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Dev Diary #85 - Voice of the People Art Content




Hello! With the 1.3 update and the Voice of the People pack we’re adding a bunch of new visual features and components. While adding new agitator characters across the world, a lot of care and attention has been put into making France its very own visual culture.

This includes both generated and historical agitators, visual effects, maps, UI and table assets! To see these assets and further explanations please visit our forums here: https://pdxint.at/3pAk0io


Next week we will have the changelog for 1.3 and Voice of the People!


Victoria 3's coups let you partake in delightfully devilish conspiracy

Victoria 3 update 1.3 and upcoming Victoria 3 DLC Voice of the People are all about stirring unrest, and the team at Paradox explains how you'll have the option to overthrow governments and institute a new ruling force as part of the upcoming expansion. The latest Victoria 3 developer blog also digs into the France overhaul coming to the grand strategy game.


Read the rest of the story...


RELATED LINKS:

Victoria 3 DLC Voice of the People promises political crises in May

Victoria 3 1.2 open beta makes some excellent UI updates

Victoria 3 update 1.2 open beta starts next week

Dev Diary #84 - French Content



Hello Victorians! Last week we covered Agitators and Exiles, the central mechanical feature of the 1.3 Update. Today, we’ll be covering the new paid content that will be included in the Voice of the People Immersion Pack, along with some updated free content coming in the 1.3 Update. First, I’ll be covering Coups, one of the most popularly anticipated features of the Immersion Pack, before moving on to the Natural Borders of France - and then moving on to Victoria and Hansi to cover the other included features, from French Algeria to the Paris Commune.

[h2]Coups​[/h2]
Even if it weren’t for all of its other problems, the democratic government of Central America seems to be on its last legs...


Coups! Voice of the People introduces a new Journal Entry that allows unhappy government Interest Groups to seize power and institute a new mode of rule. A Coup can begin when one of your ruling Interest Groups is Powerful, has negative Approval, and fundamentally opposes your democracy - or the ideological foundations of the government. Under these circumstances the Interest Group will typically begin plotting their Coup within a few months. You as the player can choose to either support or resist the coup.

It’s best to be careful who you choose to include in your government, lest they make their discontent known at ballistic speeds.


It will take several months for the instigators to execute their Coup, and their progress is tracked through a Journal Entry. While the instigators remain powerful and angry the progress bar will advance, and if they become appeased or weakened the progress bar will deplete. The Coup will simply fizzle out if the progress bar is fully depleted, or if the Interest Group no longer supports the law they’re trying to institute. The plot will also be put to an abrupt end if you decide to eject the potential traitors from the government, but doing so will immediately cause them to greatly reduce their Approval of the government, which means you may well have a Revolution on your hands.

Sometimes, advice just seems to fall from the sky.


Whilst a Coup is ongoing, events related to it will intermittently appear, allowing the player a chance to either speed along the death of their current government, or fight against it.

An interest group successfully couping the government will lead to their leader becoming the ruler of the country. Here, Central America has just acquired a new, much less amicable President.


If the instigators remain powerful and angry for long enough, they will be able to execute their Coup against the government and institute their desired law(s). These laws can vary, with the “default” coup simply installing an Autocracy with the coupists greatly favoured. However, ideological coups are also possible, and are generally related to governance principles, with a powerful monarchist interest group within the government being able to launch a coup for a monarchy, or powerful republicans doing the opposite to a monarchical government. A coup to change governance principles will, by default, instate the Oligarchy or Single-Party State laws as appropriate, rather than Autocracy.

[h2]The Natural Borders of France​[/h2]
Every good French Empire controls land up to the Rhine - can you even call yourself France if you don’t own Brussels?


The idea that the French border ought to extend significantly eastward was a popular one among nationalists of the era. After you research Nationalism and have a suitably jingoistic Interest Group in government, you’ll be presented with the option to pursue just such a border. If this seems like a sensible idea to you, you’ll be offered claims on the relevant State Regions but suffer a penalty to Infamy Decay. Your eastern neighbors, most notably Prussia, are not likely to appreciate this clear sign of imminent aggression.

Why fight, when you can win land without a shot fired?


Your southward expansion, however, need not be won by hostile force. The Treaty of Turin Decision is available to France if they are able to secure strong relations and an Obligation from the owner of Savoy. You might, for instance, benevolently help out Sardinia-Piedmont in their quest to unify Italy or expel the Austrians from the peninsula. If this country happens to also own Nice, they’ll throw that in as part of the bargain.

Finally, we have reached a completely unproblematic solution to the Belgian language problem.

Should France succeed in achieving these “natural borders”, the map of the region will look something like this. Here you have a further look at the changes we’ve made to State Regions in France, but you’ll also note that in order to achieve a truly aesthetic France we’ve split up the North Rhine so that the border matches the river. And since we’re on the topic of setup changes, I’ll also note that we’ve added 2 new cultures to the region. Franco-Provencal (in more modern times known as Arpitan) has homelands in Rhone, Savoy, and West Switzerland, and is the primary culture of the new releasable nation of Savoy. The Alemannic culture has homelands in East Switzerland, Baden, and Wurttemberg. With these additions we’ve removed Swiss culture and given Switzerland both the Alemannic and Franco-Provencal primary cultures.


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Hello. This is Victoria, also known as Pacifica, and today I will be covering a selection of new content included in 1.3 and Voice of the People. The new immersion pack primarily focuses on France, but also contains content which can apply to other countries or spread to affect other nations.

Much of what I will cover is the result of us experimenting with more mechanically complex content to create scenarios that both play smoothly and provide a truly unique experience. It includes the Paris Commune, a complex formative event which ties into the reworked revolutions in 1.3, a reworked Belle Époque journal entry containing nearly five times as much flavour as before, and the Pébrine Epidemic, a minor crisis for Europe which requires the use of several interlocking game systems to resolve.

[h2]The Paris Commune​[/h2]

The Voice of the People immersion pack will allow for a France player to experience a formative moment in the history of the socialist movement - the Paris Commune. Once Socialism and Anarchism have been researched, if sufficiently beaten and destabilised, a revolution in France will unleash a tidal wave of proletarian anger in the city of Paris, leading to a major crisis that will threaten the future of the French nation.

Whilst the Paris Commune exists, the player will be able to influence both the workings of the Commune and the responses of the Versailles government, molding the crisis soon to come as they wish. A player controlling a reactionary France may wish to repress and sabotage the Commune as much as possible, in order to see through a successful occupation of Paris, whilst a player who wishes to side with the Commune may embolden it as much as possible, so that the National Guard may march on Versailles and seize power with a minimum of bloodshed. Advancing the bar as much as possible will allow for the latter outcome, whilst reducing it to zero will lead to the former, as was historical.



Pictured: So long as a revolution is not entirely reactionary, it will be able to spur the upheavals in Paris that lead to the establishment of the commune.


Furthermore, whilst the Commune is active, the intermittent fighting between Versailles and Paris will be represented through events, the results of which can allow for either the destruction or triumph of the Commune.




The Paris Commune, whilst radically progressive and opposed to the status quo of the conservative government which spawns it, is not entirely mature when it appears. Through events associated with the journal entry, the player will be given control of laws enacted by the Commune and the influence of factions within Paris’ barricades, choices that will both strengthen or weaken the Commune, and may have consequences even outside of Paris. The Commune possesses a wide cast of characters, from Louis Charles Delescluze to Louise Michel, all representing the various tendencies of the Commune.

Pictured: Whilst the Paris Commune starts as a simple progressive Parliamentary Republic with Universal Suffrage, many socialist figures within it call for the establishment of a true proletarian dictatorship. Rejecting Republicanism and embracing the Internationale will alienate some moderates, but will also allow for the Commune to immediately become one of the world’s first Council Republics.



If the Paris Commune endures for long enough for revolution to break out across the country, but does not progress enough to carry out an uncontested march on Versailles, the leaders of the Commune will be able to seize control of the uprising, granting Paris to the revolutionaries and allowing it to create a new France through a conventional civil war. If this outcome arrives, the player may either continue to play as the French central government or switch over to the Paris Commune, and decide the future of France on the battlefield.




Pictured: A powerful revolution by radical Industrialists, Intelligentsia, and Rural Folk declares itself for Paris, and strikes against the last remnants of the conservative monarchist government in Bretagne and Savoy.

If the Commune triumphs over the former government of France, the new France may take many shapes - but, whatever that is, it is certain to be one that rejects the conservatism of the traditional country, and, born in revolution, seeks to blaze a new path in a tumultuous world.

Pictured: A communist France, in its new wine-red, will no longer be more or less indistinguishable from Britain on the map.

[h2]Belle Époque Rework​[/h2]

The Belle Époque, formerly a journal entry tied to the Eiffel Tower, has received a comprehensive and entirely free makeover in 1.3. Sixteen new flavour events have been added to the journal entry, covering topics from early films to art-nouveau metro stations. The new events are intended to walk the player through the cultural and technological achievements of the late 19th century.

Whilst these events are written primarily for France, many of them also have generic variants which will be available for any other country that fits the conditions to unlock the Belle Époque. It would be cruel, after all, to deny the joys of roller-skating and steam tricycles to cities like St. Petersburg, New York, or Guangzhou.

Pictured: Just two examples of the new events added to the reworked journal entry.

[h2]The Pébrine Epidemic​[/h2]

In the mid to late 19th century, an epidemic of the silkworm disease pébrine spread through Europe, devastating the French and Italian silk industries. The identification of the cause of the disease was the work of Louis Pasteur, and a notable early application of the newly-developed germ theory.

The Voice of the People immersion pack will add the pébrine epidemic as a journal entry for various European nations, similar to the Spanish Flu journal entry. The disease will spread through Europe across borders and through markets, devastating silk plantations and kicking off tensions between suddenly-destitute workers and plantation owners. Successfully curing the disease through the power of newly-developed sciences will serve as a great bonus to national prestige.

Pictured: The finest silkworm-based content that Victoria 3 has to offer.


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Greetings! My name is Hansi, known to a select few as Lufthansi, and I’m here to take you through some of the upcoming changes to France and Algeria.

[h2]Algeria​[/h2]

With the old Regency shattered by the initial French invasion six years prior, Algeria in 1836 is a land in chaos. Say goodbye to the old unified Algeria of pre-1.3, and say hello to this mess of a political setup, featuring nations such as the Emirate of Mascara under Abdelkader, the Berber kingdom of Ait-Abbas under the Mokrani family, and the Beylik of Constantine under Ahmad Bey. And who can forget the horse-riding, pistol-wielding, hemp-smoking mother-regent Aisha of the Sultanate of Touggourt?

Welcome - to the Algerian thunderdome.

Like France, Algeria has also received a state region makeover. The old state regions, lacking any real roots in historical administrative divisions, are gone. Instead, we are left with ones based on the mid 19th century départements of Oran, Algiers, and Constantine, which in turn roughly corresponds to the pre-French beyliks of the Regency of Algiers.

Like France, Algeria has also received a pops rework

Your goal as any of the players in the Algerian game, be they French invaders or Algerian defenders, will be to firstly consolidate your rule over Algeria proper. Needless to say, the French are more likely to come out on top, but should you manage to prevail as one of the Algerian minors, you will be rewarded, with your rewards depending on which nation you succeeded as.

The Regency-successor state in Constantine f.ex. will be able to restore the old Deylik.

As the French player, however, conquest alone is not enough. If Algeria is ever to become an integral part of France, you must also embark on a project of development, integration, and colonization. Whether you do this by supplanting the original population or through integrating it remains up to the player, although in any case, it will be a lengthy project.

A series of Journal Entries and events will accompany any would-be conquerors of Algeria

[h2]The Dreyfus Affair​[/h2]

Possibly the most infamous miscarriage of justice in modern history, the so-called “Affair” viciously tore through fin de siècle French society. Thoroughly embittering French political life, the Affair radicalized large portions of society and exposed and amplified the deep divides that characterised French society at the time. In 1.3 you get to re-experience this national trauma in the form of a Journal Entry, staking your way through a crisis characterized by antisemitism, deceit, stubbornness, and pride.

Shall the “march of truth” succeed, or will the forces of reaction bring it to a halt?

[h2]Guiseppe Garibaldi​[/h2]

Hardly in need of an introduction, Guiseppe Garibaldi is perhaps one of the most iconic characters of the 19th century. 1.3 sees his introduction as an agitator, with some extra content to boot. Should you find yourself fighting the good cause against enemies of liberty or enemies of Italy, there’s a chance “the Hero of the Two Worlds” will pop by and offer his services. The more conflicts he’s been a part of, the better a general he will become. Just don’t expect him to stay around for too long during peacetime. The enemies of liberty hardly rest after all, so neither can Garibaldi.



[h2]French Monarchism​[/h2]

While many associate France primarily with republicanism and revolution, throughout the 19th century it represented but one half of the domestic political spectrum. The other would be occupied by conservative thinkers and politicians usually coalescing around one of the many squabbling monarchist factions, each backing their own claimants to the throne of France.




To model this in game we have replaced the Royalist ideology with three new France-specific ideologies:

Orleanists represent the supporters of the Orléans cadet branch of the House of Bourbon, who came to power in France after the 1830 July Revolution. The Orleanists are for the most part supporters of a moderate-to-liberal constitutional monarchy, and it is the faction that starts in control of France in 1836.

Legitimists are the supporters of the deposed main branch of the House of Orléans. Thoroughly reactionary and anti-revolutionary in nature, they are in many ways the ideological heirs of the ultraroyalistes of the Bourbon Restoration, and desire a restructuring of France along traditionalist lines.

Bonapartists espouse the dynastic claims of the line of Napoleon Bonaparte, through his brother Louis. Historically brought to power in 1852 through the efforts of Louis-Napoléon, the Bonapartists believe in a strong government capable of restoring France to the heights of glory.

This ideological split will remain until one of the three factions successfully cements their hold on power. Doing so however, is not an easy task, as it will require careful political maneuvering to ensure that your faction remains on top in a notoriously politically unstable country, where many, frankly, would rather just do away with any and all monarchs, whether they’re Louis-Philippes or Napoleons.

Enthroning your pretender will not automatically delegitimize the others, that takes additional effort.


To accompany the French monarchist Journal Entries we have also added a series of events that will either aid or impede any attempts at getting the “right man” in power.


And that is all for today! Next week you’ll hear from Max, our Art Director, who will talk about the visual features coming in Voice of the People such as the bread centaur fancy new paper map, game table, and more!

Dev Diary #83 - Agitators and Exiles



Hello again! Last week we announced that the Voice of the People Immersion Pack will be released alongside the 1.3 Update on May 22nd and included in the Grand Edition of Victoria 3. Following on from that, today we’ll be going into depth on Agitators and Exiles, the central mechanical features of the update.

As I teased in the previous dev diary, Agitators are populist firebrands who lead Political Movements to support their ideological goals in your country. They might be the only avenue towards moving your country in a direction opposed by your political elite, allowing you to leverage their support to enact laws that would otherwise find no support. Alternatively they might be dangerous dissidents who oppose the very foundations of your rule, leading the people to revolt against the state. Agitators are a free feature included in the 1.3 Update but various bells and whistles, primarily the historical Agitator characters, will be exclusive to the Voice of the People Immersion Pack.

Lenin is one of the historical Agitators that can appear in your game. Depending on conditions in Russia when he becomes politically active, he might either remain there and immediately agitate for a communist revolution or first spend some time in Exile.

Voice of the People will include over 60 historical Agitators that can appear throughout the world in your game, but regardless of whether you own the Immersion Pack you will also see “unscripted” Agitators emerge. There are three ways that an Agitator can appear your country:
  • They can appear randomly, with a frequency based on your country’s literacy rate
  • They can appear through scripted Events
  • Exiled characters can be invited to your country as Agitators


When Agitators appear in your country, their Ideology is determined both by the many factors that already influence which Ideology characters receive and also by whether they would have laws to agitate for. For example, the Feminist ideology supports Women’s Suffrage, so if you already have this law you will not get Feminist Agitators. Agitators are intended to be opponents of the status quo, fighting alongside the people for the change they want to see in the world.

Giuseppe Mazzini begins in Exile, and here has decided to take up residence in the Papal States where he was shocked to discover its suboptimal non-republican mode of government.

Agitators always support a Political Movement. When an Agitator arrives in your country, they will immediately look for an existing movement that they will support - either because their personal Ideology favors it over the current law in that category, or because their Interest Group wants it and it does not conflict with their personal ideology. If there are no Political Movements that an Agitator will support, they will instead create their own, rallying the people to their cause regardless of whether any of the powers that be approve of their methods. When creating their own Political Movements, Agitators will be heavily biased towards reforming whichever law in your country is most detestable to their personal Ideology. For example, a Nihilist Agitator entering a country with State Religion is very likely to create a movement in opposition to that law. This makes some Agitators more dangerous to the status quo than others - Radical Agitators for instance strongly desire a republican form of government, making them especially dangerous in monarchies.

Through Events, Agitators will take a role in enacting laws, supporting revolutionary movements, and influencing elections.

Between the free 1.3 Update and the content exclusive to Voice of the People, we have written over 350 new Events for Victoria 3. Many of these Events are aimed at improving the variety of content you’ll experience while your country is passing a law, having an election, or dealing with a brewing revolution, and we’ve focused on prominently including Agitators in as many of them as possible.

The movement for women’s suffrage will now emerge from Agitators leading your Pops in Political Movements rather than Interest Group Leaders gaining a Feminist Ideology.

Now that we have Agitators in the game, we’ve updated some existing content to make use of them, often in places where we were instead relying on Interest Group Leaders. In places where the content was much more thematically appropriate to popular movements rather than political elites, we shook things up a bit so that Agitators get created and involved instead or as well. For instance, the Votes for Women and the Springtime of the People Journal Entries and related Events now make extensive use of Agitators.

In 1.3 Agitators will join Political Movements that can boil over into Revolutions. In the future (no promises as to exactly when), we would like to overhaul our Nationalism/Secession systems and also give Agitators a role in national liberation movements. For this reason many significant and interesting figures that might have been solid Agitator candidates like Gandhi or Cao Futian haven’t been included in 1.3, as we feel we can do them more justice at a later time.

Here you can see which Exiles are looking for a new home. For ease of use, you can sort by Interest Group and by whether your country is able to accept an Exile. You can also helpfully see what kind of Political Movement the Exile will join or create when they become an Agitator in your country.

Exiles are characters with no nation, who have left or been forcibly ejected from their home country and are seeking new opportunities to spread their political Ideology. This pool of Exiles is populated when other countries (or indeed, you yourself) decide to boot a character out of the country, so all of these Exiles have a story to tell and a home that they have left behind.

Countries have a soft limit on the number of Agitators that can be active at once. If you are at or over your limit, you cannot invite more Exiles to your country and new Agitators will not appear. In 1836 you’ll have 2 at most, if you’re a Great Power, else you’re limited to 1. Later in the game, Society techs will unlock additional potential for Agitators. Labor Movement, Political Agitation, and Mass Propaganda all increase your capacity for Agitators. This means that as the game progresses your internal politics will become increasingly divisive and there will be more competing demands from Agitators and the people they inspire.

There are also some restrictions on which Exiles you are able to invite:
  • Devout Agitators must always share your state religion. We don’t want Buddhist Theocrats agitating for a Protestant Theocracy!
  • On a similar note, if you have the State Religion law all Exiles you invite must share your state religion.
  • You cannot invite Exiles with cultures that are discriminated against in your country. This limits historically implausible scenarios where characters travel vast distances to become major political figures in societies that would likely not accept them.
  • If you have Closed Borders, you are entirely prohibited from inviting Exiles.


Victor Hugo’s exile took him to some very exciting places, such as the Channel Island of Jersey where he was expelled for criticism of Queen Victoria. He then moved to the much worse island of Guernsey instead. I have absolutely no bias when it comes to the Channel Islands.

Just as you can invite Exiles to your country, you can also send characters into Exile. Just like with inviting Exiles, Exiling a character also has some restrictions on its use:
  • If you have Protected Speech, you are entirely prohibited from Exiling characters
  • If the character is not an Agitator, their Interest Group cannot be Marginalized, in government, or Insurrectionary
  • You can never Exile your ruler or heir


You’ll notice that these rules absolutely allow you to exile Agitators belonging to Interest Groups that are part of your government.

Exiling a character is not “free”. You are not able to simply remove any character that is not to your taste on a whim without consequence. Like all Character Interactions (more on that soon), there’s a cooldown for using it. But more importantly doing so can create Radicals in your country. You’ll get extra Radicals if you have the Right of Assembly law, and slightly fewer if you have Censorship - but notably no additional Radicals if you have Outlawed Dissent. You’ll also get extra Radicals if the character in question has high Popularity.

An interesting quirk of Exiling a character is that if they have the incredibly boring Moderate Ideology, they will inexplicably develop political opinions that are hostile to the government that Exiled them. No idea why they’d do that.

Agitators who return home might be met with a hero’s welcome or steely-eyed disdain, depending on how things have changed (or not changed) since they left.

When a character is Exiled, we store their home country and use this in Events, such as the above. For the modders out there, this is accessible using the home_country scope. You as the player can also use this for your own nefarious purposes, as you can Repatriate Exiles to your Rivals. It can be very satisfying to wait for an opportune moment of weakness and send a Radical Agitator that you have safely harbored in your progressive Republic back to your rival’s ailing Monarchy to cause trouble.

Finding suitors for your monarchs and heirs can help improve relations with nations that share your religious faith.

Character Interactions are … well they’re what they say on the tin, a new way to interact with characters accessible through the right-click menu or by pressing the Interactions button at the top right of the character panel. These interactions can entail anything from Exiling a dissident to finding that character a suitably distinguished spouse. The full list of Character Interactions coming in 1.3 is presented here:
  • We’ve converted the Grant and Remove Command interactions for rulers into Character Interactions, as well as Retire Command for ordinary commanders.
  • Royal Marriages! Available for free with the 1.3 Update.
  • Owners of Voice of the People can use the Grant Leadership Interaction to promote an Agitator to an Interest Group Leader, which replaces their Agitator role.
  • Owners of the Voice of the People can use the Grant Command Interaction to promote an Agitator to a General, which does NOT replace their Agitator role.
  • Owners of Voice of the People can have their monarch Abdicate the Throne under certain circumstances, such as the monarch’s advanced age.
  • Though we had previously said that Exile Character, Invite Exile, and Repatriate Exile Interactions are exclusive to owners of Voice of the People, this is something that we have re-examined following the community discussions on the topic. After some internal discussions in the team, we have decided that these interactions are too much a core part of the Agitators mechanic and thus we will make them part of the free update.
  • Owners of Voice of the People have access to some France-exclusive Interactions related to the struggle between the different dynastic Houses. We’ll talk more about that next week.


Personally I’m quite partial to Sublime. Post your favourite text editor in the comments and argue passionately about which is superior!

Character Interactions are extremely moddable, and use the same essential scripting norms that we use in Journal Entries, Decisions, etc. You can create your own interactions, define when an Interaction is visible, the circumstances of use, its effect, a cooldown, AI weighting, etc. If for instance you wanted to create a Character Interaction that allows you to target a politician for assassination, it would be relatively easy to write some script that allows you to select an appropriate target for your devious machinations.

And that is all I have for you today. Next week I’ll be back, alongside my Content Designers, to talk about the historical content exclusive to France coming in the Voice of the People Immersion Pack. See you there!

Paradox announce first 'Immersion Pack' for Victoria 3 and free upgrade

Victoria 3 from Paradox Interactive is getting it's first "Immersion Pack" on May 22nd and here's what to expect from it.

Read the full article here: https://www.gamingonlinux.com/2023/04/paradox-announce-first-immersion-pack-for-victoria-3-and-free-upgrade