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Hotfix 1.8.6 is now LIVE!

Good Day Victorians!

Hotfix 1.8.6, is now live, this hotfix was previously called 1.8.5 when talked about however we also released an opt in beta patch addressing the assimilation and occupation issues - that has been rolled in to this patch somewhat alongside other fixes, balancing and improvements!

Check out the full patchnotes below! Checksum is `9358`. We wait for the next funny checksum with bated breath.

As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.8 with fixed issues and more known issues!

The following changes have been made to the game compared to 1.8.4:


[hr][/hr]

Hotfix 1.8.6 Patchnotes​



[h2]Improvements​[/h2]
  • Insurrectionary countries are now allowed to reform their government, so that they don't get stuck at low legitimacy
  • Herat historical characters now have Pashtun culture and Sunni religion



[h2]AI​[/h2]
  • The AI will now generally avoid declaring bankruptcy while at war, as the effect of doing so is often worse than staying in default
  • Fixed an issue where the AI would overvalue labor savings on PMs, resulting in it keeping those PMs active even when they resulted in shortages
  • Fixed an issue where the AI would sometimes fail to reform to the government they wanted



[h2]Balance​[/h2]
  • Reverted the change that allowed cultures to assimilate in their homelands, as this resulted in far too much ahistorical assimilation in places like British India. We plan to revisit this in the future to see where it makes sense to allow it, but for now we have added defines to allow modders to re-enable it if so desired
  • The "Total Separation" law now correctly blocks all conversion again
  • The "Freedom of Conscience" law no longer allows for conversion of pops of Acceptance levels 4 and 5
  • Britain will no longer force successful player East India Companies to become the Raj
  • After a civil war ends, there is now a 6 month grace period before another one can start, to give the deradicalization impact of civil war ending a chance to take effect on movement activism
  • Reduced the construction needed to build gov. admin buildings, to make it easier to fix otherwise unresolvable ADM shortages
  • Reduced the base number of individuals radicalized when declaring bankruptcy
  • Reactionary movements can no longer appear at the same time as Legitimist movements in France
  • Enabled Enlightened Royalists to agitate for more causes
  • Reduced the impact of country turmoil on activism of the Reactionary movement
  • Reduced the impact of active laws on activism of the Anarchist and Fascist movements, to compensate for the large number of law groups those ideologies care about



[h2]Modding[/h2]
  • Whether cultures can assimilate into different heritages is now controlled by the ALLOW_ASSIMILATION_ACROSS_HERITAGES define
  • Whether cultures can assimilate in their homelands is now controlled by a the ALLOW_ASSIMILATION_IN_HOMELANDS define



[h2]Bugfixes[/h2]
  • Fixed a bug where a player could not disband units after civil war has broken out
  • Fixed a bug where occupation weren't flipped back after enemy occupation
  • Fixed a bug where armies defending against naval invasion on occupied land would not get any units participating in the land battle
  • Fixed an issue where Interest Groups could end up rebelling together with Political Movements despite being significantly ideologically opposed to those movements
  • Fixed a bug where the country budget showed the wrong income value
  • Fixed another crash during updating shipping lanes
  • Fixed a random crash when closing or switching lenses
  • Fixed Literacy tooltip data missing in Russian localization
  • Fixed an instance of Error spam occurring in Spanish localization in the Movement tabs related to concept_political_movement_pressured_short
  • Removed an old string in STATE tooltips in Russian localization
  • Fixed inverted modifier causing bankruptcy to increase institution change speed instead of decreasing it
  • The beginning of Reconstruction will no longer unincorporate Washington D.C.
  • Researching Pan-Nationalism no longer blocks Religious Minority movements from spawning everywhere instead of just British India
  • Fixed an issue where inappropriate events could fire and immediately cancel during secessions
  • Fixed a bug where political movement success chance wasn't applied until the law started being enacted
  • Fixed a bug that could result in a Lobby Demand targeting the wrong country
  • The Fascist movement can now correctly attract Agitators to its cause
  • Fixed an issue where abdication could cause enacting a null law if a revolutionary tag already existed
  • Fixed an issue where natural interests from subjects would not properly propagate to overlords of overlords
  • Fixed a bug where abdicating the throne during a civil war could cause a ruler switcheroo with the insurrectionary country due to the heir joining the insurrection but remaining heir to the loyalists
  • Divided Monarchists coups no longer incorrectly occur at 75% progress
  • Fixed an issue where religion wage discrimination modifiers weren't being applied.
  • Characters sent on the Tibetan Expedition will now return to service properly
  • Fixed a bug where a player could get multiple lobbies against the same country after independence war
  • Fixed the radicalism prediction for movements tooltip being incorrect when starting or canceling the enactment of a law
  • Fixed a bug where the Sacred Civics III principle did not give the reduction to Liberty Desire unlocked in Sacred Civics II
  • Fixed an issue where abdicating the throne could result in ending up in a personal union with a civil war country
  • Added Quetta to the formable India
  • Fixed an issue affecting the way interest groups and movements calculated relative stances on ideologies, resulting in problems such as the law_enactment_stance trigger not returning correct results and insurrectionary countries selecting the wrong laws
  • Fixed princely state characters with child traits
  • Fixed an issue where the Extradition events could not fire due to secessions
  • Fixed an issue, which occurred in the Opt in Beta 1.8.5, where the ALLOW_ASSIMILATION_ACROSS_HERITAGES define wasn't working correctly when disabled
  • Fixed an issue where Joshua Norton could be unable to agitate, causing null scopes in his event
  • Removed an old Culture string in Russian Localization in the Culture Tooltip



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[h3]How to Rollback your Game[/h3]

If you are on an older save you may want to continue an the save, you can roll back to a previous version of the game e.g. 1.7.7 via following the steps below!

  1. Right click the game in Steam
  2. Go to Properties and select the tab called "BETAS"
  3. Pick the version you want to play and close.
  4. Allow the game to update
  5. Make sure, before you load any save, that the version number in the game is the one you want.
  6. If the previous step fails, exit the game, right click -> properties -> local files -> Verify integrity of game files and wait for all files to be verified before going back to step 5.


Note: You can freely swap between the latest version and previous versions this way. By selecting "NONE - opt out of all beta programs" you go to the latest released version.

Victoria 3 - Dev Diary #140 - 1.8 post-release thoughts



Happy Thursday everyone, it’s time for another Victoria 3 development diary. Today I’ll be talking about my thoughts on the release of 1.8 and Pivot of Empire, the feedback we’ve received, and also a bit of what’s in store next for Victoria 3.

As some of you might remember, 1.8 was actually meant to be two updates - a smaller 1.8 with bug fixes & polish, and a larger 1.9 with Pivot of Empire and the larger free features such as the Political Movement Rework and the Discrimination Rework. We ended up combining these into a single update because the release windows between the two were just too tight, and as a result 1.8 became a chonker of an update, with a lot of potential to cause bugs and balance issues.

On the whole, the feedback around the update (and in particular the Discrimination Rework) has been positive, and you seem to be enjoying the additional dimensions that the update adds to the economic and political sides of Victoria 3. However, there are a few issues and bits of feedback on the not-so-positive-side that I specifically want to address:
  • On release, we had a very nasty issue introduced by a backend change in the launcher, which caused users with a non-unicode character to crash when launching the game, which unfortunately slipped past our testing due to the fact that all of our work email addresses use only unicode characters. This one actually had us pulling our hairs a bit trying to find the cause, but with help from the engine team we were finally able to narrow it down and get a fix out just before the weekend (we don’t usually make a habit of patching at 17:45 on Fridays, but in this particular case it was warranted)
  • We’ve gotten a fair amount of feedback that the rework of companies to own and affect specific buildings has made them somewhat underwhelming compared to the way they worked in 1.7, and we agree that this is an issue. We have made some changes in the hotfixes since, and are continuing to read your feedback and make adjustments as needed. You can always @ Pelly directly on our social platforms for key feedback in this regard, especially on Discord, the Forums and Reddit!
  • Migration ended up far too non-restrictive and Assimilation ended up too restrictive as a result of the changes made to Discrimination. Both of these issues should now have been resolved in hotfixes.


I also want to take a moment to talk about the release and reception of Pivot of Empire. We’ve gotten a lot of positive feedback about the flavor it adds to India and how much more interesting playing in the region has become, which of course we’re very happy to hear! With that said, there’s also some things that didn’t work out quite as we wanted, which has resulted in some learnings for the Victoria 3 team going forward:
  • Most significantly, it’s clear that we need to spend more time testing and iterating on the balance of complex Journal Entries like The Unstable Raj before releasing them into the wild, to ensure the difficulty level and overall impact on game outcomes are where we want them to be.
  • We need to rethink how we set rewards for Journal Entries so that they feel appropriate to the challenge of completing them. We also need to get better about telling the player what those rewards are going to be so they don’t have to make a guess or check the wiki when deciding whether or not to try and complete a JE.
  • We need to ensure the AI can handle the content we add, particularly for complex/difficult Journal Entries.


Finally, I want to touch briefly on what’s coming next. I won’t spend too long on this, as next week’s dev diary is going to be the customary ‘what’s next after update 1.8’ which will be all about this topic, but I feel I would be ignoring the elephant in the room if I didn’t address the fact that a significant amount of the feedback we’ve gotten about 1.8 isn’t so much about what is in 1.8, but rather what wasn’t: namely, as a number of you would put it: ‘fixing the military system’.

There is of course a broad range of opinions on what exactly this phrase entails, but from my perspective, these are most significant issues we see with the Victoria 3 military system as it stands:
  • Front splitting causing wars to become unmanageable or frustrating
  • Units suddenly teleporting away when their front disappears
  • Supply isn’t impactful enough and armies win battles they should really lose when facing critical equipment shortages
  • Lack of a proper military access system, i.e. Prussia having to naval invade to reach Denmark
  • Troop allocation to offensive vs defensive battles causing unexpected outcomes (for example, a general using all local troops to defend against one naval invasion causing another naval invasion to just walk in unopposed)


For the next update (1.9), our ambition is to take a crack at all of these issues and in particular try to find a proper solution for the front splitting and troop teleportation woes once and for all. Finding good solutions for these issues is going to be a fairly major undertaking, so you might have to wait a while for 1.9, but I promise we’ll try to make it worth the wait!

With that said, we’re done for today. Join us again next week as I continue to talk about what’s next in updates 1.9, 1.10 and beyond. See you then!

Hotfix 1.8.4 is now LIVE!

Salutations Victorians!

Hotfix 1.8.4, is now live! Featuring improvements for Companies, fixes for Russia and Britain being too protective of Mexico, removal of the assimilation restriction in homelands and much more!! Check out the full patchnotes below! Checksum is `1a3e`. Alas, no amusing checksum this time.

As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.8 with fixed issues and more known issues!

The following changes have been made to the game compared to 1.8.3:


[hr][/hr]

Hotfix 1.8.4 Patchnotes​



[h2]Features[/h2]
  • Made the "Exempt from Service" subject interaction accessible to all



[h2]Improvements​[/h2]
  • Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned
  • Made companies much more likely to be the one privatizing buildings if the building fits their type
  • The East India Company now gains annex wargoals against rebellious princely states in the Indian Uprising
  • Doctrine of Lapse now transfers the contents of the target's treasury to the East India Company
  • Collectivization now only ever targets privately owned levels and is the number of levels to collectivize is calculated as a fraction of privately owned levels, so nationally owned levels are not subject to it, meaning that countries with Cooperative Ownership/Collectivized Agriculture can now also have a public sector and make proper use of public sector foreign investment
  • The "Emergency Relief" Decree will no longer auto-cancel as long as least 20% of the population experience some form of starvation
  • An independent Ceylon now automatically becomes Sri Lanka
  • Improved the clarity of Unstable Raj tooltips



[h2]AI​[/h2]
  • Russia/Britain now start neutral towards Mexico, so they don't block US westward expansion by default
  • The AI now makes more of an effort to reach its desired level of construction and innovation generation
  • The AI will now never accept being cut down to size as part of a peace deal and have to be capitulated to enforce this specific wargoal



[h2]Balance​[/h2]
  • Removed restriction that you could not assimilate if you lived in homeland
  • Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  • A political movement with 100% militancy can now always 'replace' another movement with less than 100% militancy for the purposes of getting to start a civil war, even if they don't meet the usual 10% higher requirement
  • Removed the restriction for conversion on the Violent Hostility acceptance status
  • Allowed several revolution events to fire for secessions as well
  • The efficiency bonus to private investment now applies all the way up to 50 million GDP, up from 10 million, to make the private sector more able to keep up with intense early game government investment
  • Declaring Bankruptcy now radicalizes a minimum of 25% of the country population, with shares in buildings owned adding to that minimum
  • Bankruptcy no longer increases the amount of loyalists & radicals gained on SoL changes
  • Bankruptcy now reduces leverage gain, migration attraction and MAPI (the latter representing the general shock to the national economy causing business to become more localized)
  • Bankruptcy now drastically increases the time it takes to change institution levels (all institutions are still reset to level 1 when declaring bankruptcy)
  • Ownership buildings that own subsistence building levels now contribute less money to the investment pool relative to how large a part of their portfolio is subsistence
  • Increased base wage and dividends weight for Shopkeepers
  • Manor Houses can no longer invest in mines & power plants, and are much less likely to invest in logging & rubber
  • Buildings will now lay off employees rather than lower wages if wages are already so low that the employees are going to be rapidly radicalized
  • Subsidized buildings will no longer lower wages to increase profitability if wages are already so low that the employees are going to be rapidly radicalized
  • Adjusted provinces in the Carnatic so that Pudukottai can't be cut off entirely from the EIC in rare cases
  • "Secret Police" Political Movement Activism reduction per level has been reduced from 10% to 5%
  • The impact of number of claims on the Fascist Movement pop attraction has been reduced by 50%
  • The Fascist movement will now attract more middle and upper class pops if there are any powerful leftist movements in the country, it will now also more proactively poach from the Cultural Majority and Reactionary Movements
  • Increased the movement pop attraction for Leftists and Social Democrats moderately, increased even further if certain conditions are met depending on the movement type
  • Anarchist movements will now be a slightly less upset on average
  • Extraction Economy will no longer destroy Power Plants when enacted
  • Buildings are now a bit more willing to raise wages if their workers are being radicalized by low SoL
  • Honorable Restoration now instantly fails if you declare bankruptcy
  • The conscription rate added to revolutions/secessions from popular support & clout has been reduced and capped at +10%



[h2]Art​[/h2]
  • Added locust swarm harvest condition effect
  • Added optimal sunlight harvest condition effect
  • Tweaked color of heatwave and disease outbreak ground effect



[h2]Interface[/h2]
  • Updated how the affected movements are displayed in the tooltip when enacting Laws
  • Added information about the significant threshold of 25% Movement Activism to relevant concept tooltips



[h2]Modding[/h2]

Victoria 3 - Dev Diary #139 - Hotfix 1.8.3 released and future patches

Happy Thursday everyone and welcome back to yet another Victoria 3 development diary. With update 1.8 and Pivot of Empire having released in the previous week, we’d normally be doing a post-release thoughts dev diary. However, this time around we released a bit later in the week than we usually do, and so we’ve been wrapped up working on the larger 1.8.3 hotfix. For this reason, we’re going to hold off on our post-release thoughts until next week.

Instead, we’re going to focus on what we have already fixed in 1.8.3 as well as what else is currently on our radar to address in the coming weeks. So to begin with, here are the full patch notes for 1.8.3, which should already have reached you by the time you’re reading this:


Hotfix 1.8.3 Patchnotes​

The following changes have been made to the game compared to 1.8.2:


[h2]Improvements​[/h2]
  • Cultures will now seek to mass migrate somewhere where their acceptance is improved somewhat. This isn't a hard requirement, if the potential migration target has high enough migration attraction, that can offset the sought acceptance, meaning cultures might move somewhere they are less accepted as long as the target migration attraction is sufficiently higher than the origin one.
  • The ratio between acceptance at the origin and at the target will now scale how many pops actually move in a mass migration per week. If the target acceptance is lower than the origin one, less pops will move. If it's higher, more pops will move.
  • Presidency Stability game concept now explains conditions that affect the Unstable Raj Journal Entry progress bars
  • Updated tooltips to explain conditions that affect the Sikh Sovereignty Journal Entry's 'Empire Stability' and 'Court Intrigue' progress bars
  • Imperialism of Promise Journal Entry will no longer fail from civil wars, except secessions
  • Power Blocs can now invite Revolutionary nations
  • When recruiting a new commander, historical characters will now be displayed more often



[h2]AI​[/h2]
  • The AI East India Company should now be more cautious with regards to events that decrease its stability
  • Slightly decreased the AIs desire to construct Power Bloc Statues
  • The aggression of colonial empires towards Unrecognized Nations now starts off slightly lower and ramps up more significantly as the game progresses
  • Britain will no longer ignore the Boer states because they happen to be Recognized Nations when the time to clean up Africa has come



[h2]Balance​[/h2]
  • Britain is now a part of the Indian Uprising diplomatic plays by default
  • Reduced the income transfer of Chartered Company subjects to their overlords from 40% to 30%
  • Rebalanced Indian Presidency stability from a scale of 100 to a scale of 300
  • Gave the East India Company claims on much of its historical western frontier from game start
  • Reduced the flat liberty desire growth in subjects from annexing low-prestige subjects
  • Added 5 years of Memento Mori immunity to all starting leaders and agitators
  • Reduced the impact from high/very high taxes on Expected Standard of Living, as the values were a bit overtuned
  • Made the British East India Company start with high military wages
  • Fixed Portugals conquer weights, it should now correctly prioritize annexing Gaza once the time comes
  • Bumped Portugal's starting colonial affairs level from 1 to 2



[h2]Art​[/h2]
  • The optimal sunlight positive harvest condition effect is now less intense, appearing colder at nighttime to illustrate moon light rather than sunlight.
  • Reduced the effect and strength of wind effects
  • Added disease outbreak particle effects
  • Adjusted moderate rainfall vfx
  • Resolved an issue where the parasol held by pops sometimes clips out in the portrait view



[h2]Content​[/h2]
  • The "The Conquest of Algeria" Journal Entry now also grants France a claim on Western Sahara



[h2]Interface[/h2]
  • Political Movements are now sorted by type, and alphabetically within the same type
  • The Harvest Condition map marker is now clickable and opens the Food Security tab on the Market panel
  • Made the Harvest Condition map marker show up in the default and diplo play map modes on the nearest zoom
  • Made the list of movements impacted by enacting or cancelling a law into a paged list so it doesn't take as much screen space in situations where there are a lot of movements
  • Made it so when enacting or cancelling a law, movements where nothing is happening to their activism won't be listed
  • Added the Acceptance Status icon in front of the status name in modifiers based on player feedback.
  • Fixed a bug where localization did not have proper values for decaying civil war progress
  • Added a go-to button for the active Movement on an Agitator's Character panel



[h2]Modding[/h2]
  • Added trigger can_pressure_interest_group to political movements, this must evaluate true for an IG to be able to be pressured by a movement, in addition to the already existing supporting clout requirements (Requested by Better Politics Mod for their 1.8 compatch)
  • add_loyalists and add_radicals effects now support negative numbers (ie, add_radicals with a value of -0.5 will remove 50% of radicals)
  • Scripted progress bars can be marked as inverted so that progress is defined as making progress values smaller



[h2]Bugfixes[/h2]
  • Fixed a bug where civil wars (particularly secessions) could be created without any viable states, resulting in the civil war continually starting and then being cancelled
  • For a new insurrectionary movement to 'overtake' the currently active civil war, it now needs to have at least 10% higher activism, fixing an issue where you could have 'ping-ponging' between two civil wars with very similar activism levels
  • Likely finally fixed the long-standing bug where battles do not end because the last few soldiers refuse to die or get demoralized
  • Fixed an issue that would incorrectly clear occupations of a country that was occupying states belonging to a country that got annexed by losing an insurrection diplomatic play
  • Fixed an issue where princely states were unable to be annexed by independent India, citing available Doctrine of Lapse
  • Cultures will now require at least 30 general cultural acceptance to mass migrate somewhere. This general acceptance can then be reduced when the pops actually migrate due to things like Cultural Community Acceptance, but as a baseline there shouldn't be cultures moving somewhere they will for sure be Violently Oppressed.
  • Government/Subsidized buildings are now able to override the usual hiring restrictions when hiring from ownership buildings, if the new job is equal or better to the old one (ie, government administrations can hire Aristocrats from Manor Houses to be aristocrats in government administration, but can't hire them to be clerks)
  • Annexing states through events (such as Canadian Federation, Risorgimento etc) no longer generates radicals as though those states were conquered
  • Fixed an issue where only passable provinces are counted towards bonuses to colonization speed. Also fixed a separate issue found with counting impassible provinces in state regions
  • Fixed a bug where revolutionary or colonization AI wouldn't merge it's army formations
  • Made it so that the Treaty of London Journal Entry will automatically select a response after six months
  • Fixed bug where civil war progress would reset on save/load
  • Fixed a bug where ideological incompatibility was applied to the countries that don't use a caste system
  • Fixed a bug where the popup for agitators would not show which movement they created or joined due to the movement being created after the popup is fired
  • When opening the game in debug mode, fixed the error spam related to ig_suppression
  • Fixed the cooldown for the "The Contagious Diseases Acts" event so it does not fire if any of its modifiers are still in effect
  • Reinvestment value is now calculated from each country's investment laws and tech instead of averaged over the building
  • Total building reinvestment income now applies reinvestment efficiency
  • The "Construct the Suez Canal" Journal Entry now correctly completes when building the Suez Canal
  • Fixed a bug where countries created via create_country effect would get the wrong cultures
  • Fixed a bug where heathen tax was applied for all of the religions, now it doesn't apply to religions with a positive acceptance effect
  • Fixed a bug for The Positive Stage journal entry progress bar
  • Fixed a bug where the Liberal Movement could not be created if the Radical Movement already existed, resulting in weird behaviors such as Market Liberal agitators not having a movement to join when finishing the Corn Laws
  • Fixed some start up errors relating to character history
  • Fixed a bug where chance of stalling during enactment was not predicted correctly in the law enactment tooltip
  • Fixed scoping issue that could result from revolutions in British East India Company
  • Sacred Civics II now properly lowers liberty desire for subjects with the same state religion
  • Fixed a bug where Azadi Achievement sometimes became unavailable after loading a save
  • Fixed a crash in harvest conditions
  • Added cooldown to Italian Unification's Pan-Nationalist Radicals event
  • Fixed a crash in map graphics
  • Fixed a bug where after changing the land border adjacencies for the markets were not properly recalculated
  • Fixed an issue where the Rani of Jhansi would not make use of her custom DNA
  • Fixed a bug where nationally owned buildings built in other nation's states did not grant the part of their balance going to reinvestments to anyone
  • Fixed a rare crash when resyncing a game
  • Fixed cancellation trigger for "The Rise of Radicalism" event
  • Added military shipyards and whaling stations to influence 3d center model in the port city
  • Fixed a bug where ports in split states wouldn't show wharfs and fisheries from time to time
  • The "The Scramble for Africa" Journal Entry now also accounts for states controlled by subjects
  • Fixed a bug where certain Danish, British, and Portuguese Indian possessions would start as incorporated
  • Historical figures now use their intended clothing assets
  • Fixed very small countries having their armies stuck in their home HQ when at war
  • Fixed wrong reference to Elections concept in factors attracting pops to Radical movement
  • Fixed formatting for the "The Integration of the Nordestinos" event
  • Fixed a bug where French Company Billboards appeared where they shouldn't appear
  • Fixed a bug where the literacy tooltip would flicker



Further hotfix areas

Beyond 1.8.3, we’re planning to do at least one more hotfix, tentatively scheduled sometime next week, and we’re not ruling out the possibility of additional patches beyond that, as we want to leave the game in a good place before the Christmas holidays begin. In no particular order, these are some of the things on our radar for 1.8.4 and beyond, based on the feedback we’ve been getting from you since release:
  • Continue to improve the balancing of the EIC content and revising some parts of the Unstable Raj journal entry
  • Review the rewards of the Pivot of Empire Journal Entries to ensure they feel worth the effort to complete
  • Look into the issue with too many frontlines being created in India due to the many small nations
  • Evaluate building wages to see if the changes we made in 1.8 made building owners too stingy for their own good
  • Find a more comprehensive solution for how acceptance should tie into migration
  • Remove the heritage/homeland restrictions on assimilation when it makes sense for pops to assimilate regardless
  • Evaluate companies and ensure they do not feel underwhelming as a result of no longer being country-wide
  • Doing a balance pass on subject payments, particularly for Chartered Companies


This is of course not even close to being an exhaustive list, and we will continue to collect your feedback and make adjustments and fixes as a result. For now though, that’s all for today, so please join us again next week for the proper post-release thoughts on Pivot of Empire and update 1.8. See you then!

Hotfix 1.8.3 is now LIVE!

Good Day Victorians!

Hotfix 1.8.3, is now live! Featuring a range of fixes to migration, Journal Entries, Secessions and BIC balancing! With much more in the patchnotes below! Checksum is `b4be`.

As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.8 with fixed issues and more known issues!

The following changes have been made to the game compared to 1.8.2:


[hr][/hr]

Hotfix 1.8.3 Patchnotes​

The following changes have been made to the game compared to 1.8.2:


[h2]Improvements​[/h2]
  • Cultures will now seek to mass migrate somewhere where their acceptance is improved somewhat. This isn't a hard requirement, if the potential migration target has high enough migration attraction, that can offset the sought acceptance, meaning cultures might move somewhere they are less accepted as long as the target migration attraction is sufficiently higher than the origin one.
  • The ratio between acceptance at the origin and at the target will now scale how many pops actually move in a mass migration per week. If the target acceptance is lower than the origin one, less pops will move. If it's higher, more pops will move.
  • Presidency Stability game concept now explains conditions that affect the Unstable Raj Journal Entry progress bars
  • Updated tooltips to explain conditions that affect the Sikh Sovereignty Journal Entry's 'Empire Stability' and 'Court Intrigue' progress bars
  • Imperialism of Promise Journal Entry will no longer fail from civil wars, except secessions
  • Power Blocs can now invite Revolutionary nations
  • When recruiting a new commander, historical characters will now be displayed more often



[h2]AI​[/h2]
  • The AI East India Company should now be more cautious with regards to events that decrease its stability
  • Slightly decreased the AIs desire to construct Power Bloc Statues
  • The aggression of colonial empires towards Unrecognized Nations now starts off slightly lower and ramps up more significantly as the game progresses
  • Britain will no longer ignore the Boer states because they happen to be Recognized Nations when the time to clean up Africa has come



[h2]Balance​[/h2]
  • Britain is now a part of the Indian Uprising diplomatic plays by default
  • Reduced the income transfer of Chartered Company subjects to their overlords from 40% to 30%
  • Rebalanced Indian Presidency stability from a scale of 100 to a scale of 300
  • Gave the East India Company claims on much of its historical western frontier from game start
  • Reduced the flat liberty desire growth in subjects from annexing low-prestige subjects
  • Added 5 years of Memento Mori immunity to all starting leaders and agitators
  • Reduced the impact from high/very high taxes on Expected Standard of Living, as the values were a bit overtuned
  • Made the British East India Company start with high military wages
  • Fixed Portugals conquer weights, it should now correctly prioritize annexing Gaza once the time comes
  • Bumped Portugal's starting colonial affairs level from 1 to 2



[h2]Art​[/h2]
  • The optimal sunlight positive harvest condition effect is now less intense, appearing colder at nighttime to illustrate moon light rather than sunlight.
  • Reduced the effect and strength of wind effects
  • Added disease outbreak particle effects
  • Adjusted moderate rainfall vfx
  • Resolved an issue where the parasol held by pops sometimes clips out in the portrait view



[h2]Content​[/h2]
  • The "The Conquest of Algeria" Journal Entry now also grants France a claim on Western Sahara



[h2]Interface[/h2]
  • Political Movements are now sorted by type, and alphabetically within the same type
  • The Harvest Condition map marker is now clickable and opens the Food Security tab on the Market panel
  • Made the Harvest Condition map marker show up in the default and diplo play map modes on the nearest zoom
  • Made the list of movements impacted by enacting or cancelling a law into a paged list so it doesn't take as much screen space in situations where there are a lot of movements
  • Made it so when enacting or cancelling a law, movements where nothing is happening to their activism won't be listed
  • Added the Acceptance Status icon in front of the status name in modifiers based on player feedback.
  • Fixed a bug where localization did not have proper values for decaying civil war progress
  • Added a go-to button for the active Movement on an Agitator's Character panel



[h2]Modding[/h2]
  • Added trigger can_pressure_interest_group to political movements, this must evaluate true for an IG to be able to be pressured by a movement, in addition to the already existing supporting clout requirements (Requested by Better Politics Mod for their 1.8 compatch)
  • add_loyalists and add_radicals effects now support negative numbers (ie, add_radicals with a value of -0.5 will remove 50% of radicals)
  • Scripted progress bars can be marked as inverted so that progress is defined as making progress values smaller



[h2]Bugfixes[/h2]
  • Fixed a bug where civil wars (particularly secessions) could be created without any viable states, resulting in the civil war continually starting and then being cancelled
  • For a new insurrectionary movement to 'overtake' the currently active civil war, it now needs to have at least 10% higher activism, fixing an issue where you could have 'ping-ponging' between two civil wars with very similar activism levels
  • Likely finally fixed the long-standing bug where battles do not end because the last few soldiers refuse to die or get demoralized
  • Fixed an issue that would incorrectly clear occupations of a country that was occupying states belonging to a country that got annexed by losing an insurrection diplomatic play
  • Fixed an issue where princely states were unable to be annexed by independent India, citing available Doctrine of Lapse
  • Cultures will now require at least 30 general cultural acceptance to mass migrate somewhere. This general acceptance can then be reduced when the pops actually migrate due to things like Cultural Community Acceptance, but as a baseline there shouldn't be cultures moving somewhere they will for sure be Violently Oppressed.
  • Government/Subsidized buildings are now able to override the usual hiring restrictions when hiring from ownership buildings, if the new job is equal or better to the old one (ie, government administrations can hire Aristocrats from Manor Houses to be aristocrats in government administration, but can't hire them to be clerks)
  • Annexing states through events (such as Canadian Federation, Risorgimento etc) no longer generates radicals as though those states were conquered
  • Fixed an issue where only passable provinces are counted towards bonuses to colonization speed. Also fixed a separate issue found with counting impassible provinces in state regions
  • Fixed a bug where revolutionary or colonization AI wouldn't merge it's army formations
  • Made it so that the Treaty of London Journal Entry will automatically select a response after six months
  • Fixed bug where civil war progress would reset on save/load
  • Fixed a bug where ideological incompatibility was applied to the countries that don't use a caste system
  • Fixed a bug where the popup for agitators would not show which movement they created or joined due to the movement being created after the popup is fired
  • When opening the game in debug mode, fixed the error spam related to ig_suppression
  • Fixed the cooldown for the "The Contagious Diseases Acts" event so it does not fire if any of its modifiers are still in effect
  • Reinvestment value is now calculated from each country's investment laws and tech instead of averaged over the building
  • Total building reinvestment income now applies reinvestment efficiency
  • The "Construct the Suez Canal" Journal Entry now correctly completes when building the Suez Canal
  • Fixed a bug where countries created via create_country effect would get the wrong cultures
  • Fixed a bug where heathen tax was applied for all of the religions, now it doesn't apply to religions with a positive acceptance effect
  • Fixed a bug for The Positive Stage journal entry progress bar
  • Fixed a bug where the Liberal Movement could not be created if the Radical Movement already existed, resulting in weird behaviors such as Market Liberal agitators not having a movement to join when finishing the Corn Laws
  • Fixed some start up errors relating to character history
  • Fixed a bug where chance of stalling during enactment was not predicted correctly in the law enactment tooltip
  • Fixed scoping issue that could result from revolutions in British East India Company
  • Sacred Civics II now properly lowers liberty desire for subjects with the same state religion
  • Fixed a bug where Azadi Achievement sometimes became unavailable after loading a save
  • Fixed a crash in harvest conditions
  • Added cooldown to Italian Unification's Pan-Nationalist Radicals event
  • Fixed a crash in map graphics
  • Fixed a bug where after changing the land border adjacencies for the markets were not properly recalculated
  • Fixed an issue where the Rani of Jhansi would not make use of her custom DNA
  • Fixed a bug where nationally owned buildings built in other nation's states did not grant the part of their balance going to reinvestments to anyone
  • Fixed a rare crash when resyncing a game
  • Fixed cancellation trigger for "The Rise of Radicalism" event
  • Added military shipyards and whaling stations to influence 3d center model in the port city
  • Fixed a bug where ports in split states wouldn't show wharfs and fisheries from time to time
  • The "The Scramble for Africa" Journal Entry now also accounts for states controlled by subjects
  • Fixed a bug where certain Danish, British, and Portuguese Indian possessions would start as incorporated
  • Historical figures now use their intended clothing assets
  • Fixed very small countries having their armies stuck in their home HQ when at war
  • Fixed wrong reference to Elections concept in factors attracting pops to Radical movement
  • Fixed formatting for the "The Integration of the Nordestinos" event
  • Fixed a bug where French Company Billboards appeared where they shouldn't appear
  • Fixed a bug where the literacy tooltip would flicker



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[h3]How to Rollback your Game[/h3]

If you are on an older save you may want to continue an the save, you can roll back to a previous version of the game e.g. 1.7.7 via following the steps below!

  1. Right click the game in Steam
  2. Go to Properties and select the tab called "BETAS"
  3. Pick the version you want to play and close.
  4. Allow the game to update
  5. Make sure, before you load any save, that the version number in the game is the one you want.
  6. If the previous step fails, exit the game, right click -> properties -> local files -> Verify integrity of game files and wait for all files to be verified before going back to step 5.


Note: You can freely swap between the latest version and previous versions this way. By selecting "NONE - opt out of all beta programs" you go to the latest released version.