1. Exoplanet: First Contact
  2. News
  3. UPDATE #8

UPDATE #8

Hi gang, we’re here to bring you another update!

We’ve had some technical difficulties, but managed to solve them all. Major progress has been made in this update towards modular upgradeable weapons, and the first part of that is already here. I’m talking, of course, about weapon quality. No longer are all weapons created equal—the better the quality, the higher the value, the better it works all around. So get to exploring and find the best of them!



CHANGE LOG:


WORLD
  • Added more details to currently unreachable parts of Windscream Canyon in preparation for future updates
  • Many minor fixes and improvements




VISUALS
  • Remote-controlled bitebugs now have actual neurochip visuals




GAMEPLAY
  • Weapons have varying quality that affects their stats and value
  • Added custom animated Jack’s stash container
  • Reload the weapon upon magazine depletion automatically
  • You can now cancel reloading and switch to another weapon


https://youtu.be/qvNV01VRuXA

QUESTS
  • Added first quest markers to a few selected quests
  • Vasily fixes the shotgun to a good quality now




NPCs
  • Added lots of new talking animations for aboris
  • Dead monsters don’t play death animation after loading a saved game anymore
  • Certain characters should no longer be loaded with incorrect orientation


AI
  • The hornhog’s AI was remade from the ground up on the new ai system
  • Arphant Molly’s AI was tweaked as well
  • Bandits' behavior was ported to the new AI system




AUDIO
  • Brand new sound effects for crucas
  • Added unique sound effects for Combat Tazer
  • Remastered fire sound effects for M37 pump-action shotgun, Equalizer and SCAMP


UI
  • Revamped item info tooltips
  • Added Alersteam (that’s us!) and our publisher’s, “Grab The Games” logos on game start
  • Sort weapons according to quality
  • Items can now be assigned to hotbar by hovering over them with a mouse cursor in the inventory and pressing 1-0 key




FIXES
  • Fixed a crash that would sometimes happen when trying to load a saved game from main menu
  • Fixed crash on intense mouse clicking while game loads
  • A couple of instances of incorrect character label positions were fixed
  • Dead characters without loots should no longer receive focus
  • Alt-tabbing on death should no longer disable mouse cursor
  • Fast travel menu shouldn’t show it’s own travel point name as destination
  • Saving a game during NPC’s turning towards or away from player should no longer modify NPC’s default orientation




IMPORTANT


If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.

If you have any other problem, please let us know via our Discord channel. You can also report about bugs on technical support forum or send us your log to [email protected] with description of the problem and your PC specs.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/