out the FAQ for Synthetik 2, it also contains S1 related infos.
Synthetik 2 Announcement FAQ

Have fun! - Team FFG

SYNTHETIK 2 announced!




Hey everyone!

SYNTHETIK 2 is on the way, and it’s coming to Steam Early Access first!
We expect to release the Early Access version this summer, and work with all of you on its development.

A brand new Tech Framework and Universe Ruleset allow for a world of new possibilities and a total Graphics Overhaul! The Machine Legion will show their mighty Factions, each with their own special Technologies and powerful Arsenals.

As if that wasn’t enough, there will also be Online Coop for up to 4 Players and a new SYNTHETIK Universe Hub to bring the community together. Last but not least, powerful and easy to use Modding is also on the horizon!


[previewyoutube][trailer][/previewyoutube]


KEY FEATURES:


  • The SYNTHETIK Technology Ruleset V2 brings gameplay to new heights, while a brand new framework opens up tons of new possibilities, further refining the uniquely deep weapon handling mechanics

  • Re-engineered in full 3D from the ground up to add an extra dimension to your unforgiving quest to take down the machine gods

  • A fresh new progression system combined with new randomized environments and many new Faction arsenals and items!

  • Introducing the SYNTHETIK Universe, expanding on the Machine Gods, Technologies, Doctrines and Generals of the various Machine Factions, including our new Lore and SYNTHETIK universe hubs!

  • Up to 4 player online co-op with full dedicated servers and more focus on tactical coordination and teamplay!

  • Powerful modding capabilities thanks to new ‘Universe-Edit’ Engine Framework which unlocks our gameplay tech for every player, with content creation tools that work directly within the game (released gradually, more info later)


Stay tuned for our upcoming Blog entries on the new Synthetik Universe hub!
We’re looking forward to sharing SYNTHETIK 2 with you all this summer!

- FFG Team



https://store.steampowered.com/app/1471410/SYNTHETIK_2/




SYNTHETIK 1 Patch Info We are currently preparing another patch for Synthetik with an upgrade of the engine version, hopefully improving some things related to current issues, this should arrive in the very near future.

See you soon and don't forget to wishlist!




Patch 26.06



Many more fixes are now live! Things might still not be perfect but should be dramatically reduced with previous 26.05 (145 Fixes!) and now 26.06, we are still investigating on your further reports. For Ultimate we added a lot of things but also had to switch to an very early new version of the Engine, changing many fundamentals and causing a lot of trouble, we are sorry for inconveniences.
- Shrike



[h2]One time run codes[/h2]
Already used One Time Run codes are all reset and can all be used again!
Special Run codes can be used once per savefile, enter them in chat after loading into a new run right at the start!


Enter in chat in new run:

[h3]/REDLINE[/h3]
Gotta go fast
[h3]/ZZSSHH[/h3]
Missilessssssssssssssss
[h3]/MALLNINJA[/h3]
Impressing the ladies
[h3]/ADDICT[/h3]
Drink responsibly
[h3]/THUNDERGOD[/h3]
Lord of thunder, hear thy call!
[h3]/INSTAGIB[/h3]
Full Sale Room Clearance
[h3]/GAU8[/h3]
Who touched my gun?
[h3]/GURREN[/h3]
To infinity!
[h3]/SHINOBI[/h3]
Actschually the mallninja code has a more fitting mechanic..
[h3]/CHERNOBYL[/h3]
Living dangerously
[h3]/INVOKER[/h3]
Icefrog stop the mobility creep pls
[h3]/ERASER[/h3]
He is back!
[h3]/WORLDISNOTENOUGH[/h3]
Shaken not stirred


You can not use multiple at once. There might be more scattered within the community!
These codes will eventually be reset, have fun!


[h2]Exp Tokens[/h2]
Everyone has gotten a good bunch of exp tokens, granting double experience for a run each!
NEW - A player leaving your coop session (leaving, rage quitting, internet out, disconnect, crash) after the run has gone for a bit, will grant you one double Exp token.


[h2]Weapon Modding[/h2]
Remember to check out the weapon mod sharing channel on discord for some cool weapon
mods! Its as easy to install as unzipping a file into your folder! Instructions on Discord or Steam forum.
https://discord.com/invite/RVUqxWtZDN





[h2]Changes & Fixes:
[/h2]
  • Fixed many crashing issues and others issues (45 total)
  • Fixed Jet Achievement
  • Fixed Class Level Achievements
  • Fixed Shield and Credits Achievements
  • Fixed Generic Shrine not working in Coop and being invisible for the other player
  • Fixed Last Defender Field Attack being overwritten by other phases sometimes
  • Likely fixed players not getting ownership of their starting weapons at start of the game in coop

  • Boss Dialogs now are closing on Escape Press
  • Stats upgrade kit can now no longer be exploited with shaker (wasn't easy to nerf due to dropping not saving any info so it had to be gutted for the moment)
  • Shaker cooldown increased by 15%
  • Added Ammo Stack to Firing Range
  • GPS and Black market teleporter are now back to normal item pool although low chance, still exist in Mystery Crate pool
  • Flametongue burning damage and range slightly increased
  • Removed random rare room event giving Hyper adrenaline buff for one room
  • Removed healing reduction from modded weapon debuff
  • Fixed sound that played when pressing “L”
  • Controller Deadzone Setting to max 25 instead of 14
  • Low Quality setting now reduces particle amount for better infight performance
  • Armageddon shard now kills after 10 seconds in the third room instead of instantly at the teleporter, now has a bit of animation also to convey it better
  • Increased text size in english by 1 point for main text and slightly larger text font


[h2]26.06 for Consoles:[/h2] (Coming later, certification starting very soon)
On Xbox and Switch a small remedy will be enabled where you will be able to click on the first name in the credits as a cheat, giving you 25 levels for the selected class and one prestige + 15 exp tokens as a small condolence and as a way to get progress back.
Console versions gain 10% more experience

There will be some time until this is live on consoles however, an announcement will be made at that point again on Discord and Reddit.





[h2]Previous patches[/h2]

7 January - v26.5
- 145 Fixes

19 December - v26.4
More fixes as usual
GOG Bridge updated, more work is being done there
Upcoming QOL changes outside of fixes:
- Unstable randomizer should work on starters
- Custom fitting has an effect on special weapons
- Longer teleport time (10s more) on conveyor boss
- Armageddon shard displays charges until explosion in buff bar

17 December - v26.2
- A good bunch of fixes and crash fixes are live
- Conveyor belt boss is a bit shorter
- Auto Triggers on some items have been reduced
- Gladiator now can't go to 0 ammo
- Armageddon Shard now shows a debuff
- Some other QOL changes
- Achievements have been enabled

16 December - v26.1
- Several fixes and crash fixes are live
- Fixed issue of people not getting prestige shop game modes in coop (?)




------------------------------------ Support the Team! --------------------------------------



Remember you can support the team and save money on the DLC Bundle!
We have some really amazing things in work but need your support!
Stay tuned for our announcements 2021!

https://store.steampowered.com/bundle/10032/SYNTHETIK__All_the_things_Bundle/?l=german


Stay tuned!
- FFG

SYNTHETIK ULTIMATE is live!



The ULTIMATE EDITION update is now live!
This update includes a lot of new content, enhanced story features, improvements to core gameplay systems and balancing, and much more. Even if you’re played a whole lot already, the Balance changes alone, should shake things up considerably!

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We also finally launched on Switch and Xbox One! (Playstation is TBA) So grab your copy!
XBOX ONE - SWITCH US - SWITCH UK

Remember to be in our newsletter on Synthetikgame.com
to not miss out on our upcoming games! Onto the new features:






[h3]NEW - Story Intro scene
NEW - Outtro scene
NEW - Boss Dialogs[/h3]

We added a new story intro scene which finally explains the backstory a bit, a outtro when beating the new Armageddon room and Bosses sometimes also will have some dialog (Singleplayer only)!







[h3]NEW - Armageddon Final Fight
NEW - Armageddon Shard Loop Mechanic [/h3]

The Last Defender now finally has something to guard; the Armageddon Room.
Face a last onslaught of the Red Guard while trying to override the Heart of Armageddon!

Beating the Last Defender will still count as a win for class challenges, but to get into loop, you will now have to beat the Armageddon Chamber and override the sequence in time before things go dark.

The Armageddon Chamber also Introduces a new mechanic with the Armageddon Shard,
the Shard is introduced for playerd who want the game to end soon and feel like they had enough of their often 40-60minute run. Picking up the Shard will give you strong power but kill you after 3 more rooms, ending the game. Players who want to keep trying in the loop should leave the shard.







[h3]NEW - Conveyor Belt Boss Encounter[/h3]

The Belt room offers a difficult new boss-like challenge, sometimes appearing after the second floor!
Face a dangerous onslaught of enemies on conveyor belts with changing directions!
We will see about further tuning after more player feedback.







[h3]NEW - Rare Enemy Squad spawns[/h3]

Similar to everyone’s favourite loot vacuum cleaner bot or the minitank, rare enemy squads can now spawn in normal rooms in occasions near turrets, usually in squads of 2 or 3, for some extra challenge. Their rank is increased based on difficulty and grant high exp and credits, but can also be avoided if the environment allows it.

  • NEW - Riotshield Medic Squad
  • NEW - Sniper Black Squad
  • NEW - Special Elite Shotgunner Squad
  • NEW - Railgunner Squad
  • Combat Engineer Squad (If owning arena upgrade)
  • Psyonic Squad (If owning arena upgrade)

  • More new rare enemy types!
  • NEW - Ballmedic (Spawns instead of riotshield medic)
  • NEW - Gatling Glider (Spawns in vehicle areas)
  • ‘NEW’ - Minitank (it got lost in a patch)
  • Added notification when minitank, Treasureba or squads spawn


These new enemies and squads will spice things up and add some intensity spikes.
Additionally Elite enemies and rare enemies now will show their names so you know
who nuked you out of the game ; P







[h3]NEW - Alchemy Synergy Terminal[/h3]

One big new terminal has been added, the Alchemy shop! It can randomly occur, offering new items with designs based around synergy with other items. This should definitely shake some things up and allow even more crazy builds! A shop will always offer a choice of 3-4 each given time.


[h3]Inventor's loot-table[/h3]
  • New Item: Orbital Relay
  • New Item: Missile Control
  • New Item: Trapper’s Teleporter
  • New Item: Shield Link
  • New Item: Underbarrel Chip
  • New Item: Energy Link


[h3]Alchemist's loot-table[/h3]
  • New Item: Lifeblood
  • New Item: Shaker
  • New Item: Elemental Resonance
  • New Item: Fire Fury
  • New Item: Nitroglycerine
  • New Icon: Refresher


Per example, Trapper's Teleporter can spawn your trap items like Bear trap, Psy Field, even C4 and Neutrino bombs on enemies! Nitroglycerine can trigger explosions upon explosions, Shaker grants one charge to all charge based items and more fun awaits!

The alchemy synergy shops have a 15% chance to spawn per room after the first floor, max 2 per run and items cost less than other items of similar rarity. It will always have one of the two loot tables, with around 4 items to choose from.







[h3]NEW - Ghetto Blasters[/h3]

Some new music tracks have been added!
You can now find Ghetto Blasters in-game which play one new music track upon usage:

  • NEW - 3 New Goa tracks (12 min total)
  • NEW - 2 New Cyberpunk tracks
  • NEW - 2 New Synthwave tracks (Main menu & Outro)








Some UI improvements have been implemented, most notably the new tooltip, the new enemy names and the new Progress menu will increase polish a nice bit.

  • NEW - Room Progress Overlay Menu - Shows level progression after a boss fight
  • NEW - Tooltips - Tooltip rework with added icons and more polish
  • NEW - Health bars now show a additional damage effect & show healing of smaller thresholds
  • NEW - Plating now shows an plating effect when shot or gained (again)
  • NEW - Death statistics now shows weapon attachments
  • NEW - Rare Enemies and Elite enemies will now show their names!
  • Clicking the Challenge Perk will cycle to the Insanity or Default Challenge
  • Chatbox will no longer block weapon firing
  • Improved varied controller gameplay elements


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[h3]Item Auto Triggers:[/h3]
Certain items that require button presses now auto trigger on shots when not used for a longer duration. This seems a good solution to keep the manual usage but reduce required micromanagement

  • Kunai Throwing Knives (10s)
  • Tomahawk (25s)
  • Mass Shotgun system (35s)
  • Dragons Masterkey (35s)
  • Laser Mines, Stun, Acid mines now auto plants like Bear Traps when full charges
  • C4 now also auto plants when at full charges but only outfight, now has 2 charges


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[h3]Attachment Update:[/h3]
Attachments had a balance pass and some new attachments have been added!
Attachment changes are outlined in the balancing section further below.

  • NEW Attachment - Angled Grip
  • NEW Rare Attachment - Titanium Eternium Rifling
  • NEW Rare Attachment - Custom Fitting
  • NEW Rare Attachment - Unstable Randomizer


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[h3]Achievements:[/h3]
A bunch of Steam achievements have been added!
Due to a backend error they seem to not be live yet but will be rolled out in the next day.







[h3]NEW - Create, import and share new weapons![/h3]
(PC Only) Tons of stats are available to be changed, you can add new sounds and new weapon images
The only thing off limits are some perks the existing weapons have, but even without, there are many variables from our uniquely deep weapon system to play with.

The best part: Making your own weapon is extremely easy, everyone can do it!
It mostly relies on opening a text file and changing some numbers and pressing save,
No convoluted downloads, editors or strange installs. To make a good new weapon you should try to make a new weapon image and at least look for a new firing sound but it is not required.

NEW - Make your own weapons with extreme ease! Anyone can do it!
NEW - Share and download fanmade weapons over our modding channel!
Up to 10 modded weapon slots active simultaneously at the moment
(you can store infinite on your PC of course for easy swapping out)
Locally saved modded weapons of course can’t work in coop.


[https://discord.gg/BP3KeRTufh]


[h3]Quick Modding Instructions:[/h3]

30 second modding tutorial - its that easy!
  • 1. Open your savedata location, C:\Users\YOURUSERNAME\AppData\Local\Synthetik
  • 2. Open the folder "Modweapon0"
  • 3. Open the weaponbalancing.sav with the Editor
  • 4. Change the balancing, follow the instructions for adding sound and image, save file
  • 5. Go ingame and search for "Mod weapon" in weapon database, upvote with token
  • 6. Enter firing range through menu near the logo, buy weapon from shop to test
  • 7. You can keep changing things and rebuy the weapon for quick iteration
  • 8. To use your 10 slots, put other weapons into new folders “Modweapon1”,2,3,4 etc


More instructions can be found inside the weaponbalancing text file.
For an image you can simply put a new .PNG in the folder, same for sounds. It will never get easier than this! It's actually much faster than how we created our own weapons..

Weapon Sound Creation Tips:
Download Audacity for free. Find or make your own sounds like from freesound.org, edit as you like (or don’t), and then export them as .ogg from Audacity and put them in the folder with the correct naming as written in the weapon balancing file.

Weapon Image Creation Tips:
You can download GIMP or Photoshop CS2 for free if you don’t have access for Photoshop, look up a tutorial for cropping, and that is all you need to create weapon images. You can also mix together images from existing Synthetik weapons. Export as 425x125 PNG, and put it in the folder. That's all you need!

Balancing & Cheating:
While making overpowered weapons is briefly fun, give it a try to make something that is cool but balanced within the game and has room to scale up with the upgrades. Picking up a modded weapon right now will skip the new armageddon room and achievements, and give a small increase in terror level, you will see a “Cheat debuff”. More blatantly overpowered weapons will give a stronger “Cheat” debuff with more downsides, so there is more incentive to make something plausible. If the community mostly shares ‘balanced’ weapons, we will consider removing these debuffs but in general this is a complicated and nearly unsolvable issue.

We will keep an eye on what people do with it and adjust accordingly, but don't worry too much about it, have fun!




A firing range mode has been added! Enter by clicking the button next to the game logo in the main menu. You can test your modded weapons or simply try get a good score on the target dummies!

Some weapon shops litter around in the firing range to test tokened weapons or your new
mod creations!







Here begins the Balancing part of Update 26: Ultimate
Many things have been adjusted, overpowered items have been toned down and more things are being made viable. Overall we felt things had been in a good state but will definitely shake up some preconceptions and coupled with the synergy items will allow for even more builds!

[h3]Variant Balance:[/h3]
  • C-Charged variant crit chance 8 > 15%
  • Prototype firerate and heat negatives from 15 > 10%
  • Kaida Elite now also reduces deviation by 3
  • Taiga Hunter damage increased by 5, now cools down 20% faster




[h3]Attachment Balance:[/h3]
  • Multiplier icon and name changed, multiplier icon used for randomizer
  • Multiplier now reduces heat by 20%
  • Super Heavy compound damage bonus from 40 > 50%
  • Impact CPU turret damage increased by 25%
  • Cranial CPU now reduces damage by 15% instead of 30%
  • Eternium further reduces speed and gives more extreme stats
  • Tri-Bolt Carrier damage and firerate reduction reduced 0.7 > 0.75 = Better
  • Spreader now also grants 25 move speed
  • Hair Trigger damage bonus on semi-auto from 20 to 30%
  • Caliber reduction from -15% damage to -10%
  • Reload Vent heat reduction increased from 10% > 15%
  • Tri-Bolt carrier now doubles damage on laser cannon instead of doing nothing
  • Hyper accelerator deals a bit less damage in case it adds full penetration






[h3]Weapon Balance:[/h3]
  • Super 90 now properly uses the last shot crit instead of 60% more damage on last shot
  • (Nets around a 10% damage increase at 4 magsize with 200% crit damage)
  • Last Breath damage from 1.55 to 1.6, recoil from 60 to 55
  • Desert Eagle and Titanium Eagle recoil reset speed from 0.85 to 0.95 (Buff)
  • Kaida Laser Pistol maximum recoil from 50 to 45
  • Armageddon now uses 5.56 > 8.8mm armor piercing type ammunition
  • RPK Tundra damage from 1.05 to 1.15
  • Type 89 Tokko rubber grenade chance 7 > 10%
  • Type 89 Tokko damage from 1.1 to 1.2 (also benefits from AP headshot increase)
  • Gladiator Gatling movement speed reduction from 150 > 100, Heat firerate 2 > 2.5
  • Gladiator Gatling ammo regeneration rate 1.5 > 3, delay from 1.5 to 0.5
  • Laser SUB firerate slightly reduced, now gives half in loop
  • Laser SUB now gives half the shield but is multiplied by difficulty percent
  • Raptor SG and Battle Hymn essentially have 10 more armor pen given the ammo change
  • Tactical observer firerate scaling reduced 0.4% > 0.25%, base firerate increased
  • Twin Mill boss scaling reduced, 15>10%, 6 > 5 recoil
  • AKS-74U new firing sound, damage from 1.05 > 1.12, ammo gain from 45 > 55
  • Pressurized impaler recoil reset from 0.8 > 0.9
  • M32 reload speed reduced noticeably
  • AMD65 recoil reset improved by around 10%, also benefits from better AP ammo HS bonus
  • RRX Coil Shotgun is now Epic tier due to strong overperformance
  • KSG 2000 is now Rare tier, damage from 1.25 to 1.1, magsize from 16 to 12, deviation strongly reduced
  • M75 Heavy support now charges double as fast when below 1 charge and loses charges 20% slower
  • M75 Heavy support now has 8 magsize and is dual burst
  • (Experimental) M75 now gives 200 shield per second when removing the charges by moving and above 0.75




  • Scar Laser Socom ammo gain from 40 > 50
  • AS VAL damage from 0.95 to 1.1, ammo gain 30 > 40, +25% HS bonus
  • FMG9 Medic rarity to uncommon, halved regen, regen is now multiplied by difficulty
  • Sour DMR recoil reset from 2.5 to 3, damage from 1.75 to 1.85, Headshot bonus unchanged
  • R5000 DMR damage from 1.25 to 1.35
  • Yoko Lagann damage increased by 10%, now counts as launcher for demolisher
  • Yoko Lagann now grants 7 armor when held or when in backpack to reduce risk
  • GM6 Lynx and GM6 Lynx critical damage bonus from 20 > 30%, damage increased 15%
  • A5C Test Version Firerate increased, cooling from 1.5 > 1.4
  • Tuned M14 headshot damage bonus +25%
  • Viciator ultra heat from 0.9 > 0.8, firerate heavily increased, damage from 1.45 to 1.4
  • Road Warrior heat from 0.65 to 0.8, max ammo from 34 to 30
  • AEK Special Elite elite kill heal reduced from 100 to 60
  • Laser cannon magsize from 18 to 20, ammo gain from 30 to 20, Firerate slightly reduced
  • Ion Obliterator now deals 225 > 200% headshot damage as described in Ion
  • Annihilator ANH-6 damage from 1.4 > 1.2
  • MAG47 Heavy MG now reduces overheat damage by 33%, magsize from 75 to 85, benefits from AP Headshot bonus, fixed seemingly infinite stacking of damage resistance
  • M79 damage from 2.2 to 2.6
  • Ares GL damage from 1.4 to 1.5, reload speed from 2 to 1.75
  • Laser shotgun and Battle hymn now count as shotgun and laser
  • Nailgun damage from 0.97 to 1.05





[h3]Item Changes:[/h3]
  • Unidentified Potion healing from 30+5*Power > 35+5*Power, poison and dazing duration reduced
  • Methadone damage resistance from 65+5 to 45+5
  • Both masterkey items pellet damage increased by 50
  • Both Flare items range from 700 to 800
  • Both ammo packs cast time from 1.2 to 0.7
  • Tsunami Talisman is now Epic rarity
  • Rosarius recycling bonus is now +100 max shield again
  • Powershot damage bonus reduced to 66%
  • Decoy cooldown reduced from 30 to 18
  • Power array now gains 3 > 2 charges per second, kill charges unchanged
  • Neutrino Bomb explosion amount from 4 to 6, timer from 3 to 2.5
  • Twin Link ll duration from 1.25 to 1, Rarity increased to uncommon
  • Beamer DPS increased by 40, speed increased by 50
  • Heat Spreader now passively grants 10% weapon cooling
  • Hyperfeed now reduces heat instantly by 15, and 10 > 20 per second while running
  • Shock Impulse base damage from 0.5+0.2 to 0.4+0.1, cooldown from 4 to 5
  • Refractor Crystal cooldown 70 > 80
  • Psy Field range from 160 to 185
  • Stinger Glider hp scaling 1.5+0.5 > 1.5+0.4
  • Fangs of Mordigan health power scaling from 0.5+0.5 to 0.75+0.25
  • Divine reconstructor recycling bonus changed to +250 HP, now also grants +250 on activation
  • Bloodrite damage increased 50%, range from 1500 to 1000
  • Redline speed 200 > 250
  • Facemelter headshot damage multiplier + 20%, CD decreased by 2
  • Plasma grenade now deals 100 more damage and properly alerts enemies
  • Infinity drill now has 100 armor pen, can hit 8 > 14 times, cooldown 13 > 16
  • Fangs of Mordigan now halves the max health gain above 50 stacks
  • GPS and Black Market Teleporter are now in the mystery loot table
  • Mystery Crate loot table no longer gives vial pickups but can drop a Health vial or Chaos Potion





[h3]Guardian Modules Changes:[/h3]
  • Aegis MK5 heat requirement from 35 to 30
  • Into Battle effect lingers longer
  • Fortify position starting ammo 30 > 40%
  • Shield overclock 150 > 125, Shield Powerup duration 5 > 10
  • Bits and pieces now grants the bonus for twice the duration at first application
  • Push forward 40 > 30% speed
  • Shielded nerfed hard


[h3]Rogue Modules Changes:[/h3]
  • Keeping Distance firerate from 25% > 30%
  • Power Tuning weapon heat decreased 20 > 10
  • Evasive Maneuvers dodge from 10 > 5


[h3]Commando Modules Changes:[/h3]
  • Weapon drop now also drops an upgrade kit
  • Weapon drop now occurs after 50 > 35 kills
  • Hold breath now charges up faster
  • Routine stacks set from 8 to 15, effect halved (nerf)
  • Heavy gunner healing passive on shots is now affected by lifesteal modifiers such as Scarred
  • Scarred now works below 50 shield
  • Specialized ammo from 35% to 40% critical damage


[h3]Specialist Modules Changes:[/h3]
  • Well oiled now continues giving the cooldown chance when at max stacks
  • Unceasing from 30% to 25%
  • Sun rising stack amount from 40 to 30, effect amount doubled
  • Calculated damage bonus from 25% > 30%




Classes are generally considered in a good state, as such not many changes are done here.
Demolisher max damage taken from 450 > 600
Breacher Item cooldown reduction (lvl15) reduced 5 > 2.5 as this was more supposed to be a small bonus to the movement speed, not make him an amazing item user in addition to strong damage and tankiness.
Some very minor tweaks and fixes have been done.






  • Enemy sniper bullets (Sniper, Redguard Nemesis) are now armor piercing, not anti material (75 > 30AP)
  • They also properly have 100% > 75% shield damage, damage increased by 50 (overall nerf)
  • Sniper turret also deals 100% > 75% shield damage, stays anti material however (75 AP), damage +100
  • APC Boss now deals damage when you stand inside it
  • Disco floor time before fields start to deal damage from 1.5 to 2.5





[h3]Ammo Types & Ammo Types Consistency:[/h3]
These changes aim to help certain weapons / types but also push a bit forward to the future ammo design for the Franchise

Armor Piercing Technology Type ammo now gains 25 > 50% bonus headshot damage
“Armor Piercing” Ammo variants for 9mm, 5.56 Ballistic Type ammo is being reworked and changed into critical chance ammo, now granting 10% increased critical chance in addition to better unit penetration damage. Renamed “Sharp Tip”
It makes no sense for ammo piercing ammo to exist for non armor piercing ammo, this is more of a leftover and makes things less weird but still not perfect
Keep in mind the Tooltip is not localized yet outside english

Shotgun Laser Ammo and Yellow Laser ammo now has the same penetration as default laser
This is a noticeable buff for Laser shotguns and M75
Plasma ammo now deals 20> 30% shield damage (a 50% increase) and around 8% more damage
Buckshot and Dragons breath deal slightly less enemy penetration damage, 0.5 > 0.4

HiggsHigs Particle cannon ammo now counts as Ion and is changed to Ion effect
This means the base projectile is much stronger but the AOE is noticeably weaker, Ion weapons are intended as heavy armor piercing single target nukes and should not overlap with the role of explosive by having perfect AOE with no falloff and downsides. Particle cannon was also just great at everything

Dumbfire missiles now deal 25% more damage than other missiles to make them a potential alternative
Psyonic ammo now has basic 15 armor pen

Acid ammo now only loses 50 > 35% damage on the acid proccs
(other shots are normal - Acid arrows still work differently)
Acid damage increased by around 200%
Acid was too weak given its very slow timing, but now it should have a role in niche situations on high health enemies, especially given it is very easy to keep it running, allowing even weapon switching in between



[h3]Negative Status effects:[/h3]
  • Each bosskill increases the maximum damage potential of the over-time effects by 15%
  • Acid tick damage cap from 400 to 600 DPS
  • Fire damage cap from 400 to 500 DPS
  • Bleeding damage cap from 400 to 500 DPS
  • Bleeding damage strongly increased on 5.56, 7.62 and 8.8mm and Nail ammo
  • Bleeding now visually ticks faster



[h3]Gameplay:[/h3]
  • Hyper adrenaline cost from 150 to 100, overheat damage reduced by 70%
  • Overheat damage % reduced from 10 to 15 as it was not accounting damage resi scaling
  • Tactical mode boss damage bonus from 35 to 50% (easier)
  • Varied minor changes / fixes



[h3]Languages:[/h3]
  • Fixed suggested localization lines from the discord localization channel
  • Replaced headline font due to missing characters on varied Languages
  • Adjusted Headline font alignment on varied Languages
  • APC Boss now deals damage if you stand inside
  • You can no longer instantly destroy the server hack event


[h3]Engine Upgrade, Bugfixes & Bugs[/h3]
  • NEW - Automatic Crashlog uploading
  • Crashes to desktop will now automatically upload the crashlog to us upon restart, making
  • it far easier to catch crash issues.


Many bugs have been fixed but to fix the notorious coop desync issue that plagued the last update,
we had to upgrade the engine to a newer version, which changed a lot of things and introduced a lot of new issues, effectively delaying Ultimate by months. The coop desync seems to still appear rarely, and we are watching closely what is happening now. Bugfix patches will follow in the coming days as needed for the issues which were left after the beta test.



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[/previewyoutube]

As some of you have already heard, U26-Ultimate is our final content patch for Synthetik and now available on multiple platforms.

It has been an almost to the day 6 years journey for Taro and me (Shrike) and we are incredibly proud of our first game. When we started working on Synthetik we mainly just wanted to make a cool game for ourselves and our friends. That it could grow into such a big game with such a supportive and passionate community is beyond our wildest dreams.
So allow us again to thank you again for your support!

Between U25 and U26 we have upgraded the Game Engine twice.
Game seems to be in a good shape now but it has grown immensly over the years.
It spans about 400k lines of code and many thousand different objects interacting with each other.
So as you can immagine changing anything in the project causes issues all over the place.
However, we still had a lot of ideas that we definitely wanted to fit into the game so we have worked for months to make this final, ultimative update for Synthetik, finally adressing some big oversights like the lacking Story elements.

During the 2 weeks Beta a lot of issues have already been resolved but we expect to deliver more quick fix updates during the comming days. The game now automatically uploads crashlogs on PC when you start the game again after an issue so posting crashlogs is a thing of the past now.
However if you experience unexpected issues please post them in the bugs channel on our discord or
on the Steam forums.


We hope you are also excited about Ultimate and we hope to have you on board for what comes next!

Shrike & Taro & the FFG Team www.synthetikgame.com