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Victoria 3 Sale live from October 9th to October 13th!

Hello Victorians!

Victoria 3 is now on sale from today until the 13th of October! So, grab your conductors hat and whistle your way along the Victorian era!

(The expansion pass will also be affected due to it dynamically changing with price/items owned)

https://store.steampowered.com/app/529340/Victoria_3/

https://store.steampowered.com/bundle/32180/Victoria_3_Expansion_Pass/

Victoria 3 | Victoria 2 Remastered Soundtrack now free to all!



Good Day Victorians!

The Remastered Victoria 2 soundtrack, previously a pre-order bonus for Victoria 3 at release, has now been given away to all owners of the game for free!

You can access the soundtrack both in-game via the music player or through the files:
\Steam\steamapps\common\Victoria 3\game\dlc\dlc001_preorder\Victoria 2 Remastered Soundtrack

Dev Diary #97 - Open Beta 1.5 Update 2



Today's Dev Diary will be looking at the changes and improvements coming in the second update to the 1.5 Open Beta!

Due to the sheer size of this Dev Diary we couldn't post it here natively! Please visit our forums to read and see all the improvements coming to Open Beta 1.5 here: https://pdxint.at/3F7EqUl

Dev Diary #96 - Open Beta 1.5 Update 1



Happy Thursday! It's time for an update on how things are moving along with the 1.5 Open Beta. Today we will take a look at a few major improvements we've made since last time, both to the new military-related mechanics but also a number of other aspects of the game.

As a reminder, adapted from dev diary #93:
Update 1 will tentatively launch early next week. By this time the new features should feel a lot more mature, with bugs and missing information / graphics filled in, additional mechanical details closing exploits and providing new optimization challenges, and in general more bells and whistles available to you. While beta testing this update, in addition to feedbacking on what tweaks would make for more fun gameplay, focus especially on balance and UX improvements.

We don't expect 1.5 to go live until sometime in November, so keep that in mind when assessing and feedbacking. We have planned two more 3-week sprints after this update for making additional improvements, fixing bugs and balance issues, and hooking up all the additional graphics our Artisans team is hard at work at.

With that out of the way, let's get into the changes!

Due to just how large this Dev Dairy is we are unable to share it on steam, please follow the link to our forums to read it in it's entirety!

>Dev Dairy #96 - Open Beta 1.5 Update 1<

Victoria 3: Hotfix 1.4.2 is now LIVE!

Hello, hello Victorians!

We have released a hotfix for 1.4.2 today which includes a few fixes and changes to the game. Please do not use this thread to report any new issues you discover - but rather file any bug reports in the bug reporting forum, thank you!

Fixes include:
  • Time of day (unrelated to Day/Night cycle) is now visible in the top-right timekeeper widget again, with icons instead of numbers
  • AI is now even less inclined to overuse Anchorages in Ports
  • Import/export buttons are now available when observing goods in other markets
  • Taino Statue mystic smoke is now less frequent (but equally mysterious)
  • Fixed a crash related to Windows error 0xc0000409
  • Fixed an Out of Sync in Additional Income calculations
  • "SETTING_TEXTURE_STREAMING_TOOLTIP" is now properly localized also in non-English languages