1. Victoria 3
  2. News

Victoria 3 News

Victoria 3 is part of the Steam 4X Fest!

[p]Good Day Victorians![/p][p][/p][p]Victoria 3 is participating in the Steam 4X Fest, with savings of up to 70% off! Build your ideal society in the tumult of the exciting and transformative 19th century. Find your way through the economic, diplomatic and industrial changes through this truly exceptional era!

So, start your grand tomorrow today! By picking up the base game:[/p][p][dynamiclink][/dynamiclink][/p][p]Or, for those more seasoned Victorian travellers, complete your collection in the Ultimate Bundle: [/p][p][dynamiclink][/dynamiclink][/p]

After struggling on Steam, new Victoria 3 DLC lets you curb or coax an uprising

If you've ever dreamed of ruling a 19th-century country, there are worse ways you can do it than by loading up Victoria 3. We called it, "the most beautiful game Paradox has ever made," and stand by that statement. The grand strategy title puts you in the shoes of various world leaders in order to simulate this tumultuous and transformative period of world history. And now, Paradox is turning its gaze on the Balkans. During an unstable epoch for central Europe, the National Awakening immersion pack focuses on the ideological struggles of the region as it wrestles with nationalism and bureaucratic reform.


Read the rest of the story...


RELATED LINKS:

Paradox celebrates Victoria 3's Steam review comeback, but isn't stopping there

New Victoria 3 DLC sparks major comeback for struggling grand strategy game

Overlooked grand strategy gem Victoria 3 is free to play if you're fast

Victoria 3 is on sale for up to 70% off!

[p]Good day Victorians!

You may have caught the announcement about when immersion pack National Awakening releases, but that is not all. Starting today Victoria 3 and selected content is on sale! With up to 70% off! [/p][p][/p][p]Build a Grand Tomorrow in Victoria 3! [dynamiclink][/dynamiclink][/p][p]Expand your Sphere of Influence in this pack filled with [/p][p][dynamiclink][/dynamiclink][/p][p]If it is the start of your journey then maybe begin with the Starter Edition! [/p][p][dynamiclink][/dynamiclink]
Or, complete your collection with the Ultimate Bundle featuring everything from Expansion Pass 1! [dynamiclink][/dynamiclink]
[/p]

Victoria 3 - Dev Diary #153 - National Awakening

[p][/p][p][/p][p]Hallo Victorians, and a happy Tuesday![/p][p]
While people are slowly coming back into the office from their summer breaks, we are diving right back into action with some exciting news. Today we announce the release date of Expansion Pass 2’s first Immersion Pack, National Awakening, which will come alongside the free 1.10 Update.[/p][p][/p][p][/p][p]As the name suggests, National Awakening will lead you through the rise of new nations. With a focus on the Austrian Empire and the Balkan region, you will get to experience both the struggle of the old empires to remain intact, and the ambitions of their nationalist competitors. Will you maintain control over your empire, or will you choose to fight for the independence of your nation? Will your people be subjects, or will they be citizens?[/p][previewyoutube][/previewyoutube][p][/p][p]Within National Awakening, you will navigate a tumultuous time in the Austrian Empire, deciding the fate of Hungary and the structure of the Empire as a whole.[/p][p]In the Balkan region, you will face the struggle for independence and national unification, placing your nation in conflict with the traditional empires that dominate the region. New states forming out of the ashes of empires will create a dynamic environment for events to unfold in the minor countries like Serbia, Bulgaria and Montenegro, and provide opportunities to realize the ambition of a unified South Slavic state.[/p][p]This new content, along with improvements to the mechanics of nationalism, should make any new playthrough in the region a lot more engaging.[/p][p]
See this infographic for a handy summary of National Awakening’s contents (click to get the full view):[/p][p][/p][p]National Awakening and the accompanying free 1.10 Update will be released on the 23rd of September and is included in Expansion Pass 2. If you wish to buy it on its own, it’s going to cost €9,99. Check out the Steam store page for screenshots and wishlist it there![/p][p][/p][p]As we usually do, we will dive deeper into all the content of the Immersion Pack with Dev Diaries in the coming weeks, starting with the changes coming in the free 1.10 Update.[/p][p]We are kicking off this phase next week already, when Narrative Design Lead Victoria will guide us through some coming changes that touch upon the central themes of National Awakening: Cultural Fervour and our rework to Culture and Religion traits. Be sure to check back in for that![/p][p][/p][p]I also want to mention that we have one final patch planned for the 1.9 Update. Currently planned to release next week, 1.9.8 will bring a slew of bugfixes and smaller quality of life improvements.[/p][p][/p][p]Until then, enjoy your rare happy Tuesday![/p][p]
[/p]

Hotfix 1.9.7 is now LIVE! - Not for Problem Reports!

[p]Happy Thursday Victorians![/p][p][/p][p]Hotfix 1.9.7 is now live! This hotfix contains some critical fixes including a frequent crash when looking at a states population tab, autonomous investments not updating target states and more![/p][p][/p][p]We do have one issue regarding games started on 1.9.6, you can read about that and a work around for it below. Fresh 1.9.7 saves are not affected by this issue. [/p][p][/p][h2]1.9.6 Saves[/h2][p]
If you are continuing a 1.9.6 save on 1.9.7, any expenses from a transfer goods article will stay with you after the treaty is withdrawn and will not be displayed as an expense on your balance. [/p][p]
To get around this, you can do anything that updates the diplomatic actions or pacts of you and the nation you were transferring goods with, the easiest example would be to start and stop the Improving Relations action with the target, this should update and clear the invisible expense.[/p][hr][/hr][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.9 with fixed issues![/p][p][/p][p]Check out the full patchnotes below! Checksum is ‘1741’[/p][h2]AI[/h2]
  • [p]Fixed a bug where autonomous investment would not update its state target for a building type but instead construct the same building in the same state over and over[/p]
  • [p]Fixed a bug where the AI would not construct a sufficient number of ports to fix critical convoy shortages[/p]
  • [p]Fixed a bug which was preventing the AI from establishing new military formations in some cases[/p]
  • [p]Fixed another issue that was preventing the AI from withdrawing from enforced treaties[/p]
  • [p]The AI is now fine with building Railways in states that have sufficient Infrastructure, if those Railways would be profitable[/p]
  • [p]Improved the AI's ability to prioritize spending on government buildings when its current spending is far below its desired targets[/p]
[h2]Balance[/h2]
  • [p]The Boer States now start out guaranteed by Britain as per the Anti-Cheese Treaties of 1836[/p]
  • [p]Gaza now starts with an army[/p]
[h2]Interface​[/h2]
  • [p]Treaties now get their own budget entry in the budget tooltip, rather than being nested under the Diplomatic Pacts entry[/p]
[h2]Bugfixes​[/h2]
  • [p]Fixed a crash that would sometimes occur when viewing a state's population tab[/p]
  • [p]Fixed a bug when the regional HQ kept investing despite a broken foreign investment pact[/p]
  • [p]Fixed a bug where an overlord capitulating would sometimes not enforce wargoals targeting their subjects in the same play[/p]
  • [p]Fixed a bug where the winning revolutionary side would disband all original country companies instead of transferring them[/p]
  • [p]Fixed a bug that would cause enforced money transfer articles to not be properly accounted for when capitulating[/p]
  • [p]Fixed a bug that would cause money transfer articles to transfer twice the stated amount[/p]
  • [p]Fixed a bug that would cause money transfer and goods transfer articles to not be properly frozen when the two bound countries get involved in a war on opposite sides[/p]
  • [p]Fixed the wrong country being shown for diplomatic stance acceptance factor for existing treaties[/p]
[p]
[/p][p]Previous Patchnotes[/p][p]1.9.0 | 1.9.1 | 1.9.2 | 1.9.3 | 1.9.4 | 1.9.5 | 1.9.6[/p][p]
[/p]