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EXOPLANET'S ROADMAP



Hey, guys!

Some of you asked us to create Exoplanet’s roadmap, because this way you can see where the game is going, track our plans and progress, leave your feedback and ideas about future changes.

We liked the idea, because we always carefully read everything that community says and thoroughly discuss all the feedback and suggested ideas. We believe that’s a very healthy relationship and very grateful to everyone who support us. And today we finally want to share our roadmap with you.



We’ve checked your suggestions about the way our roadmap should be done, took a look at the way other developers did it and ended up with Trello. We believe it’s very simple, intuitive and comfortable (that’s why we actually use it ourselves among the team).

The next step was to decide what’s going to roadmap. Of course, we can’t place everything. Also, some features could be changed or even removed due to a number of reasons (lack of budget, for example).



Thus, we decided to place only the most important tasks, for example, the starting area improvements and camera overhaul. But that doesn’t mean that we do not work on something else like new assets, mechanics, concept art and so on. It just seems weird to place everything on the roadmap, whether it’s something big:



...something smaller, like torture devices or different gibbets, dead bodies or decaying remains:



...or some tiny strange arphant figures made by aborigines skilled in arts:



Anyway, we decided to split the roadmap into several columns:

SHORT / MID / LONG TERMS—approximate time of delivering features. Click on a card to learn more about a feature and to see its progress. Some cards contains old examples or WIPs, videos, screenshots and some updates in the comment section.

BACKLOG AND REQUESTS—postponed features as well as some interesting ideas which should be discussed and could be implemented later.

KNOWN ISSUES—every known problem goes there, from random crashes and low optimization to nasty bugs you can currently face in-game.



All cards are labeled. Every label has its definite meaning (except the red and the orange ones which was used to attract attention to a task in KNOWN ISSUES section).

GREEN LABEL—in development at the moment

YELLOW LABEL—will be definitely added to the game later

ORANGE LABEL—postponed due to change of priorities

VIOLET LABEL—undefined, should be discussed

BLUE LABEL—completed and most likely will be added to the game in the next update

Some cards has several labels. Sometimes they are opposite to each other (for example, LOCALIZATION card): there are yellow (confirmed) and violet (undefined) labels. The thing is, some languages (English, Russian and German) will be definitely added but we can't be sure about the rest, it depends on success of the game and community support. Of course, we would like to translate Exoplanet to as many languages as possible but don't want to make empty promises. If you can help us with translation to your native language, please, create a topic on forum or contact us any other way.



IMPORTANT


Before you are going to click the link and browse our plans:

we created a special topic, where you can share your ideas or ask questions about the roadmap.

EXOPLANET'S ROADMAP

If you like Exoplanet, please, tell your friends about us with an honest Steam review. Your support will help to attract new players and significantly speed up the development of the game. Thank you.


http://store.steampowered.com/app/531660/Exoplanet_First_Contact/