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Victoria 3 News

Patch notes for 1.0.4

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# Game Balance
###################
# Economy
- Petit-Bourgeoisie now also care about government wages
- Slashing government wages will now reduce prestige
- Slashing military wages will now reduce training rate
- Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point
of wealth
- Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of
state population
- Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state
population
- Tweak subsistence production in decentralized nations so African pops don't start at
starvation levels
# Politics
- Increased the chance of progressive political movements appearing over the course of the
game
- Movements to Preserve now have a larger effect on the chance for a law to stall, making it
harder to pass laws opposed by powerful groups
- Political Movements for or against changes in Slavery and Government principles laws will
now be more radical
- Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%
- Reduced effect of guaranteed liberties on loyalists and radicals growth
# Colonization
- Native Uprisings now get a significant bonus to their combat capabilities, mainly on the
defensive
- Reduced the chance of Native Uprisings occuring when provinces are colonized
###################
# AI
###################
# Diplomacy
- AI is now a bit less likely to back down in diplomatic plays
- AI is now a bit more likely to get involved in diplomatic plays
- Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play
# War
- AI is now a lot more focused on taking land-adjacent states and conquering contiguous land
areas in general
- Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission
# Colonization
- Increased AI tendency to get involved in Native Uprisings slightly
###################
# Interface
###################
# Tooltips
- Improve revenue predictions when constructing buildings to show more accurate and useful
data
###################
# Bugfixes
###################
- Flotillas now regain Morale as intended after naval battles
- Fixed a bug where capitulating in one war could cause your generals in another war to
standby
- Added additional check to prevent monuments from being targeted in tutorial
- Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of
Declared Interests possible.
- Fix issue where Investment Pool could be used for disallowed building types
- Fix issue where predicted price for goods after goods substitution would sometimes show the
wrong value
- Political movements can now start organizing a revolution at 50 radicalism rather than 100
(100 is needed for the revolution to actually begin though)
- Fixed typos in several defines
- Fix pop attraction reasons tooltip CTD in Asian languages
- Fixed a CTD caused by trying to create a shipping lane between two market areas with at
least one of them being only nominally coastal due to the entire coast being impassable
- Fixed a CTD that could be triggered when clicking on the "mobilize all" button"
- Fixed late game CTD when transferring troops
- Fix CTD when hovering sell orders after having country join your market (__chkstk
(chkstk.asm: 109))
- Fix CTD in NPdxParticle2Internal::SParticlePool ::GetActive
- Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal

Victoria 3 mod adds Lovecraft's Cthulhu mythos

Paradox's latest grand strategy game has only been out since last week, but Victoria 3 mods are already flooding into the Steam Workshop. Just in time for Halloween, a popular expansion mod adds brand new map locations, interest groups, and mechanics to incorporate H.P. Lovecraft's spooky Cthulhu mythos into the world of Victoria 3.


Read the rest of the story...


RELATED LINKS:

Victoria 3 update will make the Civil War harder to avoid

Victoria 3 cheats and console commands

How to use the Victoria 3 construction system

Victoria 3 update will make the Civil War harder to avoid

Paradox's latest grand strategy game, Victoria 3, is out in the wild now, and while it's ambitious, detailed, and beautiful to look at, it does have some problems. One of those is that the American Civil War, in which the southern slave states seceded in order to preserve their rights to own slaves, is fairly easy to avoid - you don't really have to fight it at all. Paradox says this issue is one of several that it's working on for its upcoming Victoria 3 patch.


Read the rest of the story...


RELATED LINKS:

Victoria 3 cheats and console commands

How to use the Victoria 3 construction system

Victoria 3 diplomatic plays guide

Victoria 3 cheats and console commands

The Victoria 3 cheats and console commands will allow you to get to the good stuff in a hurry, if you don't want to build up your Victorian nation brick by painstaking brick. Like all of Paradox's grand strategy games, Victoria 3 has a built-in set of commands you can use to quickly get the map set up the way you want, without any messing around with the trade system or diplomatic plays.


To access Victoria 3 cheats and console commands, you'll need to enable debug mode. This is done through Steam prior to launching the game. All you need to do is right-click on Victoria 3 in your Steam library, and click on Properties. In the first panel that pops up, the General tab, find the box labelled Launch Options. Add this command to that box:



  • -debug_mode


Launch Victoria 3, and you'll find that the developer debug mode has been enabled. You can pull up a console menu at any time by pressing the ~ (tilde) key.


Read the rest of the story...


RELATED LINKS:

Victoria 3 update will make the Civil War harder to avoid

How to use the Victoria 3 construction system

Victoria 3 diplomatic plays guide