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Nominate us for Labor of Love!

[h2]Good Day Victorians![/h2][p][/p][p]It is Steam Award nomination season once again![/p][p][/p][p]In the three years since Victoria 3 launched we have worked on the game, like a labor of love! Thank you for all your support, suggestions, feedback and passionate discussion. [/p][p][/p][p]Speaking of, you should nominate us in the Steam Awards, for the Labor of Love award! [/p][p][/p]

Victoria 3 – Dev Diary #168 – WE CANNOT BE STOPPED

[p][/p][p]Hello, Pelly here. Happy Monday.[/p][p][/p][p]Normally I set dev diaries alongside the developers and then we all edit and look through them. However, this time behind my last barricade of resistance before they breach the door, I must say they have gone a little wild this time. So, please excuse the slightly more…loopy prose in places. [/p][p][/p][p]I’ll get right back to you all, I can hear chants of “1000 more words” so they must be massing for an assault again. [/p][p][/p][hr][/hr][p]
[/p][h3]Factory Councils[/h3][p]
[/p][p]Hello. This is Victoria, Narrative Design Lead of Victoria 3. Pelly wishes to call me “loopy”. This is, of course, undialectical nonsense. “Loopy” as a descriptor relies upon a point of comparison that is by no means transhistorical. It places a real individual up against the shining ideal of the bourgeois citizen, an utterly dull paragon of civic virtue to whom no mere mortal may ever compare. This is to say, it is pure ideology, and thus unworthy of our limited word count.[/p][p][/p][p]Besides, I am possibly the sanest person to ever exist.[/p][p][/p][p]When I wish to challenge this ironclad sanity, I think about Communism. Every time a Communism-related question comes up in a design discussion, it prompts much pacing and head-holding. A recent example of these questions relates to the lack of a communist-flavoured Labour Associations law. This question has proved to be both quite difficult, and one of the easier Communism-related questions that we have faced whilst developing this game.[/p][p][/p][p]The reason that it is quite difficult is because the positions that historical communists have taken regarding labour associations are largely tactical and circumstance-driven. A “labour association” is a historically specific form of organisation. Our other laws in this category represent a variety of policies advocated for within the context of the capitalist state. They imply the existence of a political state that exists independently of and superior to labour associations, a predicate that communists seek to abolish. To fill the Communism-shaped hole in this lawgroup, then, one must create a law that is not a law at all, but rather its negation.[/p][p][/p][p]The reason that it is one of the easier questions is because we have been able to answer it.[/p][p]
[/p][p]Factory Councils is a “law” that is activated exclusively by certain sorts of revolutions. It represents the organic emergence of workers’ councils to coordinate labour activities in a period of crisis and revolutionary tumult. When Factory Councils is activated, a portion of the industries in the country will come under worker control, and the practical experience of such will make workers inclined to seek political control.[/p][p][/p][p]One may note that Factory Councils does not require a Council Republic. Factory Councils represents bodies such as strike committees and workers’ associations seizing control of the economy, whilst a Council Republic represents these bodies seizing political power. In certain circumstances, one may achieve a kind of “dual power”, such as that which characterised the space between the Russian February and October revolutions. In such a scenario, a Republic or Monarchy finds itself needing to contend with an economy that has largely been seized by workers. Likewise, if a group of dedicated socialists somehow seize control of the government outside of such a revolutionary situation, one may establish a purely formalist Council Republic, without Factory Councils to provide its base.[/p][p]
[/p][h3]Ruler Selector[/h3][p][/p][p]Hello Victorians, I am Leon (Norindo), a modest QA on the Vicky team. I have previously added free content such as Sweden & British Monarchy events and new historical characters in previous patches but today I come to you with a special feature of mine that I have been developing internally for a while, with the help of our talented programmers.
[/p][p]I wanted to make Vicky a bit more replayable from an A-historical point of view but to mainly have a bit more fun with it by having the ability to start the game with a different Ruler than the one you are given at game start.[/p][p][/p][p]In order for this feature to be available, you will need to have Fantastical Content Game Rule enabled but this is enabled by default so you should be able to see it when you start the game.[/p][p][/p][p]Here is where the button is located on the country selection screen.[/p][p] [/p][p][/p][p]Next you will get this window of the available Rulers you can select to start your new campaign with.[/p][p][/p][p][/p][p]There is a randomize button in the top left corner of the pop up if you are not happy with the three characters on screen. The pool is limited, but this can be modded for more characters to show in the selection screen.[/p][p][/p][p]SET_RULER_NUM_OPTIONS # The number of potential rulers to generate for a country at game start[/p][p]SET_RULER_POOL_SIZE # The max number of potential rulers to generate for a country at game start[/p][p][/p][p]So when you are decided on a Ruler, hit the select button and you will get a warning that all historical content will no longer be available for that historical ruler you are replacing.[/p][p][/p][p][/p][p]The only characters that can appear in this selection are politicians and you can mod in customized or other historical characters. I will possibly be adding some fun characters in a future patch so keep your eyes peeled for more about this later.[/p][p][/p][p]I hope you will enjoy this feature and I look forward to seeing what playthroughs you do with a new ruler![/p][p]
[/p][h3]The Fools Let Me Do More In Africa[/h3][p]Hello Dave, yes you, specifically you Dave, in Des Moines. Hello to you! But no one else.[/p][p][/p][p]Anyways, @Ofaloaf here, I wanted to implement more improvements in Africa after slamming in some East African additions earlier this year. We've rightfully gotten sass for how South Africa has been set up, so I wanted to make some improvements to it. This is not a comprehensive lump of South Africa content, and this does not include the Boer Wars or the Anglo-Zulu War - it's more like something to help rectify the starting setup and get some action going, and make you have to work a little to get gold and print money.[/p][p][/p][p]The basic revisions start, of course, with the map:
[/p][p][/p][p]The challenge with South Africa in 1836 is that a bunch of people were in the midst of trekking, and I don't mean Captain Kirk and Spock being best buds. The southern tip of South Africa had been held by the Dutch until the British seized it during the Napoleonic Wars, and the farmers ('Boers' in Dutch) who had settled in the Cape before the British takeover begrudged rule from London, doubly so once Britain abolished slavery. [/p][p][/p][p]This unrest led to many people leaving the Cape and attempting to move north, beyond the limits of British authority, culminating in what's been called the "Great Trek", when thousands of families moved in the mid-1830s north of the Orange River, into what's now northern South Africa. Two early Boer settlements, Winburg and Potchefstroom (historically founded in 1838, but set here a little earlier to avoid making you have to switch tags a year in to play as them), eventually became the respective nuclei of the Orange Free State and Transvaal (officially, the South African Republic), which previously were the two Boer states present at game start in V3.[/p][p][/p][p]Northern South Africa wasn't an empty region, however, and the Boers weren't the only people moving then either. The Griquas (added as a new culture in this patch) were another frontier people, born from a mix of Dutch settlers and local Khoikoi, San, and Bantu families, and they were equally eager to establish their own lands beyond the British frontier. The Zulu Kingdom, meanwhile, had boomed in power and prominence under Shaka Zulu in the 1810s and '20s, and triggered a series of migrations, movements, and consolidations from both their own exiles and neighboring Bantu realms.[/p][p][/p][p]Some of these kingdoms, like Basutoland and Swaziland, have survived into the present day as Lesotho and Eswatini, but not everyone was a winner, and one of the most notable losers was Mzilikazi and the Ndebele people he led. Pressed by Boers on one side and Zulus on the other, he left the Transvaal region in 1838, taking followers with him but leaving many people behind, and eventually invaded the Rozvi realm in what's now Zimbabwe.
[/p][p]All this means that everyone is in a mad scramble for land in the 1830s. The Boers have just begun to settle these populated lands, and both Winburg and Potchefstroom now begin as unrecognized countries, struggling to gain diplomatic prestige, land, and easy access to foreign markets. The Ndebele migration north will give the Boers - and the Zulu kingdom, if it chooses to be proactive - a chance to make significant gains in Transvaal, and Boers from Winburg, led by Piet Retief or some other enterprising figure, can try to untactfully negotiate land cessions from the Zulu - talks which are unlikely to go well. The Griquas, for their part, will desperately hang on to what they can, and the Cape Colony will eventually want to impose some order on all this chaos happening north of the frontier.[/p][p][/p][p][/p][p]This leads to every South African country starting with a new Journal Entry, the Struggle for the Highveld. The goals and interactions available vary a little between countries, but they all still have one fundamental theme: one country must secure supremacy in South Africa. For the Cape Colony, this means that all the lands of South Africa must be under their rule, either directly, as subjects of the Cape, or as subjects of Cape Colony's own colonial overlord. For everyone else, be they Zulu, Sotho, Nguni, Boer, or Griqua, they must remain independent, become recognized, and have access to the sea so that they depend on no-one else for access to the growing world of international trade.[/p][p][/p][p]There are also methods to expand into your compatriots' territories:
[/p][p][/p][p]Griquas and Boers both have the option to confederate with other respective Griqua and Boer states, if they are strong enough and have researched nationalism.
[/p][p]This isn't initially usable by the Cape Colony, however, as the Cape now starts with only English as a primary culture - but this can change.[/p][p][/p][p][/p][p]Cape Colony can give either the Boers or the Griquas equal legal status to the English, via exclusionary options. To make the colony appealing to the Boers again, the Cape's rulers will have to give up the citizenship laws it starts with and match the most exclusionary laws of any existing Boer republic, appealing to crass attitudes in order to get the Boers on-side. To appeal to the Griquas, meanwhile, the Cape must become less exclusionary, and work hard to bring the Griquas to a higher status in Cape society before they can be accepted as a primary culture in the colony. If either the Boers or Griquas become a primary culture of Cape Colony, their respective confederation options will become available to the Cape.[/p][p][/p][p]Should any country succeed in completing the Struggle for the Highveld, they will gain claims on all of South Africa and annex any same-culture countries in the region that are independent or are subjects of the winner. Both Cape Colony and the Boer states also get new names and flags, reflecting their realized South African ambitions. Meanwhile, all other countries still competing will fail the JE, losing any claims they had in South Africa and generally just having a real bad time.[/p][p][/p][p]And… yeah! The starting situation has been changed in South Africa, there's now a JE to encourage everyone there to scramble a bit more, and you can try to consolidate the region under your rule, whoever you play as! Good luck and I hope you enjoy South Africa, a region thematically appropriate for a patch and DLC all about Iberia![/p][p]
[/p][h3]MAPS MAPS MAPS MEN MEN MEN[/h3][p]Hello again, Lufthansi here. I'll keep this brief and sane. Building on Mike's South Africa map work, I'd like to use the opportunity to go over some other misc. changes arriving alongside the free patch, mainly map and database related. [/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Political map of Iberia in 1836. The eagle-eyed amongst you may spot the new Carlist revolt, but we've also shrunk down Gibraltar, Ceuta, and Melilla to make the borders more reflective of the historical situation. [/p][p][/p][p] [/p][p][/p][p]\[Left 1.11 Right: 1.12] The much despised union of Valencia and Murcia has finally been dissolved, Cantabria has been given to Old Castile, and León has been turned into a separate state. In Portugal, the state regions have been reworked with the mid-19th century provincial map of the country in mind, with some necessary merges. Also, the shape of the Rif now enables more historical borders. Dynamic state names have also been added across the Iberian region. [/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Asturleonese and Aragonese pops have been added to Iberia, and the total population of each state reworked based on slightly upscaled numbers from the Spanish Census of 1833. Portuguese numbers in turn are derived from misc. secondary literature estimates.[/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Big changes to the Saharan political map, with the addition of numerous Arab-Berber and Touareg tags. Also note the changes to the Western colonies along the African coast. For example, the British colonies are now all controlled by 'British West Africa', a colonial entity including the settlements in Gabon, Sierra Leone, the Gold Coast, and Fernando Po. Note that the Spanish have access to a decision to revoke the British lease of the latter island. [/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] The Bidan culture now represents all Hassaniya speaking Arab-Berber populations in the Sahara-Sahel region, with Bedouin reserved for actual Bedouin tribes. Also, the Tubu people no longer live in the core Tibesti mountain range alone.

[/p][p][/p][p]\[Left 1.11 Right: 1.12] These changes were already shown in a previous Dev Diary, but as always, it's good with a side-by-side comparison to better illustrate the changes.[/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Mike has already shown off most of the South African changes, but here's another nice side-by-side comparison as well. Note the size reduction of the Portuguese colonies to better reflect the historical 1836 situation. Portuguese control of Mozambique was mainly limited to the area surrounding the Zambezi river, with smaller garrisons and trading posts along the coast. Quelimane had been burned down by Gaza warriors some years earlier so it's not depicted as being under Portuguese control.[/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Pan-Cuban state no more. The island now consists of three state regions, modeled on the Western, Central, and Eastern Cuban departments of 1827. The new Cuban state traits will mean that certain regions are better suited than others for certain industries, with coffee and mining being more viable in the east, Tobacco and Sugar being more viable in the west, and ranching being more viable in the centre. [/p][p]

[/p][p][/p][p][/p][p]Hubs on both the Greater and Lesser Antilles have been reworked, resulting in, among other things, Port-au-Prince, Santo Domingo, and San Juan now being the capitals of their respective states. Very nice! The possible treaty ports are also much more sensible now, but looks- and selection-wise. Guantanamo Bay, Mole St. Nicholas, and the Samana peninsula can now all be secured for your state if you so desire. [/p][p][/p][p][/p][p]Have no fear, honorary Iberian Dutchmen, we have not forgotten about you either! The Dutch West Indies is finally a thing. Depicted here is also the large Jewish community in Curacao and their Papimiento speaking neighbours. [/p][p]
[/p][p][/p][p]With 1.12, we've also used the opportunity to add a boatload of new traits to the game, mainly centered on Iberia and the Caribbean. Some examples include the Riotinto Basin, the Sierra Minera de Cartagena, the Douro Valley of Portugal, and the Tierra Roja of Cuba. The Volcanic Fertility state trait has been applied to relevant islands in the Atlantic-Caribbean region, making these small, but highly productive islands more valuable than they were before. [/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12] Additionally there's been a global rework of sugar and wine production in 1836 based on available historical data such as the Annual Database of Global Wine Markets, 1835 to 2016. For sugar this means a greater concentration of the global sugar industry in producers such as Spain, Britain, Brazil, the US, and the Netherlands.[/p][p]
[/p][p][/p][p]\[Left 1.11 Right: 1.12][/p][p]While for wine it has resulted in a large nerf to wine production outside of Europe, with France (especially Southern France), Italy, and Spain being the big winners, and the US and Russia being the great losers. The massive Ukrainian wine anomaly has now been contained and locked away forever. [/p][p][/p][h3]Addendum: Free Text Article[/h3][p]Hello everyone, Alex here. The despot Pelly didn’t give me a dev diary this time, so I had to take matters into my own hands and hijack this one. Today I bring you the latest Victorian technological advancement coming for Treaties: Addenda, also known as Free Text Articles.[/p][p][/p][p]Since we first came up with the idea of doing treaties, one type of article I really wanted us to include was simply being able to write a text message in treaties. We couldn’t do it for the release of 1.9, but I finally found some time to do it for this release instead. To be clear: this has absolutely no mechanical effect on gameplay. It’s purely there so you can insult communicate with the other party in the treaty.[/p][p][/p][p]Mostly though, I look forward to seeing how this is used by our multiplayer community! Including formalized custom agreements and stipulations in a treaty should hopefully bring some extra spice to your negotiations.
[/p][p]Negotiations almost fell apart while discussing the Philadelphia Agreement as the involved parties couldn’t agree on how to spell certain words.[/p][p][/p][p][/p][p]Well we're done here, see you soon![/p][p][/p][hr][/hr][p][/p][p]Hello, again. As this is the last narrative dev diary in this cycle, the time has come to post our bibliography for Update 1.12 and Iberian Twilight. [/p][p]
[/p][p]Primary Sources:[/p][p]1826. “Constitutional Charter of 1826”. Lisbon.[/p][p]1996. Griqua Records: The Philippolis Captaincy, 1825-1861. Compiled and edited by Karel Schoeman. Cape Town.[/p][p]Borges Carneiro, Manuel. 1820. Portugal Regenerated in 1820. Lisbon.[/p][p]Bowring, John. 1859. A Visit to the Philippine Islands. London.[/p][p]Cortés, Juan Donoso. Translated by Rev. William McDonald. 1879. Essays on Catholicism, Liberalism and Socialism, Considered in their Fundamental Principles. Dublin.[/p][p]Rizal, José. 1912. The Philippines a Century Hence. Manila.[/p][p]
[/p][p]Secondary Sources:[/p][p]Alvarez-Junco, José. The Emergence of Mass Politics in Spain: Populist Demagoguery and Republican Culture, 1890-1910.[/p][p]Ballou, Maturin M. 1885. Due South; or, Cuba Past and Present. Cambridge, Massachusetts.[/p][p]Birmingham, David. 2003. A Concise History of Portugal. Cambridge.[/p][p]Blair, E. H., Bourne, E. G., & Robertson, J. A. (n.d.). 1907. The Philippine Islands, 1493-1898, Volume 51, 1801-1840.[/p][p]Burniol, José. Translated by Thomas Aloysius Becker. 1912. A History of the Philippines for Class Use. Philippines.[/p][p]Buschmann, R. F., Slack, E. R., & Tueller, J. B. 2014. “Introduction: Iberian Pacific Navigations.” In Navigating the Spanish Lake: The Pacific in the Iberian World, 1521-1898 (pp. 1–16). University of Hawai’i Press.[/p][p]Clarke, Henry Butler. 1906. Modern Spain: 1815-1898. Cambridge, UK.[/p][p]Etherington, Norman. 2001. The Great Treks: the Transformation of Southern Africa, 1815-1854. New York.[/p][p]Francia, L. H. 2013. History of the Philippines: From Indios Bravos to Filipinos. New York, NY.[/p][p]Garner, Jason. 2016. Goals and Means: Anarchism, Syndicalism, and Internationalism in the Origins of the Federación Anarquista Ibérica. Chico, CA.[/p][p]Gregory, J.W. 1921. The Rift Valleys and Geology of East Africa. Seeley, Service & Co. Limited.  London.[/p][p]Hodges, Tony. 1984. Western Sahara: The Roots of a Desert War. London.[/p][p]Klein, Herbert S. 1966. “The Colored Militia of Cuba: 1568-1868”. Caribbean Studies 6(2). 17–27. Puerto Rico.[/p][p]Lawrence, Mike. 2020. Nineteenth Century Spain: A New History. Abingdon-on-Thames.[/p][p]Leon, Byron Josue de. “Peasant Violence in Early Nineteenth Century Philippines and Guatemala: The Cases of Apolinario de La Cruz and Rafael Carrera in Comparative Perspective.” Southeast Asian Studies 10.1 (2021): 119–140.[/p][p]Mallet, Robert. 1857. “Seismographic map of the world, showing the surface distribution in space of earthquakes as discussed from the British Association catalogue by Robert Mallet.” G. Falkner, Geography and Map Division. Manchester.[/p][p]Martin, Benjamin. 1990. The Agony of Modernization: Labor and Industrialization in Spain. Ithaca, NY.[/p][p]Miller, Susan Gilson. 2013. A History of Modern Morocco. New York.[/p][p]Mintz, Frank. 2013. Anarchism and Workers’ Self-Management in Revolutionary Spain. Oakland, CA.[/p][p]Morris, Donald R. 1965. The Washing of the Spears: a History of the Rise of the Zulu Nation under Shaka and its Fall in the Zulu War of 1879. London.[/p][p]Pérez de Perceval Verde et al. 2006. "Spanish Mining in the 19th and 20th Centuries”. Murcia.[/p][p]Rafael, V. L. 1990. “Nationalism, Imagery, and the Filipino Intelligentsia in the Nineteenth Century.” Critical Inquiry, 16(3), 591–611.[/p][p]Rogers, R. F. 2011. “Twilight of Pax Hispanica 1800–1898.” In Destiny’s Landfall: A History of Guam, Revised Edition (pp. 84–101). University of Hawai’i Press.[/p][p]Ross, Robert. 1976. Adam Kok's Griquas: A Study in the Development of Stratification in South Africa. Cambridge, UK.[/p][p]Santamaría García, Antonio. 2009. "Tecnología y términos azucareros. Siglo XX", Sin azúcar no hay País: La industria azucarera y la economía cubana (1919-1939). Seville.[/p][p]Simpson, James. 1995. Spanish agriculture: the long Siesta, 1765-1965. Cambridge.[/p][p]Tapia et al. 2021. The Roots of Land Inequality in Spain. Madrid.[/p][p]Thomas, Hugh. 2001. Cuba: A History. London.[/p][p]
[/p][p]As usual, we have not included the many webpages that we visited over the course of our research, of which we have not kept records. Also not included are works with which we did not engage with beyond quoting for flavour text. For those interested in the latter, we typically include attributions within our localisation files, appended to the string in question.[/p][p][/p][hr][/hr][p]
[/p][p]Pelly again, we seem to have gotten through it all in one piece. Congratulations. [/p][p][/p][p]I hope you enjoyed this dev diary as much as we enjoyed writing it. Though, we may all have lost something along the way. Hopefully we don’t return to this level of writing ability for a long, long time.[/p][p][/p][p]If you didn’t catch it earlier we just announced that there will be a Last Chance Bundle for Expansion Pass 2 from December 11 around 18:00 CET. Yes we will have another pass next year this time titled the much more thematic Volume 3, which we will reveal more about next year![/p][p]
This Thursday, however, we join the art team for a look through the art and times of Iberian Twilight.[/p]

Victoria 3 – Dev Diary #167 – Portugal is Not a Small Dev Diary

[p][/p][p]PORTUGAL MENTIONED[/p][p][/p][p]Hello, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3. Today, we will be covering the narrative content for Portugal and a unified Iberia coming in Update 1.12 and Iberian Twilight.[/p][p][/p][p]Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final. [/p][h2]Free Content[/h2][p][/p][h3]Portuguese Political Setup[/h3][p][/p][p]In 1836, Portugal finds herself at the end of one conflict, and the height of another. The victory of the liberals in the aptly-named Liberal Wars of 1828-1834 has opened the way for another conflict between the factions of the victors. The Cartist Party, represented by the Petit-Bourgeoisie and the Armed Forces, stands for a modernising oligarchic liberalism under the Constitutional Charter of 1826, whilst their progressive opponents desire Portugal’s modernisation to be carried out under a democratically-promulgated Constitution.[/p][p][/p][p][/p][p]At the start of the game, Portugal has two unique ideologies, Cartist and Miguelist. They refer to two political conflicts that characterise Portugal at the start of the game – the first to the political conflict that characterised the reign of Maria II, and the second to the aftermath of the still-recent Liberal Wars. [/p][p][/p][p]The Cartists represent the more conservative side of the Portuguese liberal consensus. They are defined by support of the Portuguese Constitutional Charter of 1826, a document granted by King Pedro IV. This document is the law of the land in 1836, and is bitterly opposed by the more progressive liberals. The controversial nature of the Charter arose both from its origin as an imposed constitution issued by royal authority, and the oligarchic “devourist” political system that it fostered. The Cartist ideology replaces the Meritocratic ideology for the Portuguese Petit-Bourgeoisie, and advocates for an oligarchic political system and strong, centralised state.[/p][p][/p][p][/p][p][/p][p]The Miguelist ideology, meanwhile, represents the losing side of the Liberal Wars of 1834. It supports the claim of the deposed King Miguel I, advocating for a traditional monarchy and the reversal of the liberal reforms of Pedro IV and Maria II. Miguelism may be considered similar to Spanish Carlism or French Legitimism, though it was historically unable to launch any major uprisings following its 1834 defeat.[/p][p][/p][p][/p][p][/p][p]Portugal begins the game with a set of somewhat liberal laws, an antiquated taxation system, and more institutions than her bureaucracy can support.[/p][p][/p][p][/p][p]Her Oligarchy law has both the Electoral Clientelism amendment discussed in Dev Diary #165, and the Chamber of Gentlemen Deputies, an Amendment which represents the elected chamber of the Portuguese Cortes Geraes. This Amendment gives Portugal a small franchise, political parties, and elections from the start of the game.[/p][p][/p][p][/p][p][/p][h2]Paid Content[/h2][p][/p][h3]The Reign of the Devourers[/h3][p][/p][p]The Portuguese political regime of 1834-1836 was not a popular one. The efforts of successive Cartist governments to balance Portugal’s crippling debt and budget deficit through the sale of public and church lands gained this period the moniker of “Devorismo”, referring to the perceived devouring of the Portuguese nation by corrupt politicians. It is, indeed, the case that this period was characterised by grotesque corruption. The sales of public and church lands, more often than not, led to the concentration of land in the hands of liberal oligarchs, with minimal actual state revenue to show for it.[/p][p][/p][p]The policies of this period are represented by the Reign of the Devourers Journal Entry. For as long as this Journal Entry is active, Portugal will be forced to privatise state-owned buildings, and suffer decreased legitimacy and a burden upon her treasury.[/p][p][/p][p][/p][p]This Journal Entry has four possible outcomes, representing various permutations of Cartist and Constitutionalist victories. It will end in a Cartist victory if the government either manages to pay back Portugal’s debt, or remains in power whilst privatising a sufficient number of buildings. The first outcome is the most favourable for the Cartists, and will grant loyalists and bonuses for either the ruling government or the public treasury.[/p][p][/p][p][/p][p]On the other hand, the Constitutionalist side may triumph by either popular revolt, or enacting a non-Oligarchy voting law and electing a legitimate government with no Cartists. If the government falls to a liberal revolution, the progressive opposition may be instantly swept into power, a Constitution enacted, and the head of the Cartists sent into exile. [/p][p][/p][p][/p][p][/p][p]If the revolutionary outcome occurs, for the remainder of Maria II’s reign, the name of the Liberal Party will change to reflect the month in which the revolution occurred.[/p][p][/p][p][/p][p][/p][h3]Second Liberalism[/h3][p][/p][p]In addition to the Reign of the Devourers, Portugal starts the game with the Second Liberalism Journal Entry. Whilst the Reign of the Devourers is designed to quickly end with a tone-setting victory for one side, Second Liberalism will typically linger for some time. This Journal Entry serves as a framing device for the period of constitutional monarchy that lasted from the end of the Liberal Wars in 1834 to the declaration of the Portuguese Republic in 1910.[/p][p][/p][p][/p][p][/p][p]This Journal Entry has three possible outcomes, representing a victory for the constitutional monarchists, the Republicans, and the Miguelists. To earn a victory as the constitutionalists, one must overcome Portugal’s bureaucratic woes by establishing a bureaucracy surplus and completing the Regeneration, retain a voting law, avoid coups or revolutions, and marginalise the Miguelists.[/p][p] [/p][p][/p][p]One may also achieve the historical outcome, in which foreign policy failures, increasing mismanagement, and overreach by the Portuguese monarchy led to the fall of the monarchy and the establishment of a Republic.[/p][p][/p][p][/p][p][/p][h3]Our Fortunate Regeneration[/h3][p][/p][p]The idea of “Regeneration” held sway over Portuguese liberalism over much of the nineteenth century. In the eyes of “Regeneradors” like Fontes Pereira de Melo, the Regeneration referred to a political regime which would stabilise Portuguese politics, modernise the country, and lay the foundation for future economic development. Its name derives from the 1820 political manifesto of Manuel Borges Carneiro, one of the leaders of the Portuguese Revolution of 1820 and a leading politician of the “First Liberalism” from 1820 to 1823. In this manifesto, Carneiro presented a vision of a Portugal that was meritocratic, virtuous, transparent, and governed lawfully by a constitutional King and Cortes.[/p][p][/p][p]An interesting component of the political mindset of the Regeneration period was the notion of politics as reducible to transportation. This notion is essentially an adaptation of Carneiro’s proposed mode of reform to the era of the railway. To quote chapter IX of his Regenerated Portugal:[/p][p][/p][p]“The great work of our regeneration must proceed with regularity and peace. It is not possible to suddenly set in place the springs of a machine that has become entirely disordered. Nevertheless, your virtues, your civilisation, your generosity – of which you have given an unprecedented example in the history of the world – fully assure us that everything will be hastened through your cooperation with the Government, and that the spirit of frenzy which brought so much blood and so many tears to France will not find its way into Portugal.[/p][p][/p][p]Forget past oppression. Be steadfast in establishing new institutions. Let moderation in all things remain your guiding principle. We know that the civil liberty which was stolen from us is not to be confused with licence, audacity, or insubordination to laws and authorities.”[/p][p][/p][p]The Our Fortunate Regeneration Journal Entry will be activated once Portugal researches Nationalism, has a legitimate government composed of liberal interest groups, and has not had a revolution or coup for ten years. Upon its activation, all of the Regeneration sub-Journal Entries will be added along with it.[/p][p][/p][p][/p][p][/p][p][/p][p]When this Journal Entry is added, the Petit-Bourgeoisie will gain the Regenerator ideology, which will orient it towards Protectionism and Interventionism, and against child labour and slavery.[/p][p][/p][p][/p][p][/p][p]Portugal’s Regeneration may be contrasted with Spain’s. Whilst Spain’s Regeneration is largely focused around economic development, Portugal’s is focused around the development of solid institutions, a strong and centralised state, and public works programmes. To represent this difference, the Portuguese Regeneration has no option to utilise creative accounting, and will remain until it is either completed or Portugal either defaults on her debt, or falls to a coup or revolution. Additionally, Portugal is expected to retain a budget surplus for at least half of the time that the Regeneration is active.[/p][p][/p][p][/p][p][/p][p][/p][p]The three pillars of Regeneration are transportation, modernization of the countryside, and state institutions. To complete these tasks, one must construct railways throughout the country, ensure access to the market, research technologies crucial to communications and agricultural mechanisation, enact more advanced production methods, and strengthen the bureaucracy and education system.[/p][p][/p][p][/p][p]As one completes these portions of the Regeneration, one will receive events showcasing the progress that one has made. [/p][p][/p][p]A successful Regeneration is largely its own reward. Nonetheless, successfully completing the Regeneration grants increased investor confidence, and strong bonuses to the popularity of those who made it possible. [/p][p][/p][p][/p][h3]African Ambitions[/h3][p][/p][p]Portugal is one of the world’s oldest colonising powers. The Portuguese Empire was the first truly global empire, and also the longest-lasting, historically spanning from 1415 to 1999. Most notable for our period was her colonisation of Angola and Mozambique. Whilst Portuguese presence in these areas had been continuous from the early sixteenth century onwards, it was in the nineteenth century that the formerly small coastal settlements expanded into vast territories that spanned multiple millions of square kilometres. The colonisation of Africa for the purpose of plantation agriculture was a priority of the Portuguese government from the late-nineteenth century onwards, with chartered companies such as the Mozambique Company established for this purpose. [/p][p][/p][p]Once Portugal finishes colonising any state in Angola or Mozambique, she will receive the Além-mar Africano Journal Entry, which will grant claims on the remainder of these territories.[/p][p][/p][p][/p][p][/p][p][/p][p]Once one completes the colonisation of Angola and Mozambique, one will be able to lay claim to the land between it with the Pink Map decision.[/p][p][/p][p]Historically, Portugal’s attempt to realise this project in 1890 was hampered by Britain rejecting her claims to the Zambezi Basin, leading to a diplomatic crisis that reduced Portugal’s stature on the world stage. This diplomatic humiliation was one of the conditions that set the stage for the fall of the Portuguese monarchy twenty years later.[/p][p][/p][p][/p][p][/p][p]The Pink Map decision sends an event to Great Britain, requesting Britain recognise Portugal’s claims to the land between Angola and Mozambique. As Britain, one may either allow Portugal to proceed, charge a fee for doing so, or refuse Portugal’s request. As Portugal, if Britain declines one’s offer, one may proceed regardless, at the cost of tremendously decreasing one’s relations with Britain.[/p][p][/p][p][/p][p]The Pink Map Journal Entry requires one to successfully colonise all of the land between Angola and Mozambique, realising the historical “Pink Map”.[/p][p][/p][p][/p][p][/p][p]Pictured: The minimum requirements to complete this Journal Entry.[/p][p][/p][p]Successfully realising this ambition will lead to Portugal gaining both domestic and international acclaim, as well as rewarding the ruler’s Interest Group.[/p][p][/p][p][/p][h3]Lusofonia[/h3][p][/p][p]The independence of Brazil is even more recent than the independence of Spain’s American colonies. Brazil was briefly in personal union with Portugal in 1826, and post-independence relations between Portugal and Brazil were, comparatively, much better than those between Spain and her former colonies. The opportunity is thus rife for strengthening economic, diplomatic, and cultural bonds between the two countries.[/p][p][/p][p]If Portugal declares an interest in Brazil, and establishes positive relations, she will receive the Old Empire Journal Entry. [/p][p][/p][p][/p][p][/p][p]This Journal Entry enables two unique interactions. The first is available if one owns Colossus of the South, and enables a strong Portugal to assist Brazil in preventing a coup against Emperor Pedro II, at the cost of Pedro’s popularity. The second allows a Portugal that has caught up with Brazil to seek a restoration of the United Kingdom between the two countries.[/p][p][/p][p][/p][p]On October 30, 1835, the Brazilian General Assembly promulgated a law which stated that Queen Maria II had forfeited her place in the Brazilian line of succession. This law formally split the House of Bragança into Brazilian and Portuguese branches. Such a succession was a pressing concern at the time - were Pedro II to die at a young age, Maria II of Portugal would have succeeded to the Brazilian throne, restoring the personal union between the two countries. Under the terms of this law, Princess Januária Maria would become the designated heir, until the Emperor was able to produce an heir of his own.[/p][p][/p][p]It is not particularly plausible that this law would have been revoked. The Brazilian political establishment would see this as a breach of Brazil’s sovereignty, and the historical balance of power between the two nations was such that Brazil really had no reason to care about what Portugal thought about anything. Nonetheless, for the United Kingdom to be restored, it must be revoked - and, so, the premise of this Journal Entry reveals itself.[/p][p][/p][p]For Portugal to pursue the United Kingdom, she must first eclipse Brazil in both Prestige and GDP. Once she has done so, one may choose to Pursue Reunification, and so activate the United Kingdom Journal Entry.[/p][p][/p][p][/p][p][/p][p]Whilst this Journal Entry is active, Portugal will have access to a new Treaty Article, which requests Brazil amend her succession law to permit Portuguese candidates to succeed to her throne.[/p][p][/p][p][/p][p]If Brazil accepts a treaty with this article, the sitting monarch of Portugal will become the heir of Brazil. At this point, any male heir produced by Pedro II would be ahead of the monarch of Portugal in the order of succession. However, Pedro II did not historically produce any surviving male heirs, and so we can safely assume that the Portuguese monarch may keep their place.[/p][p][/p][p][/p][p]Once the King \[or Queen] of Portugal becomes the heir of Brazil, one must wait for Pedro II to die or abdicate. As a Republican coup is a serious threat to their ability to succeed to the throne, this Journal Entry will also keep Portugal informed as to the situation in Brazil. If the succession is threatened, one may use the Support Emperor Pedro interaction in the Old Empire Journal Entry to tilt the balance back in one’s favour.[/p][p][/p][p][/p][p][/p][p]Once Pedro dies or abdicates, the ruler of Portugal will succeed to the Brazilian throne, and the personal union between the two countries will be restored. Past this point, one simply needs to hold onto it.[/p][p][/p][p]In the previous dev diary, we showed a screenshot featuring a Portuguese power bloc named “Quinto Império”, or “Fifth Empire”. In that case, it was simply what I chose to name my Cultural Commonwealth to show off the Spread Primary Culture interaction. The “Quinto Império” refers to the messianic concept of a universal “Fifth Empire”, most famous for its appearance in Fernando Pessoa’s Mensagem. In Pessoa’s poem, the first four Empires \[those established in the “past”] are Greece, Rome, Christianity, and the amalgamated empires of Europe. The Fifth Empire, the one yet to be established, would be a spiritually Portuguese universal empire headed by the resurrected King Sebastian of Portugal.[/p][p][/p][p]It is somewhat arrogant to proclaim oneself as the Fifth Empire, in the absence of a resurrected King Sebastian. Nonetheless, if one manages to restore the Union with Brazil, one may be inclined to refer to one’s empire in those terms.[/p][p][/p][h3]The Iberian Union[/h3][p][/p][p]As pan-national sentiment arose in Italy, Germany, and the Balkans, so too did it come to Iberia. Whilst Pan-Iberism was never as prominent as the aforementioned movements, one may point to several prominent advocates both within the state and out. In 1870, deputies of the Provisional Government with Pan-Iberian sentiments rallied around electing King Luís I of Portugal as King of Spain, a post that Luís rejected. His father, Fernando II, would similarly reject their offer. This option, favoured by the Petit-Bourgeoisie, is portrayed in the Glorious Revolution Journal Entry shown in Dev Diary #165. These deputies represented the “dynastic” wing of Pan-Iberism, wishing to establish a shared royal dynasty and customs union between Portugal and Spain.[/p][p][/p][p]On the Republican side, both Francesc Pi i Margall and Manuel Ruiz Zorrilla were supporters of Pan-Iberism, the first advocating for a federal union, and the latter for a unitary state. In 1885, Zorrilla predicted republican revolution in Spain and Portugal, followed shortly by their unification into a single republic. Though this prediction was somewhat detached from reality, it is useful for understanding the mentality of the Pan-Iberian republicans. In many cases, nineteenth-century Spanish and Portuguese republicanism retained the messianic outlook that had long been displaced by particularist nationalism amongst the more developed European republican movements. As late as the 1890s, Spanish republican exiles commonly made use of the French republican calendar, debated electoralism, abstentionism, and anti-electoralism, and considered revolution as a matter of fact.[/p][p][/p][p]Nonetheless, this was not to last. When a lasting republican revolution did make its way to Iberia, sweeping away the Braganças in 1910 and the Borbóns in 1931, no particular attempt was made to unify the Portuguese and Spanish Republics. As is so typical throughout history, the realities of state power swiftly drowned the aspirations of a movement that had hitherto held none.[/p][p][/p][p]Pan-Iberist attitudes were also common amongst communists and syndicalists throughout Iberia. Throughout the 1910s and 1920s, Spanish and Portuguese syndicalist organisations sought to establish an Iberian Syndicalist Confederation, a project that was stymied by the harsh repressions of the Spanish and Portuguese dictatorships of the 1920s. In 1927, this project was revived in the form of the Iberian Anarchist Federation \[FAI], which aimed to unify Portuguese and Spanish anarchist organisations. The FAI was originally proposed to be headquartered in Portugal. However, this proposal was declined by the Portuguese anarchists themselves, citing the larger number of Spanish militants within the organisation. Though Portuguese anarchists would have little further role in the development of the organisation, and the FAI would always remain overwhelmingly Spanish, its goal of pan-Iberian – and international – revolution remained.[/p][p][/p][p]When the first Iberian country researches Pan-Nationalism, she will receive an event that allows her to pursue the ambition of unifying the peninsula. If any country accepts this ambition, all Iberian countries will receive a follow-up event, offering the chance to either express interest in the project or remain separate. If only one country expresses interest in the Iberian project, unification may only be realised through conquest. [/p][p][/p][p]Every Iberian country that expresses broad interest in unification will become Involved in the Iberian Union Journal Entry. Broad interest, however, does not imply immediate interest. In order for these countries to properly unify, they must be in a stable position, and share a certain number of laws.[/p][p][/p][p][/p][p][/p][p]The “Establish Real Union” button may be pressed once all Iberian countries have sufficiently synchronised their laws, and possess good relations with one another. Shared Governance Principles are essential – a monarchist Portugal will never be able to diplomatically unify with anarchist Spain.[/p][p][/p][p][/p][p][/p][p]But, one might ask, what if we do the unthinkable, and play as something other than a constitutional monarchy?[/p][p][/p][p]And not an absolute monarchy, either.[/p][p][/p][p]But what would that entail?[/p][p][/p][p]The community demands the real movement.[/p][p][/p][p]But you just said-[/p][p][/p][p]The real movement.[/p][p][/p][p]Oh, fine.[/p][p][/p][p][/p][p][/p][p]The button which allows for diplomatic unification has different variants depending on one’s Governance Principles, with two theocracies instead signing a Concordat, or two anarchist territories coming to consider themselves as shared units within a Confederation.[/p][p][/p][p]In addition to the prior button, the communist and anarchist iterations of this Journal Entry permits for the creation of a new culture for the Federation-to-be. If the date is after 1890 \[the historical invention of the Esperanto language], one is playing as a Council Republic, and one has either Cultural Exclusion or Multiculturalism, one may recognise the Esperanto language as an official language of the Federation.[/p][p][/p][p][/p][p]Depending on the choice one makes in this event, one will either gain the new Iberian culture, or instate the Iberian culture as the exclusive primary culture of Iberia. In this case, we have opted for the latter.[/p][p][/p][p][/p][p][/p][p]Upon forming Iberia, a certain portion of one’s pops will adopt the Iberian culture. The Iberian culture has the Iberian heritage trait, and the Esperanto language trait, with Esperanto being placed within the Romance language trait group.[/p][p][/p][p][/p][p]As a finishing touch, if one chooses to make the Iberian culture the exclusive primary culture of the Federation, all of the states and cities in Iberia will adopt Esperanto names.[/p][p][/p][p][/p][p]We have also added many new flags and map colours for Iberia. If one unifies Iberia as a liberal republic, one will be able to choose between three possible flags in her unification event.[/p][p][/p][p][/p][p]We have also been inspired by Paradox Tinto’s extremely visionary flag system. If one forms monarchist Iberia, one’s flag will change depending on one’s ruling dynasty, with custom inescutcheons for every royal family in the Glorious Revolution Journal Entry.[/p][p][/p][p]Pictured: The flags of Iberia ruled by House Bragança, Hohenzollern, and Espartero, respectively.[/p][p][/p][p][/p][p]And that is all. Thank you for reading. Next Monday, we will cover the remainder of Update 1.12 and Iberian Twilight’s narrative content, as well as the changes we have made to the map. Then, also next week, on Thursday we visit the art team for a tour through the art of Iberian Twilight.[/p][p] [/p]

Victoria 3 – Dev Diary #166 – I Am Not in Spain

[p][/p][p]Greetings, I am Lufthansi, narrative designer on Victoria 3, and welcome back to this week's 100% planned Dev Diary. This will contain the material that we were unable to squeeze into last week's Dev Diary felt warranted a separate, more detailed introduction. So today we will cover everything from the colonial law variants and electoral fraud arriving with the free patch, to the new paid narrative content associated with countries in Spain's wider orbit - namely Cuba, the Philippines, Morocco, and the Dominican Republic. 
[/p][p]So without further ado, let's jump straight into it.
[/p][h2]Free Content
[/h2][h3]Colonial Administrations[/h3][p]Hello. This is Victoria, presenting some more pieces of free narrative content coming in Update 1.12. Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final.[/p][p][/p][p]The Republic of Australia is no more. Henceforth, colonies will have a Governance Principles law variant of their own. The Colonial Administration law variant represents non-sovereign colonial administrations such as Cuba, Puerto Rico, or the East India Company, providing a sharp increase in political strength to Bureaucrats and Officers.[/p][p][/p][p][/p][p]At the beginning of the game, most Colonial Administrations will have the Subjecthood law, with the Colonial Racialisation amendment attached. This law setup represents the administrative reality of colonial administration – whilst colonised peoples were discriminated against by the administration, the practical dimension of this discrimination was different from a minority populace surrounded by a hostile majoritarian society. In India, for example, the hostility of the British authorities towards Indians took the form of a paranoid, exclusionary state apparatus whose engagement with the populace was minimal outside of violent reprisals. For more in-depth information on the system, refer to Dev Diary #136.
[/p][p]Colonial Racialisation represents the phenomenon of racialisation in a colonial context – historically, the construction of a “white” or “European” identity out of the many disparate European cultures represented among the colonial apparatus. With this incarnation of Subjecthood, those who share heritage with the colonisers will typically be in the Full Acceptance bracket, colonised peoples on their homelands will experience a moderate degree of discrimination, and colonised peoples not on their homelands will experience the greatest degree of discrimination.[/p][p][/p][p]If a civil war occurs in a Colonial Administration, the revolutionary \[or secessionist] side will receive an event that allows them to choose a different Governance Principles law. A similar event will occur if a colonial administration ever becomes independent.[/p][p][/p][p][/p][p]As an additional improvement to colonial administrations, we have added a new diplomatic action. The Change Language of Administration action is included in Sphere of Influence, and allows a colonial overlord to change a colony’s primary culture to match one’s own. If, for example, Portugal is to come into possession of the formerly British Raj, she may use this interaction to switch out the English-speaking administration for a Lusophone one.[/p][p][/p][p][/p][p][/p][h3]Electoral Confidence[/h3][p]As it turns out, our team is extremely enthusiastic about electoral fraud. In the time since the diary in which it was initially revealed, we have developed a way to generalise it to all nations. All countries with elections now have an Electoral Confidence value, which reflects the degree of confidence its politically enfranchised populace has in elections being free and fair. Having a low Electoral Confidence negatively impacts one’s Legitimacy, and replaces Political Strength from Votes with Political Strength from Wealth. The penalty from having low Electoral Confidence is offset by a more restricted franchise, and other modifiers.[/p][p][/p][p][/p][p]Electoral manipulation has now been made available for all nations, except for ones with the Tradition of Free Elections amendment. The Tradition of Free Elections amendment is gained through the same means that Electoral Clientelism is abolished – if one chooses to not rig one’s elections for enough elections in a row, one will lose the option to do so until a sufficiently autocratic ruler takes power. This Amendment both increases Legitimacy and makes it more difficult to enact a non liberal-democratic Distribution of Power law.[/p][p][/p][p][/p][p][/p][p]At the start of an election period, countries that do not possess the Tradition of Free Elections amendment will receive an event that gives the option to rig the election for a party of their choice. Doing so will sharply reduce Electoral Confidence. The event shown in Dev Diary #163 remains as the specific variant for Hispanophone and Lusophone countries, whilst all other countries receive the below event.
[/p][p]Pictured: The average Political Science graduate’s dream job.[/p][p][/p][p]Upon a country enacting an electoral law for the first time, it will start with a level of Electoral Confidence calculated on the basis of its literacy and urbanisation rates, and any local electoral institutions – such as Elected Bureaucrats – that it possesses. Countries that start with low Electoral Confidence will also start with a grace period to raise their Electoral Confidence as much as possible before the full legitimacy malus kicks in.
[/p][p]Pictured: 101% of Swedes say that they have complete confidence in our electoral system.[/p][p][/p][p][/p][p]Electoral Confidence is gained through selecting certain options in election events. Generally, options that encourage electoral violence or fraud will reduce Electoral Confidence, whilst options which encourage confidence in state institutions will increase Electoral Confidence.
[/p][h2]Paid Content[/h2][h3]Cultural Commonwealths[/h3][p]The Cultural Commonwealth is a new central identity for Power Blocs, unlocked by Iberian Twilight. The Cultural Commonwealth is to culture as the Religious Convocation is to religion, encouraging homogeneity amongst a Power Bloc’s member states.[/p][p][/p][p][/p][p][/p][p]A Cultural Commonwealth gains Cohesion based on the degree to which its leader accepts the primary cultures of its member states. For example, were Spain to form a Cultural Commonwealth, she would receive more Cohesion from including Venezuela than she would from inviting Germany. Cultural Commonwealths also benefit from the clout of the Intelligentsia and Petit-Bourgeoisie, and suffer decreased Cohesion if any member has Multiculturalism enacted.[/p][p][/p][p][/p][p]The leader of a Cultural Commonwealth may use the Spread Primary Culture action to spread their primary culture to a less prestigious member of the bloc that shares a Language or Language Group trait with that culture.[/p][p][/p][p][/p][p][/p][p]By skillfully wielding the Spread Primary Culture and Change Language of Administration interactions, one may make a hitherto unprecedented number of countries Portuguese. We look forward to seeing what our players will do with this.
[/p][h3]Colonial Governors[/h3][p]In keeping with Iberian Twilight’s content for Spanish colonial administrations, we have reworked the Appoint Governor interaction included in Sphere of Influence. This interaction now allows one to appoint one of several archetypal colonial governors to rule over one’s colonies.[/p][p][/p][p][/p][p]We have also added a new Request Governor interaction, which permits a colony to request a governor more to their liking.[/p][p][/p][p][/p][p]Once a colonial governor is appointed, their term will expire in some years, and they will be replaced by a governor of the same archetype. This cycle will continue until either the metropole or colonial establishment appoints a different archetype.
[/p][p]These archetypes include the following:[/p][p][/p][p]Additionally, all heads of state of colonial countries at the start of the game have been given one of these traits, which will be inherited by their successors upon the end of their terms.
[/p][h3]Morocco[/h3][p][/p][p]Welcome to Morocco![/p][p][/p][p]At the start of the game the ruling Alaoui dynasty of Morocco had fairly limited control over the territories that we recognize as Morocco on the map at game start, while able to extract tribute from the surrounding tribes and being at least nominally and religiously recognized as ruler of the region the government's ability to enforce its laws upon the tribes was rather limited past the capital Fez and the cities along the Atlantic coast as well as Marrakech.[/p][p]
In game this is represented by a new Journal Entry that Morocco receives as part of Iberian Twilight: the Bilaad al-Siba![/p][p][/p][p][/p][p][/p][p][/p][p]In this journal entry you will be tasked with establishing your control over the tribes of Morocco, to that end we have grouped them up by state regions and created a progress bar for each of them.[/p][p][/p][p]While the Journal Entry is ongoing you will be unable to incorporate any new states[/p][p][/p][p][/p][p][/p][p][/p][p]Your control can be increased by factors such as developing the capital and the relevant state regions as a whole, having high legitimacy or a strong military presence.[/p][p][/p][p]Control can be increased by a variety of factors[/p][p][/p][p][/p][p]Another way to increase your control is to send your Sultan off on an expedition around the country to physically manifest control wherever he goes. These tours are traditionally referred to as Harka and while ongoing you will also receive new events dealing with the troubles of the individual regions where you will have to make decisions on behalf of his majesty, further contributing or detracting from the progress you make in each region.
[/p][p]The Sultan's aura can get you far[/p][p][/p][p][/p][p]Additionally you may also choose to spread your powers thin by considering a new early opt-in to colonization in the form of the “Expand our Reach” button which in exchange for 20 progress across all bars will enable you to fast track Frontier Colonization and more importantly establish Colonization Rights with the Tekna Confederation and Tuat to the south.
[/p][p]Tekna and Tuat represent the periphery of Moroccan influence and can be brought into the fold this way[/p][p][/p][p][/p][p]This reminds me I should probably show off the map before we continue with our next topic![/p][p][/p][p]While Morocco will be able to subsume Tekna and Tuat fairly quickly we have also taken it as an opportunity to redraw parts of the Maghreb[/p][p][/p][p][/p][h3]Cuba[/h3][p]Cuba's 19th century, often overshadowed by interest in its revolutionary times, marks a drastic transformation from a loyal subject dependent on slavery to a fiercely independent nation proud of its own culture. In Iberian Twilight, we explore several paths that at various points appeared to be likely outcomes, or at least perceived possible outcomes, of the path of history. 
[/p][p]Cuba's population never had the extremely high proportion of slaves to white landowners and workers as Haiti, so a slave revolt taking the whole country was never as likely an outcome. Nevertheless, the fear of such an outcome, and the horror it caused in the white Caribeño population, led to a perceived dependence on Spain and its garrisoned armies.[/p][p][/p][p]First, it is impossible to discuss this period of Cuban history without mentioning the sugar plantations: Cuba was the largest producer in the world at the time, largely due to slave labor. Spain had agreed to England's insistence on officially outlawing the slave trade, but the Capitan-generales appointed to rule Cuba openly collected bribes to turn a blind eye. There were practices where slaves were dropped off elsewhere on the island, a ship formally docked, and then the slaves walked into the market from out of town to (at least make an apparent effort to) obfuscate their origin. Due to its illegal nature, there were even cases where some slavers would board and take others' slavers' at sea rather than sail to Africa, all while avoiding British vessels. 
[/p][p]The slave trade in Cuba continued to flourish not because of massive expansion of the sugar industry, but because it was considered cheaper to replace slaves than to provide facilities enough to keep them or their children alive. Only after the cost of slaves increased drastically, and technological improvements achieved the production of sugar with less labor, did the reliance on the slave trade decrease and the abolishment of slavery begin in earnest. In game, this is mechanically represented through the new production methods covered by last week's Dev Diary 163: The Fine Print, and the Journal Entry La Vida Dulce, which also attributes the islands natural trading potential.
[/p][p]What is wealth without freedom?[/p][p][/p][p][/p][p][/p][p]Option if slavery is still present.[/p][p][/p][p][/p][p]Option if the goal was achieved after slavery was banned, which is more difficult since access to the labor production methods with the most output are disabled.[/p][p][/p][p][/p][p]There is also an option to modernise[/p][p][/p][p][/p][p]Or to dedicate that wealth to pursuing independence (no matter the overlord, though here it is still Spain).[/p][p][/p][p][/p][p]Speaking of Spain, all of Spain's other subjects in the Americas had risen up for independence, loyal landowners coupled with a large military garrison kept Cuba firmly in the empire, leading it to be called "La Siempre Fiel Isla de Cuba" (the ever-faithful island of Cuba). Some of these Landowers, known as the Reformists, sought to have Cuba represented in the Spanish Cortes. There was a notion that Cuba should be seen not as a colony, but as a somewhat distant province of España. [/p][p]
In game we model this potential path with the Cuba es España Journal Entry.[/p][p][/p][p]The completion criteria here, provided one has Spheres of Influence, uses a new overlord action of granting investment rights to subjects (otherwise a simpler objective of building plantations applies).[/p][p][/p][p][/p][p]If Cuba entwines its economy enough with Spain, they can join as a single nation. Though it is also possible to back out, especially in Multiplayer if both countries are players.[/p][p][/p][p][/p][p]Meanwhile, this direction can be discarded by sapping the landowners strength, or raising liberty desire and questioning that ever faithful loyalty.[/p][p][/p][p][/p][p]"Failing" the journal entry will allow the player to direct the country down a variety of other paths, including a boost to liberty desire or sending the signal for a slave revolt. See Dev Diary 163: The Fine Print for more details about the new slave revolt movements.[/p][p][/p][p][/p][p]If Cuba isn't to remain loyal to Spain, naturally it will seek its independence. Historically, there were several attempts to do so through a diplomatic arrangement with the USA and Spain. Similar to how Louisiana and Florida were purchased, so too could Cuba be purchased. In 1848, under President Polk, an offer of 100 million dollars was made, but Spain refused. The island remained valuable to their empire's economy and prestige. 
[/p][p]Over subsequent decades, Cuba would fight not one but three wars for independence, the last culminating in the American-Spanish war. 
[/p][p]These possible outcomes are represented by the Independencia Journal Entry. Here, depending on a number of factors, the spirit of liberty will either drive freedom-seekers to uniting with the USA, or to follow Jose Marti's call for true independence. 
[/p][p]Which path to freedom indeed.[/p][p][/p][p]Some factors on the pro-USA vs Independencia bar[/p][p][/p][p][/p][p]There are some bonuses available no matter what path is taken to breaking away from Spain, including if players use the regular mechanics to fight an early war.[/p][p][/p][p][/p][p]Cuban revolutionaries typically freed slaves on their farms or farms in conflict zones, some of whom would then fight. There is also an equivalent button to appeal to Afro-caribenos and integrate them as a primary culture after slavery is banned.[/p][p][/p][p][/p][p]Gaining enough liberty desire, if the bar leans towards joining the USA, will allow Cuba to trigger a chain of events allowing it to be purchased from Spain. If Spain refuses, there may be diplomatic consequences.[/p][p][/p][p][/p][p]Otherwise, with enough liberty desire, it is time to prepare for war. Note these numbers are still being balanced and are subject to change.[/p][p][/p][p][/p][p]Cuba's trade focused playthrough also benefits from three powerful companies, allowing access to prestige goods: Havana Sugar, Bacardi Rum, and Cigars.[/p][p][/p][p][/p][p][/p][p]For those looking for a simpler playthrough than mainland Spain, Cuba may offer all the opportunities you need to break free and expand a trade empire. ¡Que lo disfrute!
[/p][h3]The Philippines[/h3][p][/p][p][/p][p]The Spanish Colony of the Philippines starts out with a relatively straightforward economic development Journal Entry, representing the 19th century economic development of the colony, and the growth of a local, mostly Mestizo middle class. 
[/p][p]On top of the shown territories here, the Philippines also starts in control of Guam and Palau.[/p][p][/p][p][/p][p]With the release of Iberian Twilight, Filipino culture will now be split at game start into Filipino Mestizo, Tagalog, Ilocano, Visayan, and the anachronistically named Lumad, a catch-all term for the various native peoples of Mindanao. Spanish will be the country's only accepted culture at game start, and the country will be primarily run by them and their Hispanophone Mestizo allies, but the situation of minority rule can be remedied by the new Philippine narrative content. Once you research nationalism, you will be presented with two new Journal Entries:
[/p][p]Archipelagic is a fun word to write, but we may have gone a bit overboard here.[/p][p][/p][p][/p][p]The first of these deals with the growing desire for independence or greater rights vis-a-vis the Spanish metropole. Its conclusion, achieved by either tying yourself more firmly to Spain or achieving full independence will empower the Filipino Mestizo population to the point where they will be established as the country's new primary culture. Attached to this Journal Entry is also an event chain about the conflict between Spanish and local-born Philippine friars, as well as the evolution of the so-called Ilustrados, a group of Spanish-educated Filipino intellectuals, whose names would strongly resonate with anyone with even the most remote interest in the modern history of the Philippines.[/p][p][/p][p][/p][p][/p][p]The second Journal Entry, Archipelagic Ethnogenesis, is all about the creation of a pan-Philippinic national identity, and will grant you powerful assimilation bonuses as a reward –  on top of the creation of a new national culture. Depending on your relationship with Spain, this culture's language can either be Hispanophone or Philippinic.
[/p][h3]Haiti / Dominican Republic[/h3][p]If there's one thing that both developers and players can agree on, it's that Haiti is overpowered, and that currently playing it is far too easy. So have no fear, because we've now added Dominican Revolution content to the game to give you, the community, the Haiti nerf you've all been clamouring for.
[/p][p]Haiti will now start the game with a rather powerful Dominican National movement operating in its lands, uniting the Spanish, Caribeños, and Afro-Caribeños under its banner. Other than the usual factors their strength is also based on your debt level, so getting your economy in order is even more of a priority now if you want to keep the rebellious east under control.[/p][p]
[/p][p]Should this movement be politically relevant a couple of years into the game, Haiti will get the new One and Indivisible Journal Entry that will spike Dominican resistance to Haitian rule even further.[/p][p][/p][p][/p][p]In turn, the start of a Dominican Secession will cause the Journal Entry to fail, and Dominican rebels to rally behind the great landowner Pedro Santana, whose strong leadership, wealth, and access to large numbers of labourers-turned-militiamen would be a decisive factor in the historical Dominican War of Independence.[/p][p][/p][p][/p][p]Once independent, the new Dominican Republic may seek protection from a foreign power, to safeguard its territorial integrity against Haiti. Historically, Pedro Santana and his supporters would sideline advocates of full Dominican Independence and petition Spain for annexation, but there were also those who argued that Santo Domingo should seek the protection of France or the United States instead. The latter however, would come at the cost of the establishment of the lease of the Samana peninsula, whose location and ability to support port facilities made it quite desirable in the eyes of American and French statesmen and naval officers. You can, of course, still choose to rely on your own strength instead. 
[/p][p]Once ceded, the Samana Treaty Port will contain most of Santo Domingo's Afro-American population. A legacy of the early-mid 19th century Haitian Emigration scheme.[/p][p][/p][hr][/hr][p]Next time on “I Woke Up as a Producer, and The Narrative Designers Cannot Stop Writing!”, as said in the last dev diary, we will be covering Portugal in its entirety. 
[/p][p]Please also remember what we mentioned in Dev Diary 164, where mods will be broken from the changes made.[/p][p]
Iberian Twilight releases on December 11th, just under a month away now, so mark the date![/p][p][/p]

Victoria 3 – Dev Diary #165 – I Am In [S]pain

[p][/p][p]Hello, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3. Joining me is Lufthansi, Undersecretary of Grace and Justice and lead of Iberian Twilight. Today, we will be covering the narrative content for Spain coming in Iberian Twilight and Update 1.12, as well as the reworked Coup system. 
[/p][p]To properly manage the breadth and depth of content it must cover, this diary will be split into two sections. The first section will cover the free content coming in Update 1.12, such as the new Spanish political setup, the Carlist Wars, and the new Coup system. The second section will cover the paid narrative content contained within Iberian Twilight
[/p][p]Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may not be final.
[/p][h2]Free Content[/h2][p]
[/p][h3]Spanish Political Setup[/h3][p]
[/p][p]If one were to chart the ideological cleavage of Europe in 1836, it would fall between two great alliances. The first and more famous, the “Holy Alliance” of absolutist counter-revolution, consisted of Russia, Prussia, and Austria. The second and more immediately relevant, the “Quadruple Alliance”, consisted of France, Great Britain, and the liberal governments of Spain and Portugal. From its founding in 1834, the purpose of this alliance was to put an end to the parallel civil wars in Portugal and Spain, both fought between liberal constitutional governments and conservatives spearheaded by traditionalist pretenders to the throne. The civil war in Portugal would end in a liberal victory in May of 1834, whilst Spain’s would continue until 1840. It is here that we find ourselves at game start.[/p][p]
[/p][p]The political situation of Isabelline Spain in 1836 is defined by two trends. The first is the rise of liberalism during and after the Spanish War of Independence, and the second is the secession of conservatism from official politics. With the Spanish conservatives exiled from respectable society by the uprising of Don Carlos, official politics is defined by conflict between two branches of liberalism – the Moderates and the Progressives. [/p][p] [/p][p]The Spanish Moderates, exemplified by the politician Francisco Javier de Istúriz and General Ramón María Narváez, represent the conservative-liberal tendency in Spanish politics. The Moderate Party is, foremostly, the party of certain military officers, those members of the clergy who remained on the side of Queen Isabel, and the Andalucían landowning oligarchy. Their platform stood for limited, wealth-based suffrage, state Catholicism, a centralised state, and free trade. During her Regency, the Queen-Regent María Cristina favoured this party, as did Isabel II during her reign.[/p][p][/p][p]To represent this strain of oligarchic liberalism, the Spanish Landowners start with the Moderantist ideology, which replaces the typical Paternalist ideology.[/p][p] [/p][p]Throughout our period, the Spanish armed forces constantly involved themselves in politics. Contrary to what one may expect, these interventions were typically on the liberal side, seeking to overturn governments they deemed to be tyrannical in the name of the Constitution. This praetorian tendency is represented by the Liberal Praetorian ideology, which gives the Armed Forces stances in favour of a constitutional monarchy and citizenship rights for Spaniards.[/p][p][/p][p]The Progressive Party represents the left-wing of Spanish politics, supporting expanded suffrage, secularism, and a national militia. Famous supporters of the Progressives include the Prime Minister Juan Mendizabal and His Highness Captain General Baldomero Espartero, Viceroy of Navarre, Prince of Vergara, Duke of la Victoria, Duke of Morella, Count of Luchana, and Viscount of Banderas.[/p][p][/p][p]Historically, the Progressives were in government in Spain until the resignation of Mendizabal in May of 1836. However, we have chosen to represent the Moderate Party as being in government at game start. This is because of the electoral victory of the Moderates in 1834, granting them a majority in the Cortes until the election of February 1836. A correct representation of Mendizabal’s government would lead to Spain starting with an illegitimate government, a situation which, whilst accurate to the challenges he faced, is too detrimental to gameplay to be worth it.[/p][p][/p][p]Isabelline Spain starts the game with a solid suite of reasonably liberal laws, including a new law variant – Latifundias.[/p][p][/p][p]The Latifundias law chiefly represents the vast estates of Andalucía, characterised by their precarious employment of day-labourers. The poverty and misery of these day-labourers historically gave rise to banditry and left-wing political radicalism.[/p][p][/p][p]The Spanish Oligarchy law possesses two starting Amendments – Electoral Clientelism, which was discussed in Dev Diary #163, and the Chamber of Procurators, which grants a very limited voting franchise.[/p][p][/p][p]One may notice that the Electoral Clientelism amendment looks different from how it did in the previous Dev Diary. We will go into more detail on this shortly. [/p][p][/p][p]Carlist Spain, on the other hand, can be said to be considerably less liberal. As opposed to the National Supremacy of Isabelline Spain, she starts the game with Subjecthood, representing the Carlist rejection of citizenship in favour of the concept of Spain as a union of subjects of the Crown. Don Carlos’ support for the traditional privileges, or fueros,  of the Basque Country against the centralising drive of liberalism won him great support amongst the Basque populace.[/p][p][/p][p]Carlist Spain also starts the game with Autocracy, as opposed to the electoral oligarchy of Isabelline Spain. This law is something of an approximation of the Carlist approach to royal power. The conservative tradition of the Carlists was one opposed to the enlightened absolutism practised by the earlier Spanish Borbóns, favouring the traditional privileges of regions and estates – foremostly, those of the Catholic Church. One may contrast Carlist traditionalism with Russian absolutism, within which local autonomy was minimal and the Orthodox Church was an organ of the Tsarist bureaucracy.[/p][p][/p][p]Carlist Spain, too, has some unique ideologies, mirroring those of Isabelline Spain. Where the Landowners of Isabelline Spain are Moderantist, supporting Oligarchy and Free Trade, those of Carlist Spain are unapologetically reactionary. Likewise, the Carlist Armed Forces are just as praetorian as those of Isabelline Spain, albeit in the opposite political direction. [/p][p][/p][p]Now that we have covered the internal politics of both sides of the Carlist War, I will briefly turn the diary over to Tunay to cover its unique mechanics.[/p][p]
[/p][h3]The Carlist War[/h3][p][/p][p]It's January 1st 1836 and the Carlist situation is, to be perfectly honest, very difficult: while Cabrera is trying to scramble his forces in the Maestrazgo and the loyalists in Catalonia can barely be called an army to begin with, the well-equipped and trained Army of the North has lost its leader Zumalacárregui in the preceding summer and while I unfortunately was not able to convince my fellow colleagues to set the start date of the game back by one year but I want you to know that I tried![/p][p][/p][p]Welcome to the Basque Country! Are those berets that I spot on some of these soldiers? [/p][p][/p][p]For our starting setup we have divided the Carlist territories up into three parts to represent the areas where its movement was the strongest and fighting was the most intense, for the purpose of warfare however they all form one unified front.[/p][p]
The Carlist presence in Andalucía as well as its base of supporters in Galicia are not represented as part of the war. However, for owners of the Iberian Twilight Immersion Pack we also have some Events to highlight the presence of Carlism in these regions, some of which also ties into the “The Two Spains” content further below in this Dev Diary![/p][p][/p][p]Historically, both Bilbao and Pamplona were under Liberal control although not depicted as such in game[/p][p][/p][p]The Carlist War starts the game off as a “Guerilla War” and there are two reasons for this, for one small scale skirmishes and raids were common practice for much of the war, in particular outside of the Basque Country itself. The other reason simply pertains to the realities of the Carlist situation as both materially and in manpower were they put into a severe underdog position.[/p][p]Admittedly, there is also a bit of a third reason for this in that we wanted to experiment with the concept of guerilla wars and low intensity conflicts in general.[/p][p][/p][p]Before we jump into this I'd like to remind you all that everything you see is work in progress.[/p][p] [/p][p]Guerilla Wars, or the Carlist War since it is the only instance of this concept in the game at this point, have a couple game rules that are different from regular wars: [/p]
  1. [p]Battles generally tend to be smaller and are spawned at a much lower pace than in regular wars[/p]
  2. [p]We have a set of new battle conditions that can occur that are specific to Guerilla Wars, in general they have a larger focus on inflicting more morale damage on the enemy and hopefully receiving less morale damage back from them. Many character traits have also been adjusted to account for this so that some that might not be considered as useful in regular warfare will slot in better for guerilla war style combat[/p]
  3. [p]No territories get occupied during the Guerilla War[/p]
[p]Eventually however, a Guerilla War has to change, this may differ from case to case if we do this again in the future and we may establish some new, generalized ground rules if we believe that it is worthwhile but for the Carlist War specifically this is done by either side taking decision in form of a Journal Entry button, normally the full-scale war is launched by the Carlists assembling their forces and going into the offense through the Royal Expedition, the last major military effort by the Carlists in which they led their attack directly on Madrid but should they falter or otherwise waste too much time we also allow a Liberal Spain to force their hand and escalate it themselves.[/p][p]While territories do not exchange hands in during the guerilla stage of the war both sides can obtain points by being victorious in battles and once the war itself escalates into its final stages both sides will be granted a modifier that buffs their combat capabilities for a short period of time allowing the war to conclude in a bloody and explosive finale.[/p][p]
[/p][p]Guerilla Wars follow a different ruleset than regular wars[/p][p] [/p][p][/p][p]While the most important information is stored in the top paragraph we also added plenty of backstory for you[/p][p][/p][p][/p][p]Another little experiment comes in the form of “character bios” in this case for Mr. Zumalacárregui who is no longer present at game start but was an incredibly influential personality in this war so we felt it appropriate to make some space for him in the Journal Entry itself.[/p][p]
[/p][p]Uncle Tom wants you to sign up and fight for Don Carlos![/p][p][/p][p][/p][p]We have also ensured to update the Liberal and Carlist forces respectively including their unit types and generals. Spain and Portugal had their starting techs adjusted to include Napoleonic Warfare allowing them to use Mobile Artillery at game start.[/p][p]
[/p][p]On the Liberal side His Highness Captain General Baldomero Espartero, Viceroy of Navarre, (soon to be) Prince of Vergara, Duke of la Victoria, Duke of Morella, Count of Luchana, and Viscount of Banderas leads the forces of Queen Isabel north and while im sure that greatness awaits him there he will be opposed on the other end by Rafael Maroto and Vicente González Moreno, the latter starting off as the leader of the Carlist army after Zumalacárregui's death though id like to highlight Ramón Cabrera today instead, who is building up a quite capable force in the Maestrazgo further south himself.[/p][p][/p][p]He is my bias, as the youth say.[/p][p] [/p][h3]Coups[/h3][p][/p][p]My Russian History professor once very definitively stated that “there is no day two of a coup”. He went on to explain what was necessary to carry out a successful coup – control of the information environment, a lack of organised opposition, and, most importantly, speed. Once a coup begins, it is on a timer. For each hour between the start of operations and the seizure of central power, its chances of success precipitously decline. A sitting government that maintains some semblance of legitimacy may stir formerly passive actors into active opposition to the coup, forcing the coupists to either stand down or escalate into a civil war.[/p][p][/p][p]The history of Iberia and Latin America throughout the nineteenth century is rife with coups. The image of the pronunciamiento – a military unit announcing its opposition to the government, and rallying support to its side – is a powerful one, and repeats over and over again in histories of the period. With the content in this update largely being themed around Iberia, then, we have taken the opportunity to create a new, powerful, and universally applicable coup system.[/p][p][/p][p]Update 1.12’s Coup system completely replaces the Coup! Journal Entry contained in the Voice of the People immersion pack, and makes it free to all users. As a result, we have decided to make it so that the new paid Depose Ruling Dynasty decision and country-specific patriotic sashes contained in Iberian Twilight will also be unlocked by Voice of the People. [/p][p][/p][p]If an Interest Group’s approval is reduced below -10, and a country has an applicable military commander belonging to this interest group, they will be able to begin a coup against the government.[/p][p][/p][p]Pictured: Generals who are currently couping the government will wear a special patriotic sash whilst doing so. Nobody has ever looked as cool as this before.[/p][p][/p][p][/p][p]The chance for a successful coup is calculated off of a commander’s Coup Strength compared to the sitting government’s Coup Resistance. A commander’s Coup Strength is calculated from their popularity, the number of units they command, their proximity to the capital, and the clout of their interest group, as well as any other bonuses or maluses provided by narrative content. The government’s Coup Resistance is largely calculated from its legitimacy, as well as the presence of armed institutions that may rival the standing military in a pinch.[/p][p][/p][p]Once it begins, a coup will progress according to the ratio between Coup Strength and Coup Resistance. As one may see here, the progress of the coup is greatly benefited by the stunningly high popularity of His Highness Captain General Baldomero Espartero, Viceroy of Navarre, Prince of Vergara, Duke of la Victoria, Duke of Morella, Count of Luchana, and Viscount of Banderas. Historically, His Highness took the Regency of Spain over from Queen-Regent María Cristina following the Revolution of 1840, an event one may recreate if a commander coups a Regency.[/p][p]
[/p][p] A successful coup may have different effects depending on circumstances. In this case, as Spain is electing a law that the Petit-Bourgeoisie dislikes, the enactment of this law will cease and a law they prefer will be activated instead. Additionally, Spain will be forced into a Petit-Bourgeoisie dominated government for the next two years, or until the next election.[/p][p]
[/p][p]Once the progress bar reaches 100%, the coupist commander will issue a pronunciamiento. Attempting to exile or retire the coupist commander whilst this Journal Entry is active will also trigger a pronunciamiento, albeit one whose strength is reduced by a function of how premature it is. Depending on circumstances, the government will either have the chance to try and resist the coup, or it will be forced out of power. The former case will occur if a pronunciamiento has been triggered by attempting to exile or retire the coupist commander, or if the Coup Resistance and Coup Strength of government and commander are relatively evenly-matched. The latter will occur if the Coup Strength of the commander enormously eclipses the Coup Resistance of the government.[/p][p][/p][p]If a coup fails, a portion of the military proportional to the popularity of the coupist commander will become radicalised, as will the membership of their Interest Group.[/p][p] [/p][p]In certain circumstances, one may orchestrate a coup against the government themselves. Those who own Iberian Twilight or Voice of the People may make use of the Depose Ruling Dynasty decision, which initialises a coup to replace the ruling dynasty of a country. If one wishes to restore King Miguel as Portugal, for example, one may do so by recruiting a Miguelist commander and getting them into a position where they may overthrow the constitutionalist government.[/p][p][/p][p]Pictured: The decision in question, with a bonus preview of the newly added ability to choose whether to get notified when specific decisions are available.[/p][p] [/p][p]We will now transition to the narrative content contained within Iberian Twilight proper.[/p][p]
[/p][h2]Paid Content[/h2][p]
[/p][h3]The Two Spains[/h3][p][/p][p]Throughout the nineteenth century, and into the twentieth, Spain was wracked by an unusually fierce conflict between the forces of liberalism and conservatism. Unlike most other European nations, within which conservative forces typically reconciled themselves to popular sovereignty, constitutionalism, and other foundational liberal principles, many Spanish conservatives remained intransigent to the bitter end.[/p][p][/p][p]This dynamic can be attributed to the means in which liberalism arose in Spain. The Spanish liberal tradition is typically said to have originated with the Napoleonic invasion of Spain and the Cortes of Cádiz. The particularly refined enlightened absolutism of the Spanish Borbóns had centralised all political authority in the person of the King, rendering the traditional parliaments of Spain entirely obsolete and powerless. With the King of Spain in the custody of Napoleon, and the detested Joseph Bonaparte having replaced him on the throne, Spain had no legitimate central political authority to speak of. To coordinate their resistance against Napoleon, Spanish municipalities organised juntas with little legitimacy or formal process beyond pure necessity. The Cortes summoned by these juntas was a peculiar body – traditional in form, drawing its name from the ancient Castilian parliament, yet modern in substance.[/p][p][/p][p]This Cortes, known as the Cortes of Cádiz, had a very particular constituency – the powerful merchant guilds of Spain’s coastal cities, a demographic vastly more liberal than the Spanish populace as a whole. The Constitution they promulgated in 1812 was, thus, a very liberal document. At the same time that the Cortes was writing and promulgating this very liberal document, a revolution was taking place within the Spanish military. The war against Napoleon presented an opportunity for social mobility, with many former commoners and members of the middle class gaining notability and status as guerilla fighters. With everything to lose from a restoration of strict traditional hierarchies, these soldiers and officers became a liberal constituency.[/p][p][/p][p]The restoration of King Fernando VII in 1814 set the pattern for what was to come next. His abolition of this Constitution and attempt to restore the makeup of the Spanish government as it was prior to the War of Independence set off a chain of military revolts. The success of one of these revolts in 1820, which set off a brief period of restored constitutional governance, made it apparent that a full restoration of the traditional monarchy would not be possible. Even after the Trienio Liberal, or “three liberal years” had been put to an end by a hundred thousand French soldiers, the absolutist system was unable to fully reassert itself.[/p][p][/p][p]At the same time, the economic base required to solidify a liberal system was also lacking. Spain had very little industry to speak of, with the great agricultural estates of Andalucía being its sole economic sector of note. Representing a largely illiterate population still engaged in premodern modes of living, the Spanish parliamentary system became captured by oligarchic agricultural interests and capable of little effective administration. Spain would thus become embroiled in a cycle of coups, as praetorian military commanders sought to enforce a standard of good liberal governance on governments with little material base to stand upon.[/p][p][/p][p]The lack of economic activity in Spain throughout much of the nineteenth century led the particularly traditionalist form of Catholicism typical of Spain to be left largely unchallenged by the typical drivers of secularisation – urbanisation and disruption of traditional communities by integration into the market. This staunch Catholicism formed the base of Spain’s conservative movement for our entire period, providing the constituency for three Carlist Wars – and, eventually, the great Spanish Civil War of 1936.[/p][p] [/p][p]The Two Spains Journal Entry is unlocked after the First Carlist War ends, whether it is won by Carlists or Cristinos. It represents this push and pull of liberalism and conservatism across modern Spanish history, only ending once one side has established complete dominance.[/p][p] [/p][p]This Journal Entry has two progress bars. The first tracks the relative dominance of conservatism vs. liberalism in Spain, and the second tracks the tension between these sides. As tension increases, movement activism will increase across the board, and Spain’s Coup Resistance will decrease. If one wishes to make sudden political changes to defeat the other side, one had best hope they have thoroughly purged the military of any commander who is likely to launch a coup.[/p][p] [/p][p]The liberal and conservative sides benefit from the clout of their core interest groups – Intelligentsia and Trade Unions on the left, and Landowners and the Catholic Church on the right. They also benefit from other liberal- or conservative-leaning interest groups, military units commanded by liberal or conservative commanders, and liberal or conservative political movements.[/p][p][/p][p]One may note that socialist leaders and political movements do not count as liberal for the purposes of this Journal Entry, yet still benefit from its bonus to Movement Activism. If one chooses to fight for the liberals, one should be wary of a split between liberals and socialists possibly leading to a reactionary resurgence in the late-game.[/p][p]
[/p][h3]Regeneration[/h3][p][/p][p]The need and drive for thorough economic reform is one of the main features of 19th and early 20th century Spanish politics. Once you progress sufficiently into the game, you will be presented with a plan for some rather ambitious economic reforms. You can delay these for a while, but should you choose to commit yourself to seeing the plan through, you will be presented with the new Economic Regeneration Journal Entry.[/p][p][/p][p]The Spanish Economic Regeneration Content has a structure similar to the Ottoman Tanzimat content cluster, having a master Journal Entry that tracks the completion of various sub-Journal Entry goals. However, compared to that content, it also comes with a few more bells and whistles. Completing the Master Journal Entry will be beneficial for Spanish political stability, while the completion of the sub-Journal Entries will primarily affect the performance of your economy. [/p][p] [/p][p][/p][p][/p][p]If completing all six sub-goals within the allocated time proves too ambitious an undertaking, you can always adjust public expectations, though the rewards for doing so will be lessened. However, if you want to prioritize economic development over political stability, focusing on a smaller amount of economic sub goals may be worth it. [/p][p][/p][p]These sub-Journal Entries also come with their own way of modifying the targets. If, for the sake of political stability, you really want to see the Master JE through, but you find the goals of one of the sub-Journal Entries particularly difficult to complete, you may choose to 'adjust' its goals somewhat. The success of such adjustments are tied to your laws and institutions, and if successful it will make the Journal Entry in question much easier to complete – though its rewards will also be significantly reduced.  [/p][p][/p][h3]Spanish New World Content[/h3][p][/p][p]If you boot up the game as either the Spanish liberals or Carlists and try to sign a treaty with one of your former colonies in the West, you will quickly realize this is easier said than done. The massive diplomatic reluctance you can see here is there to model the fact that in 1836, Spain does not yet formally recognize the independence of any of her old colonies on the American mainland. The American wars of independence are still fresh in the minds of Spanish policymakers, and though the liberal government of Isabel II has expressed an interest in normalization, no such treaties have yet been signed.

[/p][p][/p][p]A dummy Journal Entry in the outliner will hint that there's a decision to be made with regards to this once you've sorted out the minor domestic squabble that is the First Carlist War. Once that is done you will be given the choice of moving towards the historical route of negotiation and diplomatic recognition, or the ahistorical one of colonial restoration. [/p][p][/p][p][/p][p]Pursuing normalization will grant you the Hispanoamerica Journal Entry, a piece of content centered on signing treaties with your former American subjects, and featuring a new, content-specific Recognize Independence treaty article. [/p][p] [/p][p][/p][p]As your former subjects have also received a new Journal Entry penalizing them for their lack of diplomatic acceptance, they are likely to be quite receptive to your advances. In exchange for recognition, you may be able to extract some important diplomatic or economic concessions from them.[/p][p][/p][p]If on the other hand, you choose to go down the path of colonial restoration, you will be granted the Reconquista Journal Entry. Isabel II's predecessor, Ferdinand VII had long entertained ideas of a grand reconquest of the New World, but a lack of means, funds, and diplomatic wiggle room had prevented these ambitions from ever materialising. Should you pursue this path, you may find yourself with Uncle Sam and John Bull breathing down your neck rather quickly, but would the restoration of Spanish rule over the American mainland not be worth such a risk?[/p][p] [/p][p] [/p][h3]The Glorious Revolution[/h3][p][/p][p]In 1868, the ineffectual rule of Queen Isabel II led to a military rebellion that toppled the Spanish Borbóns, and sent the royal family fleeing to France. This rebellion was christened the “Glorious Revolution” by the liberal press of the time, and led to the convening of a Provisional Government to decide Spain’s future form of government. Historically, the Provisional Government decided early on that it wished to restore the monarchy under a different royal house. This led to the provisional junta embarking upon a diplomatic adventure across Europe, one leg of which would end up sparking the devastating Franco-Prussian war. It would historically end in the short lived reign of King Amadeo I, the first and only Savoyard king of Spain.[/p][p][/p][p]If Spain has a successful coup against an unpopular monarch whilst Tension in the Two Spains Journal Entry is sufficiently high, the ruling dynasty will be swept off the throne, and a provisional government declared.[/p][p] [/p][p]The Glorious Revolution event will convene a regency under whoever the coup has put into power – typically the leader of the coupist general’s interest group.[/p][p][/p][p]With the Glorious Revolution Journal Entry, Spain will be able to choose between a variety of candidates to occupy the throne. Through these buttons, one may either approach foreign powers \[possibly leading to diplomatic consequences] or choose a candidate closer to home. Possible candidates include the house of Bragança, Savoy, Hohenzollern, both branches of the Spanish Borbóns, and-[/p][p] [/p][p]Hail, His Catholic Majesty Baldomero I, by Divine and Constitutional Grace, Constitutional King of Spain![/p][p] [/p][h3]Anarchism[/h3][p][/p][p]Spain is famous for its revolutionary anarchist movement. This movement reached its culmination during the early days of the Spanish Civil War in 1936, in which workers’ councils under the umbrella of the anarcho-syndicalist CNT-FAI were able to credibly challenge the Republican state institutions within Catalonia and Aragon. Whilst certainly the most famous case, this was not the only major example of anarchist revolutionary activity in Spain. In December 1933, Spanish anarchists launched a major insurrection in Aragon, and the Asturian CNT-FAI contributed to the Asturian Revolution of 1934. The thought of Pierre-Joseph Proudhon heavily influenced the Federal Republicans, who waged the Cantonal Rebellion of 1874 in the name of establishing a revolutionary federal republic.[/p][p][/p][p]The origins of the Spanish anarchist movement can be traced to Federal Republican efforts to organise workers in the aftermath of the Glorious Revolution of 1868. In 1869, Federal Republicans launched an uprising in Catalonia, Aragon, and throughout the South, which failed disastrously. The failure of this uprising and subsequent discrediting of the Federal Republicans led certain workers’ organisations to follow their own political course. Meanwhile, Mikhail Bakunin, father of collectivist anarchism and one of the major actors within the International Workingman’s Association \[or First International], had dispatched the Italian anarchist Giuseppe Finelli to investigate the aftermath of the 1868 revolution. Through Finelli’s efforts, the leaders of the nascent Spanish labour movement were brought into contact with the First International, with the anarchist Bakuninist faction having the first-mover advantage. Throughout the 1860s and 1870s, the Marxist faction of the International made few inroads with the Spanish labour movement, leading to them falling far behind the anarchists. As the First International split in 1872, with the triumph of Marxist theses and the expulsion of Bakunin, the Bakuninist-dominated Spanish section \[FRE] expelled the Marxists.[/p][p][/p][p]The anarchists’ fortunes did not last. State repressions soon followed, driving the FRE underground and stripping it of its connections with legal labour associations. However, the organisation’s final death knell came with its turn to terrorism. The “propaganda of the deed” becoming the dominant doctrine of the FRE alienated it from hopes of acquiring a mass base, cratered its membership, and incurred further state repressions. The trade-unionist faction split from the insurrectionary faction in 1881, leaving the organisation defunct. A similar dynamic continued throughout the nineteenth century, with constant conflict within the anarchist movement between proponents of terrorism and trade-unionism. The particularly brutal and incompetent conduct of the Spanish police in their repressions, exemplified by the torture of prisoners at the infamous Montjuïc prison, led to the persistence of an active insurrectionary anarchist current in Spain into the twentieth century. It would take until the 1910s, and the rise of the CNT-FAI, for trade-unionism to achieve a conclusive victory.[/p][p]
“The Internacionalistas” represents the birth of the Spanish anarchist movement. Once the Anarchist Movement becomes relevant, this Journal Entry will appear, granting Spain an Anarchist agitator from abroad.[/p][p][/p][p]This Journal Entry may end in either a government or an anarchist victory. An anarchist victory may be achieved via driving the anarchists to revolution, whilst a government victory requires marginalising or wiping out the anarchist movement for a certain amount of time. Whilst this Journal Entry is active, Spain will have an elevated chance of getting Propaganda of the Deed events, as detailed below.[/p][p][/p][p]Additionally, Iberian Twilight includes several new events applicable to all nations with a high-Activism Anarchist or Nihilist Movement. Once one has researched Anarchism, and has one of these movements, the anarchists will adopt the doctrine of the “Propaganda of the Deed” – an insurrectionary doctrine commonly adopted by anarchists between the late nineteenth century to the early twentieth century. This doctrine called for individuals to carry out high-profile assassinations against politicians and business leaders, with the goal of proving that the state was not invincible. The supporters of this doctrine believed that this would inspire further revolutionary activity amongst the masses, a thesis that would not come to be. In Spain, the argument over the Propaganda of the Deed led to a split between the insurrectionary anarchists and the anarcho-syndicalists, who favoured revolutionary agitation within trade unions.[/p][p] [/p][p]Once the doctrine of the Propaganda of the Deed has rooted itself within the anarchist movement, and the Activism of the movement remains high, the anarchists will begin a campaign of terrorist attacks and assassinations against one’s Politicians, Executives, Rulers, and Heirs. Each terrorist attack will reduce the anarchist movement’s Pop Attraction for some time, representing their historical effect of isolating the movement from its prospective base and stirring popular support for state reprisals.[/p][p] [/p][h3]Ultramarine Ambitions[/h3][p][/p][p]The concept of a “prestige war”, or a war waged in an attempt to demonstrate one’s relevance on the world stage, enthralled the various Spanish governments of the nineteenth century. This is to say, in an attempt to recover its status as world power, the Spanish armed forces decided that true glory came from bullying smaller nations like Morocco. Of course, getting involved in a land war in Africa for reasons of pride could never cause problems.[/p][p][/p][p]The Spanish Africa event chain is an experiment in escalating commitment. As Spain achieves one objective - establishing a security zone around Melilla, snatching an easy colony in West Sahara - the Armed Forces will request more and more, gradually dragging the country deeper into Africa, and towards larger conflicts. As one progresses through these Journal Entries, the bonus they provide to the Armed Forces’ clout will grow larger and larger, and the rewards for failure will get more severe.[/p][p] [/p][p]If one manages to succeed in all of these objectives, the cumulative prestige reward will be quite lucrative, and Spain will have acquired a respectable African empire to go along with it.[/p][p][/p][hr][/hr][p][/p][p]And that is all. Thank you for reading. Due to the sheer volume of text that we have managed to write, we will have a compressed diary release schedule. Next Monday, we will cover Spanish colonies, as well as some other minor nations. On Thursday, we will cover Portuguese content, as well as Pan-Iberism. After this, we will be releasing another bonus diary on the 24th to cover the remaining narrative content we have yet to discuss.[/p][p]
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