1. Exoplanet: First Contact
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  3. UPDATE #5

UPDATE #5

Dear space cowboys, we're glad to announce the latest update! Lots of changes await you, not the least of them is the actual Windscream Canyon which is now open for exploration, new enemy type and much awaited ability to remap keys.

Here are some of the biggest changes since the last update:

PERFORMANCE

Performance improved significantly due to new shadow system
Reduced post-load startup lag on game start
Eliminated random freezes during the gameplay



WORLD

A huge new area was added to the level, the actual Windscream Canyon is now open for exploration
Added a new strong enemy, Aborigine Hybrids populate remote areas and caves
Added catwalks and sniper nests for Scalphunter Snipers in preparation for future quests



VISUALS

Prettier shadows
Improved lighting for vegetation
New sliding animations for steep slopes
Falling and landing animations for bandits
Different skin tones for aborigines
New antigravium crystals
Various new decorative crystals
New type of trees
Overhauled all kinds of debris



GAMEPLAY

Immersive antigravium mining: without dialogue
Improved fist fighting: hits are being registered from both left and right punches
Smarter camera behavior for ranged weapons
Faster item pickup
Survival elements: a new relationship between basic needs (hunger, thirst, rest) and health regeneration
The way food, water, booze and medicine (consumables) affect you has been changed
Health and stamina regenerate much faster after you had a filling lunch, are hydrated, well-rested and relaxing near a campfire
You can see how different types of food affect you in the character window (see UI changes) as well as in item's descriptions



AI

The AI of cru'cas and bitebug was written from scratch using behavior trees.



ITEMS

Warehouse keeper Eli in the Fort and Stone Heads trader in the Stone Heads camp will now buy all kinds of weapons and ammo



UI

Key remap
Detailed status effect list in character screen (‘C’ key by default)
Incomplete quests and notes are shown first in the journal
You can now hide completed quests in the journal
Character screen opens up together with inventory
(OPTIONAL) Immersive UI hides parts of the interface when they aren’t needed
(OPTIONAL) Auto reloading
Tutorial can be turned off via a checkbox in the options menu
Various tweaks and adjustments
Dragging and dropping items should be smoother now



FIXES

Fixed Old Outcast aborigine refusing to talk if the bullies were lured away rather than killed
Fixed loading breaking the NPC's patrols
Fixed dialog not stopping on NPC's death
Fixed player being able to damage himself with an RC (remote controlled) bug
Fixed main character sometimes playing wrong jump animations
Lots of other fixes and tweaks



IMPORTANT NOTES

This update should significantly improve optimization of the game. That is why we would be very grateful if you will notify us about Exoplanet performance on your PC (don't forget to mention your PC specs, please). You can do it on our Discord channel. Other feedback will be much appreciated, too.

If you experience any critical bugs, please let us know. We will try to fix everything as soon as possible.

You can report about it on technical support forum or send us your log to [email protected] with description of the problem.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log



Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/